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Mars - Combat Trailer
February 28th, 2013, 02:31
We also received a press release on the combat trailer that has been released for Mars War Logs.
More information.
Over the past few weeks, Mars War Logs, the cyberpunk role-playing game by Spiders Studio, has unveiled part of its universe and characters through screenshots and videos. Today, we are proud to present its combat system through a brand new video.
Mars is an hostile planet, where many dangers lurk. Mutants, fanatical survivors, fearsome native creatures from Mars and huge, meters-long creatures are some of the dangerous enemies you will have to face in dynamic and intense battles. This 2 minute and a half video is a true survival guide, explaining in detail the combat system of Mars and the possibilities it opens to the player.
To vanquish your opponents, you will have a choice of skills. Choose from melee or ranged attacks, furtivity or Technomant arts, adopt the combat style fitting the situation and the enemies you are fighting. As a true RPG, Mars will let you distribute earned experience points (gained through combat or completed quests) in 3 skill trees, which are unveiled in this video. Players will then be able to specialize, for example in melee or ranged combat.
Weapons are precious and rare on Mars and give you an edge over your opponents: find and scavenge items and components, in order to improve your weapons and armors thanks to the craft system of the game. Finally, today's video also shows some of the powerful Technomants' powers. Choosing this path will let you unleash energy waves, lightnings, or create energy shields and electrify your weapons to make them even more lethal!
Mars War Logs will be released in Spring 2013 on Xbox LIVE®, PlayStation®Network and PC.
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More information.
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In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. Douglas Adams
There are no facts, only interpretations. Nietzsche
Some cause happiness wherever they go; others whenever they go. Oscar Wilde
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. Douglas Adams
There are no facts, only interpretations. Nietzsche
Some cause happiness wherever they go; others whenever they go. Oscar Wilde
February 28th, 2013, 02:31
If this game has:
1. No endless respawns
2. No billions of Diablo-in-space-your-main-quest-is-to-kill-everything dungeons
3. An interesting: story, quests and puzzles
I just pinpointed my GOTY.
Unless Nuclear Union dethrones it…
In any case - WHERE DO I PREORDER?
1. No endless respawns
2. No billions of Diablo-in-space-your-main-quest-is-to-kill-everything dungeons
3. An interesting: story, quests and puzzles
I just pinpointed my GOTY.
Unless Nuclear Union dethrones it…
In any case - WHERE DO I PREORDER?
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Toka Koka
Toka Koka
February 28th, 2013, 02:51
If there last three games are anything to go by there will be no more respawns Joxer. There games focus on story and the combat guides you through the level your on.
--
“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
Sentinel
Watchdog
Guest
February 28th, 2013, 09:35
I guess I'm alone in being completely underwhelmed. Maybe I'm just sick to death of this actiony combat. Looks generic and commonplace to me.
Looks pretty, though….like the world needs another empty-headed blonde with implants.
Maybe I'm just getting old…
*patiently waits on his turn-based Kickstarters, amongst others on the horizon*
Looks pretty, though….like the world needs another empty-headed blonde with implants.
Maybe I'm just getting old…
*patiently waits on his turn-based Kickstarters, amongst others on the horizon*
February 28th, 2013, 09:36
Amazing that in that alternative reality they managed to get to Mars without discovering firearms … or at least noticing that guns can often be more effective than bludgeoning stuff using a blunt object.
Seeker
Original Sin Donor
February 28th, 2013, 10:08
Maybe the government banned firearms, that could have been a satisfying answer for many.
Noticed though you can get the common combo small fire arm plus bludgeon etc so…
A combat driven game in all cases. Which is going to be minced by cinematic sequences.
Noticed though you can get the common combo small fire arm plus bludgeon etc so…
A combat driven game in all cases. Which is going to be minced by cinematic sequences.
SasqWatch
February 28th, 2013, 11:08
The setting is what really captured my attention. Decent scifi/cyberpunk rpg is the rarest thing. I'm in wait and see mode regarding gameplay. I doubt its going to be a heavy weight rpg, but I keep hoping that it has atleast same ammount of depth as deus ex / mass effect / dishonored type games.
Guest
February 28th, 2013, 13:14
im all in for the dialog and plot. But congrats to them for their awesome work that shows in the trailer
February 28th, 2013, 16:11
Originally Posted by Capt. Huggy FaceMe too - Was impressed by last update of Wasteland 2 and Xenonauts looks like it might be good, among others… This looks, at least from the demo, more like an action game with a few RPGy bits tacked on for good measure (but I may be wrong).
*patiently waits on his turn-based Kickstarters, amongst others on the horizon*
Seeker
Original Sin Donor
February 28th, 2013, 16:34
Originally Posted by RoqSo every rpg has to be turn based or have old style systems just to be an rpg? There last four games were good. That's all that matters to me.
Me too - Was impressed by last update of Wasteland 2 and Xenonauts looks like it might be good, among others… This looks, at least from the demo, more like an action game with a few RPGy bits tacked on for good measure (but I may be wrong).
--
“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
February 28th, 2013, 18:40
Turn-based was okay at the time because there was nothing else. Even in the early days, I thought it was hokey to wait a couple minutes between each swing of my +2 Sword. To me, it's not fun spending five minutes or more between turns fiddling with each member of my party to set up the next attack. Spell-casters and archers to the rear, tanks to the front, healers in the middle. Buzz-kill.
Sentinel
February 28th, 2013, 18:55
I really don't know much about this game except for what I've seen and read here. I can tell you this much, though…..I'll be buying it. And then playing it!!!
-Carn
-Carn
SasqWatch
March 1st, 2013, 00:07
Originally Posted by RoqNot to mention creating an atmosphere on Mars. That couldn't have been simple
Amazing that in that alternative reality they managed to get to Mars without discovering firearms … or at least noticing that guns can often be more effective than bludgeoning stuff using a blunt object.

Government ban doesn't seem too realistic either given firearms can be built in a garage.
I lack the coordination for this I'm afraid.
March 1st, 2013, 00:23
The combat reminds me a bit of the Arkham games. Not necesarily a bad thing, but definitely action focused.
Regarding the gun thing, they clearly do exist in the game, so I don't think that's an issue. Ultimately though, very few game worlds or rules systems survive any form of realistic scrutiny.
Regarding the gun thing, they clearly do exist in the game, so I don't think that's an issue. Ultimately though, very few game worlds or rules systems survive any form of realistic scrutiny.
SasqWatch
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