Dungeon Siege 3 - Preview Roundup - RPGWatch Forums
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Dungeon Siege 3 - Preview Roundup

Default Dungeon Siege 3 - Preview Roundup

March 12th, 2011, 20:56
Here's a small collecion of Dungeon Siege 3 articles, starting with our friends at GameBanshee who have an excellent five-page hands-on look:
Without a doubt, Dungeon Siege III is the best-looking Obsidian-developed game to date. Not only do the animations and buzzword-laden effects look amazing on PC (and slightly less so on consoles), but the camera swivels and zooms in smoothly and comfortably, too. There are two separate zoom modes (near and semi-far), and both suit their purposes well (the former being something of a vanity cam and the latter being your standard action RPG vantage point). You can tell The Onyx Engine suits this type of third-person RPG very well - it reminds me of a modernized version of the Snowblind Engine that powered the Baldur's Gate: Dark Alliance and Champions of Norrath titles - and based on what the team told me during my visit to the Obsidian offices, the toolset that accompanies it sports all of the options they've found to be most valuable through years of RPG development experience.

A colorful fantasy art style is utilized when moving through the game's early overland regions, but the castle, caves, and dungeons I saw had a foreboding and moody style to them. Some areas even had a steampunk feel to them, and as you might have expected, they were filled with automatons and bomb-tossing goblins (that flew across the screen when struck hard enough). The subterranean levels are fairly dark, but doorways and important objects are illuminated by deliberately placed candles and torches. The light being shed from such sources realistically dances on any characters that pass by and, in one of the dungeons I was shown, will even paint a sparkly sheen on underground rivers as they pass through.
GameSpot has a look at co-op play:
When we last visited the world of Dungeon Siege III, we helped young Lucas Mont Barron escape the burning Mont Barron estate, adventured through the countryside, and rescued a supposed Archon, Anjali, from some cultists. Now, we're back in developer Obsidian Entertainment's action role-playing world. However, this time Lucas and Anjali are teaming up for some cooperative gameplay as we go hands-on to investigate the spooky Gunderic Manor.
IGN also has a multiplayer preview:
Based on my experience with Dungeon Siege III, having two people in play definitely helped. I was playing as Anjali, a female spear-wielding magic caster and fighting alongside Lucas, the more traditional armored knight class. While holding a spear Anjali can run around and string together some basic combos using the length of the spear to her advantage, tagging enemies further out of reach. With the click of a button her feet lift from the ground and her hair catches on fire. This magically-inclined stance lets her toss fireballs across the entire screen and opens up a different set of special abilities. There's no cost associated with swapping stances, so it can be done as often as the situation demands or just to annoy your co-op partner.
…and Worthplayng has some new screens.
More information.
Dhruin is offline


Dhruin's Avatar
RPGWatch Team


Join Date: Aug 2006
Location: Sydney, Australia
Posts: 11,968
Mentioned: 0 Post(s)


March 12th, 2011, 20:56
"Dungeon Siege III features four characters, and in what is a bit of an unusual twist for Obsidian Entertainment, their models, genders, histories, and advancement opportunities have all been pre-determined."

"Instead, all of the equipment you pick up or purchase is categorized by slot and then displayed as a sorted list with the highest gold value item in that category shown at the top."

Well, color me less excited, now.
Santos is offline




Join Date: Oct 2007
Location: NH
Posts: 579
Mentioned: 0 Post(s)


March 12th, 2011, 22:46
with the highest gold value item in that category shown at the top
Capitalism ?
Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
Alrik Fassbauer is offline

Alrik Fassbauer

Alrik Fassbauer's Avatar
Original Sin 1 & 2 Donor


Join Date: Nov 2006
Location: Old Europe
Posts: 17,463
Mentioned: 2 Post(s)


March 12th, 2011, 23:13
Um… pre-determined advancement opportunities? Sort of takes the role-playing out of RPG doesn't it?
JDR13 is offline


JDR13's Avatar
Original Sin Donor


Join Date: Oct 2006
Location: Florida, US
Posts: 23,593
Mentioned: 9 Post(s)
RPGWatch Forums » Comments » News Comments » Dungeon Siege 3 - Preview Roundup
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 15:10.
Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2017, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2017 DragonByte Technologies Ltd.
Copyright by RPGWatch