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Kickstarter - Expeditions: Conquistador
Kickstarter - Expeditions: Conquistador
August 5th, 2012, 00:48
Here's anotherr Kickstart project, this time sent in by Nova. Expeditions: Conquistador "takes place in central america around 1518, and is a party-based, exploration-fueled RPG with tactical, turn-based combat and tons of choice and consequence." The goal is $70k over the next 38 days.
• A gallery of unique expedition members who chime in during events & conversations and react to your decisions - pay attention to their morale or you may have to deal with mutiny!
• Random events that throw you into danger, present unexpected opportunities, and build relationships with the members of your expedition.
• High replayability - dynamic endings reflect decisions you've made throughout the story, how much gold you bring with you back to Spain, and how many expedition members you've lost (or gained!) along the way.
• Detailed and tactical combat - make use of flanking, traps & barricades, attacks of opportunity, interrupts, cover & concealment, character abilities, and more.
• Character management - unlock special abilities by promoting your expedition members, assign equipment to your troops, and treat injured or sick characters with a triage system.
• Dynamic trading system - barter with different merchants and buy & sell resources based on local market conditions.
• Campaign maps based on actual topological maps of the Dominican Republic and Mexico.
More information.
A story-driven tactical roleplaying game with a touch of strategic resource management and a pinch of choose-your-own-adventure.Engaging and intricately branching storyline with difficult decisions and long-term consequences.
Conquistador is set in a rarely visited part of history which is rife with mystery, political intrigue, and good old-fashioned violence.
You will take on the role of a Spanish Conquistador in South America in 1518-1520. Select the members of your expedition and explore campaign maps based on the actual topological maps of Hispaniola and Mexico. Through intricately branching dialogue, you will engage with the characters and situations that you encounter across these uncharted areas, and when it’s time to spill blood, a tactical combat system of great depth and brutality will let you control your individual troops in battle.
Combat is intimate and detailed, and failure has great consequences. Every expedition member has a face, a past, a set of personality traits, and of course a combat role - their morale will change depending on your decisions, they will chime in when you're weighing your options, and if they fall in battle, their injuries will carry over to the world map, where they must be treated by your doctors until they're back on their feet. Should you fail to treat your expedition members, they will die and be gone for good.
Choice and consequence is central to the play experience of Conquistador. As the leader of the expedition, you will face difficult decisions about the use of your troops and your resources, as well as how to engage with the factions of the savage New World. Will you defy history and be a diplomatic envoy of peace? Or will you be a ruthless conqueror determined to lay all of the Aztec Empire at your feet?
• A gallery of unique expedition members who chime in during events & conversations and react to your decisions - pay attention to their morale or you may have to deal with mutiny!
• Random events that throw you into danger, present unexpected opportunities, and build relationships with the members of your expedition.
• High replayability - dynamic endings reflect decisions you've made throughout the story, how much gold you bring with you back to Spain, and how many expedition members you've lost (or gained!) along the way.
• Detailed and tactical combat - make use of flanking, traps & barricades, attacks of opportunity, interrupts, cover & concealment, character abilities, and more.
• Character management - unlock special abilities by promoting your expedition members, assign equipment to your troops, and treat injured or sick characters with a triage system.
• Dynamic trading system - barter with different merchants and buy & sell resources based on local market conditions.
• Campaign maps based on actual topological maps of the Dominican Republic and Mexico.
More information.
August 5th, 2012, 00:48
Looks good. Puts me in the mind of Seven Cities of Gold, which I played the hell out of as a kid on the Commodore 64. I'm in. I'm such a sucker for Kickstarters. This is project #10 for me, 6 of which are computer games.
August 5th, 2012, 00:55
Yeah, I just signed up for this as well. The replay value intrigued me the most, I'd have to say.
-Carn
-Carn
SasqWatch
August 5th, 2012, 18:20
Nice to see a RPG that are not set in a Fantasy or Sifi setting for a change
--
(Sorry fore the gramma, are Danish)
(Sorry fore the gramma, are Danish)
August 5th, 2012, 20:56
Backed. One of the people involved was behind The Nameless Mod for Deus Ex and that's all the credentials i need. I might consider upping the pledge down the line, but i'll probably be a bit short on cash in a month to go for physical rewards.
Sentinel
August 6th, 2012, 22:46
Seems to be having a tough time taking off though. Have RPS or other "big guns" given this any love?
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Swords and Sorcery - Underworld and Sovereign
OlderBytes.com
Swords and Sorcery - Underworld and Sovereign
OlderBytes.com
August 6th, 2012, 23:16
In all honesty i'm not that surprised it's not doing very well yet. They don't have an iconic industry figure heading their game, like most other successful kickstarters and their presentation shows quite a lot, but isn't very well thought out in my opinion. They don't do a very good job selling their game right now, and frankly that has become a neccessary evil to be successful on kickstarter. Let's hope, they get the party going either through better updates or some prominent coverage. They deserve it, because the setting and gameplay seem fresh and interesting.
Sentinel
August 7th, 2012, 01:59
They just need some decent PR and they'll nail this. When word spreads, they'll exceed this goal.
-Carn
-Carn
SasqWatch
August 7th, 2012, 03:16
I doubt it. Next to nobody will be interested in the setting. Yes, a few of you folks will be, but I know I'm not. This game looks abhorrent.
Keeper of the Watch
August 7th, 2012, 05:38
I think the setting is a tough one to draw interest but "abhorrent" seems a bit much…
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"For Innos!"
"For Innos!"
August 7th, 2012, 05:48
Why shouldn't someone be interested in the setting? It's an interesting period in history. Why does the game look abhorrent?
August 7th, 2012, 10:49
Originally Posted by darklingI'd take a historical setting (with a bit of flavor naturally) over a run of the mill ssdd high fantasy setting in a heartbeat. Does Darklands look abhorrent to you too?
I doubt it. Next to nobody will be interested in the setting. Yes, a few of you folks will be, but I know I'm not. This game looks abhorrent.
Sentinel
August 7th, 2012, 11:10
Eh, yeah. I guess abhorrent is a bit much. I find it uninteresting and vaguely unpleasant, though.
I'd rather take fantasy over this setting in most cases, yeah. Also, Darklands is fantasy. Sure it's a pretty low fantasy but there's magic and dragons and kobolds.
edit: I originally read 'SSDD' as single-sided/double-density and wondered why floppy disks were getting involved. How old am I? Or perhaps how tired..
I'd rather take fantasy over this setting in most cases, yeah. Also, Darklands is fantasy. Sure it's a pretty low fantasy but there's magic and dragons and kobolds.
edit: I originally read 'SSDD' as single-sided/double-density and wondered why floppy disks were getting involved. How old am I? Or perhaps how tired..
Keeper of the Watch
August 7th, 2012, 15:38
Originally Posted by jhwisnerAnd by that I'm guessing you mean atrocities were committed against the indigenous people during this period? Atrocities are committed in every war, and how many games do we have based on war? And most glorify the subject. With any luck, this game will deal with the subject in an even-handed, honest way. You know what they say about those who ignore history…
Maybe the historical context?
August 7th, 2012, 16:01
Originally Posted by Capt. Huggy FaceThere is nothing wrong in learning history, it is just knowing that one is playing a game, a role, in committing atrocities that has happened in the past does not sit comfortably with many people, including myself. Imagine a game about how to round people strategically in camps and then starving them and setting them on fire - not good at all to me.
And by that I'm guessing you mean atrocities were committed against the indigenous people during this period? Atrocities are committed in every war, and how many games do we have based on war? And most glorify the subject. With any luck, this game will deal with the subject in an even-handed, honest way. You know what they say about those who ignore history…
August 7th, 2012, 16:26
Originally Posted by SpoonFULLI suppose I can understand that point of view. I certainly wouldn't presume to tell you what you should find entertaining. I do, however, think it is a shame if that attitude is pervasive enough to steer developers away from historical subjects.
There is nothing wrong in learning history, it is just knowing that one is playing a game, a role, in committing atrocities that has happened in the past does not sit comfortably with many people, including myself. Imagine a game about how to round people strategically in camps and then starving them and setting them on fire - not good at all to me.
I prefer to play the Germans in Combat Mission: Battle for Normandy, which, thankfully, includes the Wermacht and the SS, and I don't think that makes me a bad person. They just have way better tanks, for one thing.

And I sincerely doubt this game is going to be a genocide simulator. I have no doubt man has routinely done far worse than i have ever done in any computer game. I played the hell out of Seven Cities of Gold and was never once presented with the option of pouring molten gold down Montezuma's throat. You could play that entire game as a peaceful, benign explorer. As I recall, that was the easier path to victory, because you relied so heavily on the locals for supplies.
I wish these developers every success with their interesting subject.matter.
Last edited by Capt. Huggy Face; August 7th, 2012 at 16:54.
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