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need FO:NV Mod recommendations from my fellow RPGwatchers..
need FO:NV Mod recommendations from my fellow RPGwatchers..
November 30th, 2010, 19:06
after finishing dead space i am thinking about starting Fallout : New Vegas….
I googled some mods but i can`t really find a list of must-have mods that I should install for a first playthrough that make sense and appeal to me…
SO I am asking ye fellow rpgwatchmen: which are the mods that you use(d) and why are they recommended ?
Cheers in advance,
L.
I googled some mods but i can`t really find a list of must-have mods that I should install for a first playthrough that make sense and appeal to me…
SO I am asking ye fellow rpgwatchmen: which are the mods that you use(d) and why are they recommended ?
Cheers in advance,
L.
November 30th, 2010, 19:17
There's a compilation fan patch that's good to have: http://www.newvegasnexus.com/downloa…e.php?id=37420
Veronica doesn't level up without a patch. Most texture replacers have the fix included but if you want to use vanilla Veronica, get:
http://www.newvegasnexus.com/downloa…e.php?id=38116
One of the vendor ammo lists is broken so you'll almost never find a certain type of ammo:
http://www.newvegasnexus.com/downloa…e.php?id=37398
If you want hardcore to really be hardcore, then Arwen's might be a must-have:
http://www.newvegasnexus.com/downloa…e.php?id=34759
Veronica doesn't level up without a patch. Most texture replacers have the fix included but if you want to use vanilla Veronica, get:
http://www.newvegasnexus.com/downloa…e.php?id=38116
One of the vendor ammo lists is broken so you'll almost never find a certain type of ammo:
http://www.newvegasnexus.com/downloa…e.php?id=37398
If you want hardcore to really be hardcore, then Arwen's might be a must-have:
http://www.newvegasnexus.com/downloa…e.php?id=34759
--
c-computer, r-role, p-playing, g-game, nut-extreme fan
=crpgnut or just
'nut @crpgnut
aka survivalnut
c-computer, r-role, p-playing, g-game, nut-extreme fan
=crpgnut or just
'nut @crpgnut
aka survivalnut
December 2nd, 2010, 11:06
Originally Posted by crpgnutHey, is there any mod to make hardcore less hardcore? Like the ability to choose which hardcore features I want? I would especially like to have immortal companions in hardcore mode, but I may also want to get rid of the need to eat and sleep which I really don't care about.
If you want hardcore to really be hardcore, then Arwen's might be a must-have:
http://www.newvegasnexus.com/downloa…e.php?id=34759
December 2nd, 2010, 12:15
Originally Posted by holerawSearch for essential companions on nexus. I use one named ICC (Immortal Companion Code).
Hey, is there any mod to make hardcore less hardcore? Like the ability to choose which hardcore features I want? I would especially like to have immortal companions in hardcore mode, but I may also want to get rid of the need to eat and sleep which I really don't care about.
I thought the need to eat and sleep made the game fun, but the companion A.I. isn't good enough to make them non-essential.
--
Mankind must put an end to war or war will put an end to mankind. - John F Kennedy
An eye for an eye, and soon the whole world is blind. - Mahatma Gandhi
The world is my country. To do good is my religion. My mind is my own church. This simple creed is all we need to enjoy peace on earth. - Thomas Paine
Mankind must put an end to war or war will put an end to mankind. - John F Kennedy
An eye for an eye, and soon the whole world is blind. - Mahatma Gandhi
The world is my country. To do good is my religion. My mind is my own church. This simple creed is all we need to enjoy peace on earth. - Thomas Paine
December 2nd, 2010, 12:30
Originally Posted by JemyMYeah, I think that at least some simple commands would be essential if they can die - like "come here", "charge" or "when I say be passive I mean exactly the opposite of run ahead in the middle of a pack of deathclaws and get butchered while I'm trying to sneak around them".
the companion A.I. isn't good enough to make them non-essential.
I hope someone will get around to make a hardcore features menu at some point but this will definitely do for now, thank you.
December 2nd, 2010, 12:36
I still don't understand the point of wanting to make your companions immortal.
Yeah I get that their AI can be a pain in the ass sometimes, but wouldn't making them immortal essentially break the game from a challenge standpoint? You could just stand back and let them kill everything while you cheer them on.
Yeah I get that their AI can be a pain in the ass sometimes, but wouldn't making them immortal essentially break the game from a challenge standpoint? You could just stand back and let them kill everything while you cheer them on.
December 2nd, 2010, 13:27
Immortal companions?
That sounds REALLY immersion breaking and unchallenging to me.
That sounds REALLY immersion breaking and unchallenging to me.
Guest
December 2nd, 2010, 13:27
Originally Posted by JDR13They still drop unconscious when the enemy is too strong for them, so I still have to fight. Sometimes they take care of the weaker enemies by themselves which I'm fine with.
I still don't understand the point of wanting to make your companions immortal.
Yeah I get that their AI can be a pain in the ass sometimes, but wouldn't making them immortal essentially break the game from a challenge standpoint? You could just stand back and let them kill everything while you cheer them on.
That was no issue in FO1 & 2 because the turn based system at least allowed me to know what they were doing at all times and keeping them safe wasn't too much of a problem, but in this game they just run ahead out of sight and get knocked out way too often.
December 2nd, 2010, 13:41
Originally Posted by JDR13Yes, imo.
Yeah I get that their AI can be a pain in the ass sometimes, but wouldn't making them immortal essentially break the game from a challenge standpoint?
Companions have unlimited ammo (only for their default weapons, but these are all rather strong), their gear doesn´t deteriorate and stimpacks heal them instantly even on hardcore, so the fact they can die is pretty much THE balancing feature here. And works well in tandem with their deficient AI, heh.
At least on very hard/hardcore, first half of the game is relatively challenging in a kinda Gothic style - you can quite often walk into places where enemies stomp all over you - if you´re alone you usually don´t have enough offense to clear the place fast enough, with companions it´s their defense which is problem and they´re likely to die so you´re forced to either try to cheese it somehow or leave the place for later.
Eventually you won´t have to postpone anything but up till the end there still will be some combat situations where you´ll at least need to pay attention to what you´re doing and cooperate with the companions to prevent them from dying.
Moreover, as you become more self-sufficient, some scenarios will likely prove easier to be tackled alone as keeping companions alive would be too much hassle, which adds a bit more of "tactical" weight to the game.
I imagine immortal companions would throw out of window all of this fast and you´d be mostly just twiddling thumbs till the air is clear, without even need to care about resources.
December 2nd, 2010, 14:04
Well… I'm a wimp and I find the game challenging enough for my taste even in non-hardcore mode + it takes more than companions that only get knocked out to break my immersion, so I'm sure you guys won't mind if I use that mod.
But I'd like to apologize to the op for (unintentionally) causing this derailment.
But I'd like to apologize to the op for (unintentionally) causing this derailment.
December 2nd, 2010, 14:07
Originally Posted by holerawWhy on earth would I mind you using a mod, in any case?
Well… I'm a wimp and I find the game challenging enough for my taste even in non-hardcore mode + it takes more than companions that only get knocked out to break my immersion, so I'm sure you guys won't mind if I use that mod.
But I'd like to apologize to the op for (unintentionally) causing this derailment.
I just prefer a game to be immersive and challenging, if possible, but I understand why you'd rather not have to deal with sucky AI.
I never used companions in any of the Fallouts, except for the dog briefly - because I like to go solo if I can.
AI is one reason, but another is that I prefer being really "sneaky-crawly" - and companions make that hard in most cases.
Guest
December 2nd, 2010, 14:51
Originally Posted by DeepOThis is why, imo, companions simply don't work very well in Bethesda style sandbox games.
Companions have unlimited ammo (only for their default weapons, but these are all rather strong), their gear doesn´t deteriorate and stimpacks heal them instantly even on hardcore, so the fact they can die is pretty much THE balancing feature here.
They have no choice but to give them unlimited ammo, because the game world is balanced for a single character in regards to ammo availability.
I suppose they could simply double the amount of ammo you find while you have a companion, but it would be rather immersion breaking for ammo to just magically increase and decrease in such a way.
December 2nd, 2010, 20:37
Hold on, Boone seems to run out of ammo all the time with me. He's also a kill snatcher and barely ever lets me kill. If I didn't need another person hauling my junk around I'd give him the boot. His shots are too accurate. I had to constantly have him wait somewhere so I could finish the "kill these people and bring there unmutilated heads" quest without him getting headshots all the time. He also tends to run away from me and hunt down enemies on the other side of the map when my radar shows a red dot even though I have his AI set to stay close and backup. At this point its basically him doing my killing for me and me cleaning up. He's also constantly telling me to "let me take care of that" whenever I'm shooting, my aim can't be that bad! I'm definately enjoying this game and I usually like to play solo but having him around makes it less scary when I'm going into an unknown dark vault or buildling.
Watchdog
December 2nd, 2010, 21:45
Originally Posted by sherwinz28You turned him to aggressive. In aggressive companions will attack any enemies. On passive they only attack if the enemies are coming after you.
He also tends to run away from me and hunt down enemies on the other side of the map when my radar shows a red dot even though I have his AI set to stay close and backup.
--
Jagged Alliance 2 is alive!
http://www.ja-galaxy-forum.com/board…?ubb=cfrm&c=11
Jagged Alliance 2 is alive!
http://www.ja-galaxy-forum.com/board…?ubb=cfrm&c=11
December 2nd, 2010, 21:49
Originally Posted by holerawThere's not much left of hardcore at that point.
Hey, is there any mod to make hardcore less hardcore? Like the ability to choose which hardcore features I want? I would especially like to have immortal companions in hardcore mode, but I may also want to get rid of the need to eat and sleep which I really don't care about.
--
Jagged Alliance 2 is alive!
http://www.ja-galaxy-forum.com/board…?ubb=cfrm&c=11
Jagged Alliance 2 is alive!
http://www.ja-galaxy-forum.com/board…?ubb=cfrm&c=11
December 3rd, 2010, 04:05
Originally Posted by sherwinz28As I mentioned above, companions have unlimited ammo only for their default weapons, so if Boone isn´t using "Boone´s Hunting Rifle" he will burn through the ammo.
Hold on, Boone seems to run out of ammo all the time with me.
And yes, due to his sniper "class", in most exteriors he largely overcomes the companions-can-die feature. By the time most people are likely to get him (aka early into the game), he presents a major shift in difficulty and world becomes much less dangerous with him. He shouldn´t be so easily/early available imo.
In interiors he falls back in line with the others.
December 3rd, 2010, 11:41
EDIT…
(Sorry, I didn't mean to offend or annoy anyone)
(Sorry, I didn't mean to offend or annoy anyone)
Last edited by holeraw; December 3rd, 2010 at 15:09.
Reason: post was probably offensive
December 3rd, 2010, 12:55
Last edited by holeraw; December 3rd, 2010 at 14:18.
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need FO:NV Mod recommendations from my fellow RPGwatchers..
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