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The Witcher 2 - Prison Break Video
September 24th, 2010, 02:55
CD Projekt Red has released a new Witcher 2 video titled Prison Break: Non Linearity in Story and Tactics, which you can watch at 4Players.de (English gameplay with German subtitles). The video shows the prison break we've seen before but demonstrates some of the different ways the sequence can play out, presumably based in part on previous choices. This particular video also uses something like BioWare's "narrative framing", with Triss and Zoltan arguing about how the escape actually happened - although it isn't clear if this is actually in the game or was put together for this video.
Spoilers apply, of course.
More information.
Spoilers apply, of course.
More information.
September 24th, 2010, 09:26
Now this was some impressive sword fighting , i hope it is gameplay .
September 24th, 2010, 10:06
That… was… great!
The whole idea of having Triss & Zoltan describe it was very clever too.
And we can do stealth kills now? And Geralt is Batman? Great! (no joke… I love it!)
I'm altering my expectations for this game now:
if I don't like it enough to consider it the best of the last 5 years at least it will be a huge disappointment.
The whole idea of having Triss & Zoltan describe it was very clever too.
And we can do stealth kills now? And Geralt is Batman? Great! (no joke… I love it!)
I'm altering my expectations for this game now:
if I don't like it enough to consider it the best of the last 5 years at least it will be a huge disappointment.
September 24th, 2010, 10:41
Originally Posted by DArtagnanWell, you know, every sequel is the best release ever. At least that's how it works in the music industry. Until the next albuml, of course.
Nothing like modest expectations![]()
The future's so bright, I gotta wear shades.
Guest
September 24th, 2010, 10:46
Originally Posted by pibburYeah, I used to think like that
Well, you know, every sequel is the best release ever. At least that's how it works in the music industry. Until the next albuml, of course.
The future's so bright, I gotta wear shades.

My heart was broken with diminishing effect with:
Daggerfall (I nearly died).
Morrowind (Merely heartbroken).
Oblivion (Oh well, not that good).
Guest
September 24th, 2010, 11:13
Originally Posted by DArtagnanMeh… I don't think I'm the kind of person who normally avoids relying on expectations or forming opinions too early. So I figure I might as well have this one at least
Nothing like modest expectations![]()
.Which might mean that you might see me here after its release ranting and raving about how it's the worst game ever because they changed the dwarves' beards to shorter ones or some other dumb detail… but I hope I might still be able to avoid that.
(Edit: Stupid double negative changed the meaning of sentence… hopefully what I meant was understood regardless.)
September 24th, 2010, 11:14
Originally Posted by holerawWell, to be honest, I think the game looks pretty damn good myself
Meh… I don't think I'm the kind of person who normally avoids relying on expectations or forming opinions too early. So I figure I might as well have this one at least.
Which might mean that you might see me here after its release ranting and raving about how it's the worst game ever because they changed the dwarves' beards to shorter ones or some other dumb detail… but I hope I might still be able to avoid that.
Guest
September 24th, 2010, 12:58
Wow, great video that makes the game play look very appealing. Nice touch about the two different escape story versions too.
September 24th, 2010, 13:31
Strange… I remember The Witcher having quite a bit of gameplay.Yeah I guess it had modern gameplay.. that is you had to click one mouse button in rapid succession in order to complete the game on the hardest difficulty.
September 24th, 2010, 13:34
September 24th, 2010, 13:37
Originally Posted by GothicGothicnessThe combat system was abysmal, that's true. It wasn't about rapid succession, though, but timing. Just like Dragon's Lair from waaaay back
Yeah I guess it had modern gameplay.. that is you had to click one mouse button in rapid succession in order to complete the game on the hardest difficulty.

I'd argue that world exploration, NPC interaction, and things of that nature is part of the gameplay.
Not necessarily good gameplay, but it was there.
Now, for TW2 - it seems that combat is more freeform, which would be a gigantic step up from the first game. The same seems to be the case for the exploration, and it seems to be a lot less linear.
I think it's looking like one of the best CRPGs in recent memory - but I refuse to buy into the hype!
Guest
September 24th, 2010, 13:40
Originally Posted by GothicGothicnessWell… it had very controversial gameplay and I have no problem with people not liking it… but what you describe here is pretty much the best way to die in the first battle on the easiest difficulty.
Yeah I guess it had modern gameplay.. that is you had to click one mouse button in rapid succession in order to complete the game on the hardest difficulty.
September 24th, 2010, 13:41
Since that's not possible, I'll just have to assume you didn't play very far.Really? and which combat exactly couldn't you complete in this way? maybe it was a bug but as long as you didn't miss the timing of clicking the button to chain togheter the combos you'd win all the battles in this way. Ok. sorry except for 3 boss battles.
but what you describe here is pretty much the best way to die in the first battle on the easiest difficulty.I didn't play it on easy just on hard so.. and it worked perfectly for every battle.. it might be easy is much harder though but… perhaps you need to practice your clicking… maybe get a mac mouse ( it only has one button
)
September 24th, 2010, 13:44
You didn't finish the game on hard without using either magic or alchemy to go along with your swordplay.
September 24th, 2010, 13:48
ok ok I admit I did use one potion that is true, the one which regenerates your health over time. And also in case my health would get low for an occasion I ran around for sometime until it was full again. Both these two things were even more boring than the endless clicking of one mouse button though.
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