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Ok, so Realms of Arkania…
November 11th, 2011, 12:01
Which makes me wonder if there has ever been an import feature in any o the lst 10 years' games ?
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"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
November 15th, 2011, 17:30
Originally Posted by MoriendorMaybe I'm miss-understanding this. I have a boxed version of Shadows over Riva (from Sirtech)
Star Trail actually won PC Gamer's "RPG of the Year" award in 1994 so it wasn't exactly unpopular either. More intelligence out there than some might think.
The series only went downhill because of the idiotic decision by Topware to turn RoA 3: Shadows over Riva into a budget game that -as a new game- was released as a CD jewel case only version instead of a boxed release. It had "I'm cheap and don't buy me" written all over it from the start.
What a retarded move given the prior success of the franchise… but Topware's strategy back then was to become a key player by moving volume instead of quality products. A strategy that failed epically since the original Topware went out of business in 2001.
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Oi!
Smorri Nosebiter
(Currently Drunk in Cognition, Stranglehold, Age of Wonders 2 and Blitzkrieg: Burning Horizon)
Oi!
Smorri Nosebiter
(Currently Drunk in Cognition, Stranglehold, Age of Wonders 2 and Blitzkrieg: Burning Horizon)
Watcher
November 15th, 2011, 22:30
Moriendor is talking about the German release of Shadows Over Riva performed by Topware.
SirTech was distributing internationally, s far as I understood it.
And they tweaked the game a little bit as well, if I understood an analysis of the game correctly.
SirTech was distributing internationally, s far as I understood it.
And they tweaked the game a little bit as well, if I understood an analysis of the game correctly.
--
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
November 15th, 2011, 23:12
At that time Topware experimented with the "suggestion" many gamers still often make: "Cut the price in half and you'll make more money. If the game is cheaper more people will buy it."
Let's just say they of course had hard numbers after the experiment and decided not to repeat it.
Let's just say they of course had hard numbers after the experiment and decided not to repeat it.
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