How do you know which location is the right difficulty for you? - Page 2 - RPGWatch Forums
|
Your donations keep RPGWatch running!
RPGWatch Forums » Games » Dragon Age » Dragon Age: Origins » How do you know which location is the right difficulty for you?

Default How do you know which location is the right difficulty for you?

November 21st, 2009, 14:10
The tower quite gard? It was 'ok' imo. I went there just after Lothering. These bounty hunters at the beginning of Orzammar are more difficult than anything you find in this tower.
vanedor is offline

vanedor

vanedor's Avatar
Keeper of the Watch

#21

Join Date: Nov 2007
Location: Quebec city
Posts: 1,172
Mentioned: 13 Post(s)

Default 

December 18th, 2009, 09:13
Looks like their scaling system isn't so dumb after all… http://dragonage.gulbsoft.org/doku.p…llenge_scaling
RivianWitch is offline

RivianWitch

RivianWitch's Avatar
Keeper of the Watch

#22

Join Date: Nov 2007
Posts: 744
Mentioned: 0 Post(s)

Default 

December 18th, 2009, 19:18
I went in and out on the scaling but after playing the game twice, and actually testing out things like exploration and returning, I found the scaling to be excellent and very well done. I never had any problems with the scaling and level of opponents. I did try entering and leaving a few areas to "lock" things but there are so many separations of zones you really have to work hard to try and break the scaling … and whats the point of that? General exploration wasn't a big issue, although it might adjust levels in opening areas if you really waited 10 levels to return … but it would only be for that one limited area. The layout and design of areas and quests help to prevent that problem by having layers of zones. T
Last edited by wolfgrimdark; December 18th, 2009 at 19:25. Reason: added some text
wolfgrimdark is offline

wolfgrimdark

wolfgrimdark's Avatar
SasqWatch
Original Sin Donor

#23

Join Date: Jun 2008
Location: NH
Posts: 3,391
Mentioned: 79 Post(s)

Default 

December 18th, 2009, 19:31
There are definitely some encounters that are almost impossible to win without knowing about them beforehand. For instance, in Denerim, if you steal from too many people, there's an encounter between areas where you get ambushed by a very large group of soldiers. It's pretty much an automatic reload if you're not at a certain level, or don't have at least one strong aoe spell at that point. The wolf ambush encounter is another one that comes to mind.
JDR13 is offline

JDR13

JDR13's Avatar
SasqWatch
Original Sin Donor

#24

Join Date: Oct 2006
Location: Florida, US
Posts: 32,638
Mentioned: 135 Post(s)

Default 

December 18th, 2009, 20:35
I love those fights. You can get more than one encounter if you do a lot of running back and forth. I ended up fighting the Denerim soldiers two or three times. Even with a high level party, it's a difficult fight.
--
c-computer, r-role, p-playing, g-game, nut-extreme fan
=crpgnut or just
'nut @crpgnut
aka survivalnut
crpgnut is offline

crpgnut

crpgnut's Avatar
Survival Game Nut
RPGWatch Donor
Original Sin Donor

#25

Join Date: Oct 2006
Location: St. Louis, Mo USA
Posts: 8,790
Mentioned: 65 Post(s)

Default 

December 20th, 2009, 01:29
Is that stealing for the thief side quests or just pickpocketing?

I'm wondering if my mage should take one level pickpocketing to enable the thief quests…
Thrasher is offline

Thrasher

Thrasher's Avatar
Wheeee!

#26

Join Date: Aug 2008
Location: Studio City, CA
Posts: 15,603
Mentioned: 16 Post(s)

Default 

December 21st, 2009, 00:01
Originally Posted by Thrasher View Post
Is that stealing for the thief side quests or just pickpocketing?

I'm wondering if my mage should take one level pickpocketing to enable the thief quests…
I can only speak for what my own Rogue has done, so not sure on other talents. My Rogue does not have any points in stealing. He does have stealth and lockpicking.

While in Denerim you can talk to this guy and he asks where your talents are and then you get some quests that take that into account. So I did 3 quests that were sneaking and breaking into places. I then got a 4th when the landsmeet started, that is the final one.

I am assuming if you have pickpocket you can get some additional quests relating to that talent, I would also assume if yuo had all the rogue skills (lock, sneak and steal) you could do all the quests.

As for just running around the city and opening up locked chests and/or pick pocketing - that sounds less like a quest and more like just running around stealing.

What I don't know is if the quests open up based on class (Rogue) or skills, but I would really think it was based on your class, and not just having that one skill.
wolfgrimdark is offline

wolfgrimdark

wolfgrimdark's Avatar
SasqWatch
Original Sin Donor

#27

Join Date: Jun 2008
Location: NH
Posts: 3,391
Mentioned: 79 Post(s)

Default 

December 28th, 2009, 19:39
Originally Posted by RivianWitch View Post
Looks like their scaling system isn't so dumb after all… http://dragonage.gulbsoft.org/doku.p…llenge_scaling
Woo I bow if that's really the design. I'm playing the game for first time and sometime I get some fights I felt awfully hard and had use very weird tricks to overcome these, but overall I have to admit the the game plays rather well with the difficulty level. And I always believed that adapted difficulty was the way to do it.

I haven't noticed it in DAO because I'm still at my first play but in BG2 it was rather well done but also monsters types could be changed in an area to adapt to party level.

EDIT: And about limits of an area, BG2 had most probably another option, it's a relative difficulty level of an area. No matter at what level your party was trying to do an area it was more difficult than for some other area. Ie when scaling the area difficulty to a party it was with a targeted difficulty, like difficulty+2 for some area and difficulty-1 for some other. So there was a dynamic scaling to the party but to reach a different difficulty level depending of the area. BG1 had not such a subtil and precise approach of difficulty setting.
Dasale is offline

Dasale

SasqWatch

#28

Join Date: Oct 2007
Posts: 3,033
Mentioned: 11 Post(s)
RPGWatch Forums » Games » Dragon Age » Dragon Age: Origins » How do you know which location is the right difficulty for you?

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 02:54.
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, vBulletin Solutions Inc.
vBulletin Security provided by DragonByte Security (Pro) - vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
Copyright by RPGWatch