|
Your donations keep RPGWatch running!
Risen 2 impressions thread
May 6th, 2012, 06:05
Originally Posted by Melvil
The Water Temple could have been an epic dungeon crawl including dialog with Mara interspersed to build towards a climax. As it was, I literally put a curse on her and 2 shot her with 6 skill points in Swords![]()
The ability to instantly heal yourself by spamming rum/grog ruined the boss battles anyways. They should have kept the drinking animation from previous PB titles.
I had to place artificial handicaps on myself to keep the game challenging. For instance, I didn't allow myself to use healing items during one on one duels.
I found the fight with Garcia to be particularly amusing though. Instead of fighting him and his pack of Sand Devils inside the Fire Temple, I lured him outside and watched a gorilla pummel the crap out of him.
May 6th, 2012, 06:27
Thanks to everyone for the detailed feedback; particularly DeepO (best of the lot, thanks mate!) There are definitely some concerns for me about the game, but I'm holding my PB faith that they'll still deliver a quality experience.
I've purchased my boxed copy for $60 from ebay last week - but probably won't get started until after winter sometime; as I'll be playing Skyrim first. In the meantime, hopefully this will give some time to iron out any patch requirement issues etc.
I've purchased my boxed copy for $60 from ebay last week - but probably won't get started until after winter sometime; as I'll be playing Skyrim first. In the meantime, hopefully this will give some time to iron out any patch requirement issues etc.
--
Diddledy high,
Diddledy low,
Come brave blood sheep,
You've a goodly way to go.
- Brilhasti Ap Tarj
Diddledy high,
Diddledy low,
Come brave blood sheep,
You've a goodly way to go.
- Brilhasti Ap Tarj
May 6th, 2012, 07:53
Is it worth waiting for patches or any possible future expansions to enhance the game?
--
Favourite RPGs of all time: Wizardry 6, Ultima 7/7.2, Fallout2, Planescape Torment, Baldurs Gate 2+TOB, Jagged Alliance 2, Ravenloft: The stone prophet, Gothic 2, Realms of Arkania:Blade of destiny (not the HD version!!) and Secret of the Silver Blades.
Favourite RPGs of all time: Wizardry 6, Ultima 7/7.2, Fallout2, Planescape Torment, Baldurs Gate 2+TOB, Jagged Alliance 2, Ravenloft: The stone prophet, Gothic 2, Realms of Arkania:Blade of destiny (not the HD version!!) and Secret of the Silver Blades.
May 6th, 2012, 10:24
Originally Posted by MoriendorDorbelec from Deep Silver posted that here:
Do you happen to have a link to any such statement from a Deep Silver person? Not saying you're wrong, just curious because in the German part of this planet where I'm coming from they always said that Risen 2 would be bigger, better, longer and even promised Gothic 3 proportions at one point.
http://forum.worldofplayers.de/forum…1#post15533458
May 6th, 2012, 12:16
Originally Posted by bjon045I don't think Risen 2 will get much better than it already is. There are a few quest bugs that I'm sure will be addressed in the first patch, but the few complaints I have are about fundamental gameplay mechanics that aren't going to be changed by a patch anyways.
Is it worth waiting for patches or any possible future expansions to enhance the game?
May 6th, 2012, 15:30
Originally Posted by joxerWell, from that post it seems Mo is right and your English sucks.
Dorbelec from Deep Silver posted that here:
http://forum.worldofplayers.de/forum…1#post15533458
May 6th, 2012, 16:28
Of course it could be your memory too, but I wondered why you linked to a post which confirms that R2 is bigger than R1.
May 6th, 2012, 18:23
One patchable improvement might be to make more of the combat skills available from the start - anything that would improve the solo swordplay against the unparryable beasts, say kick. It might be too late to alter combat, but availability of moves is presumably just a flag somewhere.
Likewise, much of the flickering was ini-able away, so they could do that if they wanted in a patch without changing anything fundamental.
Likewise, much of the flickering was ini-able away, so they could do that if they wanted in a patch without changing anything fundamental.
Sentinel
May 6th, 2012, 20:39
Originally Posted by GorathIt doesn't confirm anything, it only promises players stuff that isn't there. R2 is not bigger than R1.
Of course it could be your memory too, but I wondered why you linked to a post which confirms that R2 is bigger than R1.
Unless the size of nonexplorable map areas (not just the sea but also parts of islands you cannot go to) counts into the landmass and 50% more gameplay time actually adds 20 hours of your futile tries to get 10 of 10 hits on medium game difficulty.
May 6th, 2012, 20:56
Originally Posted by JDR13Yeah. It unbalances combat and hurts immersion in the process.
The ability to instantly heal yourself by spamming rum/grog ruined the boss battles anyways. They should have kept the drinking animation from previous PB titles.
On a slightly similar note, I donīt like the changes done to crafting presentation - Iīd prefer these to be presented in-world and not on a separate screen and I miss the multistage smithing, immersion and all.
The hero also canīt sit anywhere, but … thatīs not really an outrage material
.Iīm also not very fond of items not having requirements anymore.
On a different note, one other thing that came to mind is that the game is a bit frontloaded in certain features - on the first island we can witness termites actually working and I havenīt noticed anything like that afterwards, also on the first island thereīs use for certain cannons which Iīve found pretty cool, but I havenīt come upon a similar type of "puzzle" anywhere else (well, maybe except for certain artifact being useful in one of the temples, but thatīs a bit different type of interaction with the environment) and, at last, I havenīt found any notable use for monkey after the first island, Sword Coast and Antigua (I may have missed some, of course), neither there were any minigames besides lockpicking after these three locations, but thatīs not really a bad thing.
On the other hand, Iīve felt some companions became available a bit too late into the game, though thatīs partially because I happened to leave the areas theyīre in till last. I wouldnīt mind being able to spend more time playing the game with the full crew on board.
edit: Actually, I think the real problem (for me) may be the extremely brief endgame - if it was longer, more elaborate and involved the whole crew in some substantial capacity I probably wouldnīt mind getting some of the companions late.
Speaking of companions, I appreciated that the summonable ghost had comments during certain quests, area related comments and even dialogue with one major NPC. Donīt remember any direct convo with Patty though.
Originally Posted by JDR13Indeed.
If you were to add all the islands together, it's most definitely bigger.
Though Risen has some fairly extensive dungeons which Risen 2 is unfortunately devoid of so that cuts into the difference a bit.
Last edited by DeepO; May 6th, 2012 at 21:27.
May 6th, 2012, 21:21
Guys I really dunno. It really seems to me that Risen 1 was bigger, why do I feel that way I don't know. Honestly I feel I had more explorable space in the first game.
May 6th, 2012, 21:28
Because Risen 1 has no quick travel until you get teleport stones + a lot more walking back and forth between the camps due to quests. The actual landmass of Risen is quite small. You can pretty much walk across the entire island in a few minutes if you know where to go.
It's also worth noting that Risen 1 uses the Z-axis much better. There are a lot of ups and downs, small mountains, valleys and so on. Often you might find yourself in a "completely new area", but in reality you're just above, behind or below some area you've already explored, but can't see due to the terrain.
Risen 2 is definitely the worst PB game in terms of Z-axis. They've always been experts at taking full advantage of it, but Risen 2 is mostly flat (or close to it).
PBs use of Z-axis in the past presents users with a game that *feels* much bigger than it really is. Risen 2 doesn't have that feeling. I understand how people can feel it's smaller than previous games, even though it's not.
It's also worth noting that Risen 1 uses the Z-axis much better. There are a lot of ups and downs, small mountains, valleys and so on. Often you might find yourself in a "completely new area", but in reality you're just above, behind or below some area you've already explored, but can't see due to the terrain.
Risen 2 is definitely the worst PB game in terms of Z-axis. They've always been experts at taking full advantage of it, but Risen 2 is mostly flat (or close to it).
PBs use of Z-axis in the past presents users with a game that *feels* much bigger than it really is. Risen 2 doesn't have that feeling. I understand how people can feel it's smaller than previous games, even though it's not.
SasqWatch
Original Sin Donor
May 6th, 2012, 21:43
Originally Posted by DeepOI don't know… I was pretty outraged.
The hero also canīt sit anywhere, but … thatīs not really an outrage material.


Remember how cool it was when you finally got to sit here?
Originally Posted by DeepOYeah, but I thought it was disappointing that you don't get him until the game is nearly over. I realize it's possible to go to the Isle of the Dead sooner, but the level of difficulty makes that pretty tough. It's also really lame that it's the *only* thing that makes use of the Death Cult talent.
Speaking of companions, I appreciated that the summonable ghost had comments during certain quests, area related comments and even dialogue with one major NPC. Donīt remember any direct convo with Patty though.
May 6th, 2012, 22:22
Originally Posted by JDR13Yes.
Remember how cool it was when you finally got to sit here?
Now Iīm mad!
Originally Posted by JDR13I went there before Maracai and finishing Antigua main subquest because I had a suspicion the area might be the least enjoyable of the remaining bunch (and I was quite right) and it was actually pretty easy, just maybe a bit tedious. The area was likely intended to be a major test of characterīs skills, but I had a shotgun
I realize it's possible to go to the Isle of the Dead sooner, but the level of difficulty makes that pretty tough.
.But yeah, tying the ghost to the area intended (at least seemingly) to be visited last was not a particularly good move.
May 6th, 2012, 22:43
Played Risen 2 on the RPC in Germany or the very first time.
I kind of liked it (only played the very first few things in it, still on Caldera), but what I didn't like was the almost complete absence of facuial animation. I must admit that I have seen far better games in this respect.
The gestures, looked great, imho, although not always that good fitting to the sentences, I thought. But okay, this is once again my personal impression …
I think I'll buy it one day.
What astonished me is that the NPCs were talking of "Titan-Lords" even in the German-language version of the game ! The word "Lords" was not translated at all ! It reminded me of the "Scavenger" creatures of Gothic 1, which hasd been English names in he German-language game as well, untranslated.
I kind of liked it (only played the very first few things in it, still on Caldera), but what I didn't like was the almost complete absence of facuial animation. I must admit that I have seen far better games in this respect.
The gestures, looked great, imho, although not always that good fitting to the sentences, I thought. But okay, this is once again my personal impression …
I think I'll buy it one day.
What astonished me is that the NPCs were talking of "Titan-Lords" even in the German-language version of the game ! The word "Lords" was not translated at all ! It reminded me of the "Scavenger" creatures of Gothic 1, which hasd been English names in he German-language game as well, untranslated.
--
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
May 6th, 2012, 22:47
Originally Posted by DeepOThat sounds like a pretty cheap approach considering it was the first game they had access to MoCap
On a slightly similar note, I donīt like the changes done to crafting presentation - Iīd prefer these to be presented in-world and not on a separate screen and I miss the multistage smithing, immersion and all.
The hero also canīt sit anywhere, but … thatīs not really an outrage material.

Would any of you recommend playing on Hard whenever I get my hands on R2 or would that make monster combat extremely frustrating? I guess I can't ditch companions completely but I'd rather avoid reliving the memories of G3 boars.
Also, while I have a rough idea of how many islands there are in the game and how exploration has been distributed, I've yet to see how many settlements(=quest hubs at least as big as Onar's farm in G2 or the swamp bandit camp in R1) exist in the game. Risen 1 was a bit underwhelming in that field as there was little to do in all 3 areas after chapter 2.
Originally Posted by Alrik FassbauerErm, I'm pretty sure PB games are first written in German and are later translated into English and not the other way around. Afterall most of their games got were characterized by dodgy localization and a distinctly "German" humor.
What astonished me is that the NPCs were talking of "Titan-Lords" even in the German-language version of the game ! The word "Lords" was not translated at all ! It reminded me of the "Scavenger" creatures of Gothic 1, which hasd been English names in he German-language game as well, untranslated.
--
I'd just like to interject here and point out that I'm not going to say anything to spoil the mood, Chief. I'll just float here and watch. Don't mind me, just sitting here, floating and watching, that's me.
May 6th, 2012, 23:03
Originally Posted by KostazIt might be best to start on normal and then bump it up later if you think it's getting too easy. It's a lot like PB's other games in that it starts off extremely difficult and ends up incredibly easy.
Would any of you recommend playing on Hard whenever I get my hands on R2 or would that make monster combat extremely frustrating? I guess I can't ditch companions completely but I'd rather avoid reliving the memories of G3 boars.
Also, while I have a rough idea of how many islands there are in the game and how exploration has been distributed, I've yet to see how many settlements(=quest hubs at least as big as Onar's farm in G2 or the swamp bandit camp in R1) exist in the game. Risen 1 was a bit underwhelming in that field as there was little to do in all 3 areas after chapter 2.Most of the islands have 1 or 2 settlements, though they're all fairly small, each with about 10 or so named NPCs. It's probably better than Risen in that respect, but don't expect any bustling cities.
May 6th, 2012, 23:12
Companions reduce difficulty considerably. Also, group fights are exponentially more difficult because the movement and targeting system is clumsy (yet again). I'd say you start on normal and see how many excess provisions you have. If you tend to stockpile provisions it might be a sign to go hard.
I'm all against difficulty setting in games and that's one of the things PB went two steps back.
I'm all against difficulty setting in games and that's one of the things PB went two steps back.
Watchdog
| Thread Tools | Search this Thread |
|
|
All times are GMT +2. The time now is 05:55.

