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Default Marriage system

November 19th, 2009, 05:18
In Luminary: Rise of the Goonzu there is a social feature in which players have the ability to get married in game. The wedding system allows two willing parties to tie the virtual knot and have their union officially recognized in-game. A marriage in Luminary will bestow benefits upon the couple, as some will marry for love and others will marry for political alliances.

In order to wed in Luminary, players can simply travel to the church west of Trania, where at least one party has to make their marriage proposal. Both boy and girl characters must obtain a Marriage License and be unmarried for the proposal to be executed. Once these conditions are met, the two parties will agree on a date and time for their wedding.

On the day of their wedding, the newlyweds will be teleported inside of the church where the ceremony will be carried out by the Wedding NPC. The bride and groom will receive a temporary gown and tuxedo, with a Flower Crown for the bride. Several questions will be asked of the couple by the Wedding NPC, and the bride and groom may answer freely. While the wedding ceremony takes place, news of the nuptials will be scrolled across the bottom of the game.

The wedding is just the beginning of married life and it will take effort from the bride and groom to maintain a happy union. Purchasing a Pink Rose from Clara will award the married couple with Affection Points, which in turn will bestow an added bonus to status effects. After a couple has been successfully married for 1 year (12 days game-time), they can celebrate their anniversary and the couple will receive a gift.

Players are citizens of the Luminary world who not only battle monsters, but engage in the production of new goods, trade commodities, stocks, and real estate, and even hire NPCs. Additionally; a player can advance to the pinnacle of success, the GoonZu, by being elected by his gaming peers.

Do you have wedding system in your game? Post it here. ^_^
mimmie is offline




Join Date: Sep 2009
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