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Unofficial Patch 1.4 released!
April 20th, 2011, 00:13
Hi everybody, the Unofficial Patch has been updated to 1.4 which includes all the additional fixes in the Official English Patch and some more fixes and features. You can find it here and it should work with all Russian or English versions out there:
http://www.patches-scrolls.de/white_…adise.php#tp14
Update: Please download the version from 20.4.2011 if you get a crash on startup.
http://www.patches-scrolls.de/white_…adise.php#tp14
Update: Please download the version from 20.4.2011 if you get a crash on startup.
Last edited by Wesp5; April 20th, 2011 at 15:01.
Unofficial Patcher
April 20th, 2011, 01:54
Awesome! Thanks a lot to those who worked on it! I see you've also incorporated the inventory mod. Good stuff 
By the way Wesp is it possible to disable dialogue being fast-forwarded by time/voiceovers? In the 2nd island there is this quest where you have to call someone up, and the dialogue from the person you're calling just skips without even giving you a chance to read. I'm not sure if this is because there are no voiceovers for her, or because of a glitch in the timing of the dialogue.
-edit- I'm getting an error that says "Sound file 'SOUNDS\CUTSCENES\AMBUSH.OGG' is not listed in cache\sndlist.dat" at the start of the game when the publisher/developer videos are playing, and then the game crashes.

By the way Wesp is it possible to disable dialogue being fast-forwarded by time/voiceovers? In the 2nd island there is this quest where you have to call someone up, and the dialogue from the person you're calling just skips without even giving you a chance to read. I'm not sure if this is because there are no voiceovers for her, or because of a glitch in the timing of the dialogue.
-edit- I'm getting an error that says "Sound file 'SOUNDS\CUTSCENES\AMBUSH.OGG' is not listed in cache\sndlist.dat" at the start of the game when the publisher/developer videos are playing, and then the game crashes.
Last edited by UDM; April 20th, 2011 at 03:55.
Watcher
April 20th, 2011, 07:40
Hi UDM!
Try to do that, what I wrote in this topic: http://www.rpgwatch.com/forums/showthread.php?t=13191
And I think, if that voiceover's sound file missing at the call, we can fix it with an x sec long empty sound file. Or maybe the sound file is in the game data, but they forgot to attach to the dialogue part.
Try to do that, what I wrote in this topic: http://www.rpgwatch.com/forums/showthread.php?t=13191
And I think, if that voiceover's sound file missing at the call, we can fix it with an x sec long empty sound file. Or maybe the sound file is in the game data, but they forgot to attach to the dialogue part.
Watcher
Watcher
April 21st, 2011, 01:51
Originally Posted by UDMI got the same crash and had to revert back to version 1,3.
Awesome! Thanks a lot to those who worked on it! I see you've also incorporated the inventory mod. Good stuff
By the way Wesp is it possible to disable dialogue being fast-forwarded by time/voiceovers? In the 2nd island there is this quest where you have to call someone up, and the dialogue from the person you're calling just skips without even giving you a chance to read. I'm not sure if this is because there are no voiceovers for her, or because of a glitch in the timing of the dialogue.
-edit- I'm getting an error that says "Sound file 'SOUNDS\CUTSCENES\AMBUSH.OGG' is not listed in cache\sndlist.dat" at the start of the game when the publisher/developer videos are playing, and then the game crashes.
Myers90 solution didn't fix it for me.
Traveler
April 21st, 2011, 12:22
Downloaded again today.Same problem.
On Patches-Scrolls.de " File information: 20 april" but on the mirror Gamefront it says "Date added 19 april"
On Patches-Scrolls.de " File information: 20 april" but on the mirror Gamefront it says "Date added 19 april"
Traveler
April 21st, 2011, 13:21
Problem solved.Stupid me.
I didn't use version 1.0.1,i went directly from version 1.0 to Wesp5 unofficial patch 1.4.
I patched in version 1.0.1 today and used Myers90 method and it worked like a charm.
PS:A big thank you to all you guys whos working with these two great openworld games so everybody can play.
I didn't use version 1.0.1,i went directly from version 1.0 to Wesp5 unofficial patch 1.4.
I patched in version 1.0.1 today and used Myers90 method and it worked like a charm.
PS:A big thank you to all you guys whos working with these two great openworld games so everybody can play.
Traveler
April 21st, 2011, 15:03
Originally Posted by steelerSeems like GameFront didn't update the link yet. Please try the following direct link and tell me if this works:
On Patches-Scrolls.de " File information: 20 april" but on the mirror Gamefront it says "Date added 19 april"
http://www.gamefront.com/files/20244713/TPup14_exe
Unofficial Patcher
April 21st, 2011, 16:39
Originally Posted by Wesp5i'm assuming that patch is for the precursors and not white gold.
Seems like GameFront didn't update the link yet. Please try the following direct link and tell me if this works:
http://www.gamefront.com/files/20244713/TPup14_exe
Traveler
April 21st, 2011, 17:55
Originally Posted by lfcOops, try this one:
i'm assuming that patch is for the precursors and not white gold.
http://www.gamefront.com/files/20244722/WGup14_exe
Unofficial Patcher
July 18th, 2011, 09:05
Wow, Wesp5, you are a true legend making Xenus II and Precursors more playable and enjoyable for all of us. Fantastic work and a huge thanks from this Dutch gamer!!
July 18th, 2011, 10:05
Unofficial Patcher
July 18th, 2011, 11:42
Originally Posted by Wesp5Great!
Thanks to you for the compliments. Also I will mention your FOV info in the next patch readme!
By the way, I was wondering if you (or anyone else) have succeeded in turning off the motion blur in Xenus II. It's okay on foot, but it gets extremely annoying when you're driving in a vehicle.
I know it can be done in The Precursors by editing the line "DISABLE_ROTATION_MOTION_BLUR=1" in VIDEOOPTIONS.INI, but this line is not present in the same file from Xenus II. I already tried inserting it myself, but the game didn't pay attention to it.
[EDIT]
Maybe it's a good idea to also include in the ReadMe how to disable the introduction logo's of the game. I wrote up the following instruction:
Open GAME.INI in "C:\Users\Public\Documents\White Gold\INI". Find the lines:I've tried to add ;ONCE to the introduction cinematic so it would only play once, but for some reason this disabled the menu music.
VIDEO0=Video\publisher.ogg
VIDEO1=Video\deepshadows.ogg;CROP
VIDEO2=Video\max.ogg;ONCE;LETTERBOX
VIDEO3=Video\intro.ogg;LETTERBOX
VIDEO4=Video\loading.ogg;LETTERBOX;DRAWPROGRESS
and change them to
VIDEO0=Video\intro.ogg;LETTERBOX
VIDEO1=Video\loading.ogg;LETTERBOX;DRAWPROGRESS
This will disable the company logo's and play the introduction cinematic (vital to the story).
Last edited by Burning Fish; July 18th, 2011 at 11:48.
Reason: Adding tip
July 18th, 2011, 13:17
Originally Posted by Burning FishAre you sure Xenus II is using motion blur at all? I never noticed it, compared to The Precursors.
By the way, I was wondering if you (or anyone else) have succeeded in turning off the motion blur in Xenus II.
Maybe it's a good idea to also include in the ReadMe how to disable the introduction logo's of the game.I don't think it is worth the effort, the magazine logos play only once anyway and I won't promote this in a patch.
Unofficial Patcher
July 18th, 2011, 15:56
Originally Posted by Wesp5Thought you'd say that.
I won't promote this in a patch.
I always like to get to the main menu as fast as possible, but I understand your motives. The logo's are there for a reason.Originally Posted by Wesp5Definately! And it's quite annoying when driving!
Are you sure Xenus II is using motion blur at all? I never noticed it, compared to The Precursors.
I'm playing at the High quality level. If you really can't see it for whatever reason, I can make a screenshot.
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