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Default Da2 and rpg's in general

March 7th, 2011, 08:53
Originally Posted by sakichop View Post
I'm not going to pretend that I know how hard it would be to impliment the ai I was talking about above because I don't. I would guess that coding for a party based rpg would be more difficult than for a fps. When I look at the changes from the orginal doom's ai to fear 2 it's night and day though. When I look at the changes from baulder's gate to dao it's pretty nill.

One might even say bauldur's gate 1 & 2 had better ai just based on the sheer number of monsters that required different tactics. In dao I used swords the entire game I didn't need blunt weapons to hurt certain monsters as I did in bg. also In bg sometimes you needed magical weapons just to hurt the enemy (my weapon has no effect). In dao it didn't seem to matter what weapon I used I know that they have armour penetration but I never noticed it make any difference. Anyone play toee, equiping your party with long reach melee weapons made a huge difference in combat.

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Yeah, so far I've played till Orzammar (really regretting choosing this place as my second quest!) and yeah, the AI doesn't impress me much. I don't know about BG1, but BG2 and especially IWD2 had much better AI. And you can't even make an argument that you're comparing apples and oranges like you might for FPSs because those games are just as complex as DA.
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