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February 14th, 2013, 17:39
A Kickstarter for Enemy, a tactical roguelike,started last week asking for 15K and currently at 3.3K.
Every time you start a new game, the game procedurally generates a new world, using decades-old video games as its building blocks. The result is a collision of genres, where haunted graveyards, infested space stations, and peaceful mushroom villages all stand side-by-side. The premise of the game is also procedurally generated, using classic game plots. In one play-through, you might rescue the King of Dreams from the captain of the space pirates. In the next, you might avenge your fallen father by defeating a resurrected Dracula. Crossing the world is handled in much the same way as the original Zelda, where you will lead your team across individual cells that are linked together, and patrolled by enemies from throughout the history of games. You'll find peaceful regions to explore as well, including towns with shops and NPCs.
Although the world you're in is strange, combat is highly detailed and feels real. Enemy has a turn based combat system inspired by the 1994 classic, X-Com. You'll devise strategies based around the unique set of abilities you've chosen for your team, and then execute them step-by-step, all while responding to counter-moves made by the enemy team.
More information.
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February 14th, 2013, 17:39
Playschool meets minecraft?
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February 14th, 2013, 18:01
I'm always up for some turn-based combat! But I'm starting to get irritated at Kickstarters where they want exorbitant amounts of money for the privilege of being in the beta, in this case $50(!) You need to run a beta to deliver a functioning game. Collecting a large fee for the privilege (four times the cost of the game alone) is a bit unethical.
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