M&M: Heroes VI - Review @ RPS, WhatCulture - RPGWatch Forums
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » M&M: Heroes VI - Review @ RPS, WhatCulture

Default M&M: Heroes VI - Review @ RPS, WhatCulture

October 22nd, 2011, 23:31
Alec Meer has reviewed M&M: Heroes VI for Rock, Paper, Shotgun. Oddly, Alec hasn't played a previous HoMM so his closest point of reference is King's Bounty. He seems to be impressed with the quantity of gameplay on offer but I'm not sure exactly how much he enjoyed the core game:
Quite often, Iíd find I didnít really have anything to do of a turn (map exploration too is turn-based, with each hero having a limited number of movement points and each city only allowing one new construction before you must progress to the next day) beyond hero movementbecause I was short on something or other and had no way to get more of it without waiting. Thatís part and parcel of the game, and perhaps speaks to my ever-shortening attention span, but I did feel like I was dragging my heels more often than Iíd have liked.
This is despite, incidentally, the game having reduced its number of resources to four Ė I canít speak for how this compares in practice to earlier games, but generally it was the case that I was doing just dandy for three resources and short on one. One that was necessary for making new buildings, usually. Deliberate limitations in this regard are one way in which the game enforces careful, efficient planning on you, as opposed to megalomaniacal ĎIíll have EVERYthing, and RIGHT NOW!í Itís a far more serious affair than the Kingís Bounties, with the roleplaying stuff a definite second-fiddle to furrow-browed strategising.
…and WhatCulture has a more transparent review with a score of 3.5 stars:
The problem for games like Might & Magic Heroes VI is that mainstream gamers will invariably look down on its players as somehow inferior because they chose to spend so much time in the fantasy realms, and Iím afraid VI goes no way to resisting the stereotypes thanks to an uneven story and some of the most ridiculous voice work Iíve ever encountered. Remember the role playing bits in Role Models starring Paul Rudd? Well, all of that pomposity and ridiculousness actually looks tame next to the silliness of the script for VIís various cut scenes. But if you can ignore them, the game is immersive and rewarding for those who put the time in to develop their character and unlock different aspects of the gameplay.
More information.
Dhruin is offline


Dhruin's Avatar
RPGWatch Team


Join Date: Aug 2006
Location: Sydney, Australia
Posts: 11,968
Mentioned: 0 Post(s)


October 22nd, 2011, 23:31
Here's another review - citing the Conflux/Dynasty online implementation as the primary reason they recommend not buying the game despite liking it:

jhwisner is offline


Original Sin Donor


Join Date: Nov 2006
Posts: 1,710
Mentioned: 0 Post(s)
RPGWatch Forums » Comments » News Comments » M&M: Heroes VI - Review @ RPS, WhatCulture
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 14:39.
Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2017, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2017 DragonByte Technologies Ltd.
Copyright by RPGWatch