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Precursors - White Gold - Released @ GamersGate
December 30th, 2010, 04:11
Originally Posted by redman5427Lol, I already had that link open in another tab
http://www.neogaf.com/forum/showthread.php?t=416756
its in here-cheers!

They didn't fix the audio, nor the flickering without ruining the weather, sadly ):
Traveler
December 30th, 2010, 04:52
This is why I prefer nVidia over ATI. There just seems to be more games that have problems/glitches with ATI cards.
Question for those of you who are playing White Gold and also played Boiling Point. Is there any connection between those games regarding storyline or characters?
Question for those of you who are playing White Gold and also played Boiling Point. Is there any connection between those games regarding storyline or characters?
December 30th, 2010, 15:43
[QUOTELol, I already had that link open in another tab
They didn't fix the audio, nor the flickering without ruining the weather, sadly ): ][/QUOTE]
Sorry, I thought they said that pulling the language files, then using the Russian patch followed by putting the English files back fixed it
As far as the speech goes, we're kinda screwed
By the way does anyone know where the captain is that supposed to be at the docks in Precursers? I assumed docks meant where the Spacecraft and helicopters are
They didn't fix the audio, nor the flickering without ruining the weather, sadly ): ][/QUOTE]
Sorry, I thought they said that pulling the language files, then using the Russian patch followed by putting the English files back fixed it
As far as the speech goes, we're kinda screwed
By the way does anyone know where the captain is that supposed to be at the docks in Precursers? I assumed docks meant where the Spacecraft and helicopters are
Last edited by redman5427; December 30th, 2010 at 16:15.
December 30th, 2010, 19:28
JDR, the 2 games are completely unrelated story-wise. They share a similar setting, factions & gameplay mechanics…that's pretty much it. You play a character named Saul Myers (in both games) but they are not the same people oddly enough.
redman if you mean captain Ridiger (?) on the first planet he is deeper into the town. But whoever you mean you can hit O and select that quest and it will place a flag on the map & mini-map to mark the quest target's location. Green flag = Story quest, Red flag = resource/side quest. The game doesn't play nice with widescreen resolutions (for me) and cuts off a little bit of the side of the mini-map/radar so you might have to turn around some to be able to see the flag on that map if it does the same for you.
redman if you mean captain Ridiger (?) on the first planet he is deeper into the town. But whoever you mean you can hit O and select that quest and it will place a flag on the map & mini-map to mark the quest target's location. Green flag = Story quest, Red flag = resource/side quest. The game doesn't play nice with widescreen resolutions (for me) and cuts off a little bit of the side of the mini-map/radar so you might have to turn around some to be able to see the flag on that map if it does the same for you.
Sentinel
December 30th, 2010, 19:34
No it's the guy Ridiger sends you to after you complete the first quest
I am getting the green x at Ridiger but not the red even if I click on the quest in the quest logs-He is supposed to be at the docks but I ran all over the spaceport looking for him
Lots of good stuff here also
http://board.deep-shadows.com/
I am getting the green x at Ridiger but not the red even if I click on the quest in the quest logs-He is supposed to be at the docks but I ran all over the spaceport looking for him
Lots of good stuff here also
http://board.deep-shadows.com/
Last edited by redman5427; December 30th, 2010 at 22:54.
December 31st, 2010, 07:05
In case anyone is still interested I was able to fix the sound just by running it in
Win Xp mode
Still wish it had spoken dialogue
Win Xp mode
Still wish it had spoken dialogue
Traveler
January 1st, 2011, 03:06
what? Its still working for me
this made a big difference in Precursors also
this made a big difference in Precursors also
n VIDEOOPTIONS.ini change these values to the following:
SMOOTHFPS=1
RENDERLAG=1
LIMITFPS=60
DISABLE_ROTATION_MOTION_BLUR=1
Last edited by redman5427; January 1st, 2011 at 04:32.
January 1st, 2011, 06:29
Odd. You're referring to White Gold, right? Made no difference for me. Also, I don't have the rotation line. What's up with that?
Traveler
January 1st, 2011, 11:36
Originally Posted by redman5427I think you have to jump in a shuttle(not your spaceship) and head to another planet now? If you walk through the bazzar into the docks area and walk straight ahead you'll walk right into the NPC you want. Then on your left is the shuttle. I think thats where you're at, anyway?
No it's the guy Ridiger sends you to after you complete the first quest
I am getting the green x at Ridiger but not the red even if I click on the quest in the quest logs-He is supposed to be at the docks but I ran all over the spaceport looking for him
Lots of good stuff here also
http://board.deep-shadows.com/
For people wanting more opinions on the game; its great. Theres a whole game there just in gameplay done on the planets. When you add in the space sim aspect this games in a league of its own, really.
I also get sound issues and would love to know of a work around. (win xp, onboard "realtek hd")
January 1st, 2011, 18:43
Its for Precursors. You have to run the game once to create the video.ini file in your document file
then make the changes in there not the the video.ini file in the game file
I did find the guy with the mission and once I get to where he sent me, its nice there are branching mission lines
Xp users are able to turn off sound acceleration which I used before I found the ini tweak
then make the changes in there not the the video.ini file in the game file
I did find the guy with the mission and once I get to where he sent me, its nice there are branching mission lines
Xp users are able to turn off sound acceleration which I used before I found the ini tweak
January 3rd, 2011, 17:36
I intend to continue my Unofficial Patches which are working for the English versions as well as they did for the Russian ones !Wesp, I am wondering if your patches include any fixes at all; I had a crash on the second planet where you meet with the democrat leader and if your patch works wuith the gamersgate version
January 3rd, 2011, 18:19
Wesp's patches are "merely" translation patches…not actual bug patches. I doubt anything his patches do could cause a crash (but I could be wrong).
The only bug fix type patches are the official ones (1.1 for both games). Apparently the gamersgate version is 1.0 (unpatched) which is completely lazy and idiotic of whoever supplied them with the games. Oh, and the 1.1 patches only work on the russian version of the games.
I read somewhere that there is a way to unpack the official patches and apply them manually to the gamersgate versions of the games but since I have the russian versions I have no idea if this works (and can't remember where I read how to do it).
The only bug fix type patches are the official ones (1.1 for both games). Apparently the gamersgate version is 1.0 (unpatched) which is completely lazy and idiotic of whoever supplied them with the games. Oh, and the 1.1 patches only work on the russian version of the games.
I read somewhere that there is a way to unpack the official patches and apply them manually to the gamersgate versions of the games but since I have the russian versions I have no idea if this works (and can't remember where I read how to do it).
Sentinel
January 3rd, 2011, 19:29
I doubt anything his patches do could cause a crash (but I could be wrong).I haven't used his patch yet- this is with the gamersgate version I downloaded
Wesp's patches are "merely" translation patches…not actual bug patches.He said his patches work for the English versions as well as the Russian versions. That made me think that there must be something more in them because what would be the sense of using a English translation patch on a version that is already translated
January 3rd, 2011, 21:12
It depends on how good the gamersgate version's translation is. If it's badly done then you'd probably want to upgrade with his files. I think he has also tweaked/trimmed out some dialog that refers to missions/npcs that were left out or unfinished by the developers. I'm not sure how much of that there was though.
Sentinel
January 4th, 2011, 00:50
Originally Posted by MajnunYou are right about your second statement, my patches don't touch the executables so they shouldn't be the reason of crashes. You're wrong about your first assumption though, during testing the translation I already fixed some HUD bugs concerning perks and addictions, as well as mission orientated bugs like broken quests or transactions and rewards not working. I intend to continue doing so…
Wesp's patches are "merely" translation patches…not actual bug patches. I doubt anything his patches do could cause a crash (but I could be wrong).
Unofficial Patcher
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