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RPGWatch Forums » Games » The Elder Scrolls » TES V: Skyrim » Desslock vs. Skyrim Basher

Default Desslock vs. Skyrim Basher

December 6th, 2011, 20:33
[Lame Basher]
They want to rubberneck… they don't care that the actual game, the thing you play rather than the thing you look at and fantasize about, is dull and unvaried as eating sand.

[Desslock]
Naw, it's primarily a question of intelligence. People who think Skyrim is dull are mouth-breathing morons incapable of anything other than a superficial understanding of what they're doing. They gladly bark their milky-eyed, depthless observations proudly, as if they were delivering a learned dissertation instead of just highlighting their complete inability to comprehend, let alone appreciate, the joy that others get exploring and roleplaying in a virtual world of unparalleled depth, rich in details that they're too intellectually lethargic to even discern.

Sadly, their ignorance makes them prone to make angry, frustrated pleas for attention by trolling on message boards, in imbecilic, impotent attempts to try to convince more rational and appreciative individuals to adopt a duller, blinder, thick-headed understanding of the game even after many of those individuals have astutely determined, after many years of vigorous analytical scrutiny, Skyrim to be one of, or perhaps even the, best computer game ever created. Poor fuckers.

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December 6th, 2011, 20:37
I always loved Desslock's reviews. Where is he posting (or publishing) now?
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December 6th, 2011, 20:56
Quarter to Three forums is where that interchange was made.

Sometimes he comes off a bit pompous and redneck, but he's got more integrity than most of the so-called gaming "journalists" out there, and has some good stuff in the Alternative Lives column of PCGamer. One of the highlights of the mag for me every month. Although I do believe he was one of the guys who thought Oblivion was one of the best things since the invention of fire. Not sure if he ever backpedaled that. No one's perfect, though.
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December 6th, 2011, 21:11
I actually never got the point of roleplaying by yourself. That might be one of the reasons I never liked any of the TES games…. I guess that makes me a mouth-dripping moron?
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December 6th, 2011, 21:14
That would mean that you don't like 90% of the games covered here, including Gothic…..
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December 6th, 2011, 21:16
No surprise he likes Skyrim. After all there is a Desslock among the Ultima Dragons, I suppose it's him.

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December 6th, 2011, 21:21
I'm trying to remember the relevance of the Ultima Dragons, but it's not clicking… Was it a compuserve fan club of some sort? I remember being invited to join several eons ago, but I can't remember anything about them, other than they were connected to Ultima in some vague way and inordinately proud of it for some reason.
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December 6th, 2011, 21:21
Originally Posted by GothicGothicness View Post
I actually never got the point of roleplaying by yourself. That might be one of the reasons I never liked any of the TES games…. I guess that makes me a mouth-dripping moron?
You think that "roleplaying by yourself" is the main factor to those who enjoy TES games?!

The only bit in Dresslock's post I disagree with is: "perhaps even the, best computer game ever created".
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December 6th, 2011, 21:27
You think that "roleplaying by yourself" is the main factor to those who enjoy TES games?!
Yes, I thought so……

That would mean that you don't like 90% of the games covered here, including Gothic…..
The gothics, has much better exploring, story and gameplay. Those are things I enjoy, and choice and consequnses and of course puzzles.

But anyway I haven't played skyrim so things might be completely different there.
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December 6th, 2011, 21:41
[Rational Man]
What you enjoy is simply not a part of the product but rather your own imagined adventures that never actually happened. By the same logic Adventure is one of the most complex and ingenious games ever written because you can write pages of background stories for the main character, and the game allows you to BE anyone you want and PLAY as you want. Nevermind that it actually doesn't respond to those actions and that it doesn't make the ACTUAL GAME any better, because its FUN. Personally I play as a pacifist homosexual leprechaun named Drake, Drake was born in the summer of 82 on a thursday. This makes the game have more depth and more fun to play. Who really cares about gameplay, shitty stuff like fun exploration and character building? I got Drake.

Game of the year, all years.

[Desslock]
Your a poo poo head!
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December 6th, 2011, 21:46
Not completely different, GG. The one thing that Gothic still does quite a bit better is have a group of characters that you interact with frequently. TES is too big to stay as focused on the small group idea. Skyrim is better in this regard though, than the earlier games. Skyrim has quite a few puzzles, very little choice and consequences, quite a bit better writing, and almost identical gameplay. Voice acting is vastly improved and level design is masterful this time.

Choice and consequence pops up only a handful of times and it's not super-relevant outside of picking which side to take in the Civil War. Most loot is still level-scaled and so are the encounters. Think Fallout 3 with some tweaking. I'll give an example of another place where there is a choice/consequence but I don't think it's the "type" of CC, your looking for:

Spoiler
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December 6th, 2011, 22:27
Originally Posted by crpgnut View Post
Not completely different, GG. The one thing that Gothic still does quite a bit better is have a group of characters that you interact with frequently. TES is too big to stay as focused on the small group idea. Skyrim is better in this regard though, than the earlier games. Skyrim has quite a few puzzles, very little choice and consequences, quite a bit better writing, and almost identical gameplay. Voice acting is vastly improved and level design is masterful this time.

Choice and consequence pops up only a handful of times and it's not super-relevant outside of picking which side to take in the Civil War. Most loot is still level-scaled and so are the encounters. Think Fallout 3 with some tweaking. I'll give an example of another place where there is a choice/consequence but I don't think it's the "type" of CC, your looking for:

Spoiler
I couldn't say it better.
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December 6th, 2011, 23:48
That Desslock post is as lame as basherīs.


Originally Posted by crpgnut View Post
Spoiler
Btw, this quest showcases well why C&C in Skyrim are a half-assed feature.
The conflict is interesting and set up well, but when player gets to the point of choice, it just ends in bloodshed one way or the other.
Thereīs a speech skill in the game, but one canīt use it anywhere during the quest to attempt to resolve the quest(s) peacefully.
Thereīs a pickpocket skill in the game, but if one wants to pickpocket the key to escape, one canīt, even though the guy has it if heīs killed.
I appreciate that Bethesda included such a conflict into the game because it, along with some others, makes the setting more interesting, but then they didnīt give players enough say in them for these to be satisfying from a roleplaying perspective in my opinion.
I really donīt think expanding a portfolio of playerīs options in at least few key scenarios would require much work.
Last edited by DeepO; December 7th, 2011 at 00:21.
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