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Demonicon - Kalypso Buys IP & Founds New Studio
September 21st, 2010, 23:30
A couple of days ago we reported that the development of Silver Style Entertainment's / TGC's RPG The Dark Eye: Demonicon has been secured despite TGC's insolvency because a top secret investor took over. Now the cat is out of the bag: Kalypso Media buys the Demonicon IP and some other stuff out of TGC's insolvency estate. More details can be found on GamesMarkt, for example (registration may be required).
Kalypso pursues quite an aggressive expansion strategy. Over the last few years they've bought the Jagged Alliance IP, pretty much the whole Ascaron back catalog (Patrician, Port Royal, Darkstar One) with the exception of Sacred, a small IP from Spellbound (Airline Tycoon) and now Demonicon, a browser game and the marketing rights for a couple of solid to good adventures (Simon the Sorcerer 5, Goin' Downtown, Everlight) from TGC. They've founded 3 internal studios and opened an office in the US.
The fact that Silver Style wasn't bought out while all remaining employees left probably spells the end for the studio. This means the German market lost no less than 3 of their oldest and most experienced studios within a bit more than a year. Sacred developer Ascaron (founded 1991) closed in July 2009. Then a few months ago Drakensang studio Radon Labs (founded 1995) went belly up. And now Silver Style (1993) will probably be liquidated with the TGC shell.
For once the story has a happy ending though:
Kalypso will found the Noumena Studios GmbH in Berlin to complete Demonicon. The remaining 17 Silver Style employees will find a new home there, and the staff ramped up to 35 until the end of the year.
And there is more. 4Players posted a few days ago that many other Silver Style developers opened a new studio, surprisingly named Silver Style Studios GmbH. The new company will concentrate on browser games. They plan to grow to 45 people this year.
A few months ago Bigpoint Berlin took over 30+ Radon Labs employees. They're also growing.
So the job market doesn't look too bad for game developers in Berlin now.
Thanks, Alrik.
More information.
Kalypso pursues quite an aggressive expansion strategy. Over the last few years they've bought the Jagged Alliance IP, pretty much the whole Ascaron back catalog (Patrician, Port Royal, Darkstar One) with the exception of Sacred, a small IP from Spellbound (Airline Tycoon) and now Demonicon, a browser game and the marketing rights for a couple of solid to good adventures (Simon the Sorcerer 5, Goin' Downtown, Everlight) from TGC. They've founded 3 internal studios and opened an office in the US.
The fact that Silver Style wasn't bought out while all remaining employees left probably spells the end for the studio. This means the German market lost no less than 3 of their oldest and most experienced studios within a bit more than a year. Sacred developer Ascaron (founded 1991) closed in July 2009. Then a few months ago Drakensang studio Radon Labs (founded 1995) went belly up. And now Silver Style (1993) will probably be liquidated with the TGC shell.
For once the story has a happy ending though:
Kalypso will found the Noumena Studios GmbH in Berlin to complete Demonicon. The remaining 17 Silver Style employees will find a new home there, and the staff ramped up to 35 until the end of the year.
And there is more. 4Players posted a few days ago that many other Silver Style developers opened a new studio, surprisingly named Silver Style Studios GmbH. The new company will concentrate on browser games. They plan to grow to 45 people this year.
A few months ago Bigpoint Berlin took over 30+ Radon Labs employees. They're also growing.
So the job market doesn't look too bad for game developers in Berlin now.
Thanks, Alrik.
More information.
September 21st, 2010, 23:30
So the job market doesn't look too bad for game developers in Berlin now.… assuming you enjoy browser games.
Keeper of the Watch
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Original Sin 1 & 2 Donor
Original Sin 1 & 2 Donor
September 21st, 2010, 23:40
Such a shame that so many studios went down. I've played some Ascaron games and whilst I never have them tipped as great, they're all playable to some degree. Either way, they've put out some good or well known titles and it's a shame they went.
I hope Kalypso realise what they've got.
I hope Kalypso realise what they've got.
September 22nd, 2010, 04:00
Originally Posted by PhilistineWho cares? It's better than unemployment.
… assuming you enjoy browser games.
And why should making browser games be less attractive from a dev perspective? The dev cycles are still much shorter, which means they get more variety compared to a 2.5 year cycle on a big budget retail game.
September 22nd, 2010, 10:23
I'd like to point to the original press release (German) and note that Silver Style/TGC announced a game called The Dark Eye: Demonicon while Noumena/Kalypso only mention Demonicon. The Dark Eye is only ever mentioned in reactions to this press release, not the press release itself.
Just a heads up if you're were looking forward to this game, the project may have already changed from what you heard, due to this switch.
Just a heads up if you're were looking forward to this game, the project may have already changed from what you heard, due to this switch.
Watcher
September 22nd, 2010, 11:05
Interesting detail. Thanks for the info.
I don't believe in coincidences in PRs. If they don't mention TDE it probably means they won't use TDE. It's more than likely the TDE license was not transferable.
I don't believe in coincidences in PRs. If they don't mention TDE it probably means they won't use TDE. It's more than likely the TDE license was not transferable.
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