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Torment: Tides of Numenera - Starting to Kick
March 6th, 2013, 23:19
Invoking "torment" is mostly responsible, I think.
March 6th, 2013, 23:19
I'm in for $35 - wish I could do more. The $95 tier was so tempting but I'm too broke for that.
Anyway, totally psyched for this game. Even if it had nothing to do with Planescape Torment the setting looks like it'll be awesome. I'm planning to get the Numenera PnP books as well, when they come out.
Anyway, totally psyched for this game. Even if it had nothing to do with Planescape Torment the setting looks like it'll be awesome. I'm planning to get the Numenera PnP books as well, when they come out.
March 6th, 2013, 23:35
Originally Posted by KostazSure - great marketing - but isn't it also indicative of how a lot of us want to see the game industry develop? This KS certainly sends a message if it wasn't that clear already.
So far going (much?) better than Eternity. Can't help but think that the most credit should go to Fargo and co's expertise on Kickstarter timing etc rather then the pitch itself.
Seeker
Original Sin Donor
March 6th, 2013, 23:39
Incredible! I had never expected this to do so well. I secured myself a spot within the $95 tier although I would not be surprised if they would increase the limit for the special edition box.
I love the setting and the story approach and on the KS main page they write exactly those things that I want to hear. Not pledging is simply not an option.
I love the setting and the story approach and on the KS main page they write exactly those things that I want to hear. Not pledging is simply not an option.
March 6th, 2013, 23:47
Crazy. Nostalgia is strong with this one. And Fargo is a master marketer with the leadup this past month.
March 7th, 2013, 00:32
Interesting, some Day 1 numbers from Interplay veterans and Chris Roberts:
Backers:
Wasteland 2: 8,204
Project Eternity: 16,612
Star Citizen: 2,300*
Torment: 21,545
Funding:
Wasteland 2: $470,575
Project Eternity: $705,095
Star Citizen: $95,576*
Torment: $1,111,363
*I don't have anything on the website campaign that ran concurrently with the KS campaign.
Backers:
Wasteland 2: 8,204
Project Eternity: 16,612
Star Citizen: 2,300*
Torment: 21,545
Funding:
Wasteland 2: $470,575
Project Eternity: $705,095
Star Citizen: $95,576*
Torment: $1,111,363
*I don't have anything on the website campaign that ran concurrently with the KS campaign.
Sentinel
March 7th, 2013, 00:50
Originally Posted by BedwyrThese numbers are taken from the Kicktraq website but they are misleading as the Kicktraq day counter is not reset and synchronised with the Kickstarter day counter. Consequently, the data of the first Kicktraq day only includes a portion of the the full first 24 hours.
Interesting, some Day 1 numbers from Interplay veterans and Chris Roberts:
Backers:
Wasteland 2: 8,204
Project Eternity: 16,612
Star Citizen: 2,300*
Torment: 21,545
Funding:
Wasteland 2: $470,575
Project Eternity: $705,095
Star Citizen: $95,576*
Torment: $1,111,363
*I don't have anything on the website campaign that ran concurrently with the KS campaign.
March 7th, 2013, 00:53
Originally Posted by Nameless oneYeah Planescape was a pretty poor seller when it was first released so I never thought I would see any kind of sequel to it.
900k in 6 hours!!!!!Interestingly PS:T was financial failure it barely broken even(IIRC it sold only around 80k copies in year it came out but it was long time ago so someone correct me if I am wrong),and now it's on top 5 selling games on GoG and it's spiritual successor is breaking records on kickstarter on concept alone.It's nice this masterpiece is getting recognition it deserves.
But all the great press and reviews it has received over the years has finally kicked in so to speak.
Plus places like GOG getting so popular and giving classic games another chance with both old-time gamers and new younger ones.
Lennart Sas of Triumph Studios said the Age of Wonders series has made more money from selling on GOG than the games did when they first were released, probably the same thing happening here for Torment.
Sentinel
March 7th, 2013, 01:07
The art design and theme is mile better than anything shown about Project Eternity so far.The wastelands demo looks solid too, so I backed it.
March 7th, 2013, 01:12
Originally Posted by Warmark^Regarding this topic, I know it's unrelated but I don't remember it being discussed:
Lennart Sas of Triumph Studios said the Age of Wonders series has made more money from selling on GOG than the games did when they first were released, probably the same thing happening here for Torment.
What happens with the sales of games whose developer and/or publisher doesn't exist anymore. I can understand how getting a license to a game works and that the fee paid by GOG is subject to the contractual agreements between the owner of the IP and the various parties involved in developing and publishing but what happens with the dollars earned by the sales?
More specifically, who apart from GOG gets nowadays money from games like PS:T and Fallout? What happens with the Gothics whose publisher has gone bankrupt but the developers still operate?
--
I'd just like to interject here and point out that I'm not going to say anything to spoil the mood, Chief. I'll just float here and watch. Don't mind me, just sitting here, floating and watching, that's me.
March 7th, 2013, 01:25
Originally Posted by AsdraguuhlI'm also assuming that Kicktraq maintains a consistent rule across all KS campaigns and while the day is not out for Torment, the trend indicated is still valid.
These numbers are taken from the Kicktraq website but they are misleading as the Kicktraq day counter is not reset and synchronised with the Kickstarter day counter. Consequently, the data of the first Kicktraq day only includes a portion of the the full first 24 hours.
Sentinel
March 7th, 2013, 01:26
Originally Posted by KostazI presume that the rights holder/s get the money.
^Regarding this topic, I know it's unrelated but I don't remember it being discussed:
What happens with the sales of games whose developer and/or publisher doesn't exist anymore. I can understand how getting a license to a game works and that the fee paid by GOG is subject to the contractual agreements between the owner of the IP and the various parties involved in developing and publishing but what happens with the dollars earned by the sales?
More specifically, who apart from GOG gets nowadays money from games like PS:T and Fallout? What happens with the Gothics whose publisher has gone bankrupt but the developers still operate?
Sentinel
March 7th, 2013, 01:38
Originally Posted by BedwyrI disagree. If I understand the workings of Kicktraq correctly, the overlap within the first day varies depending on when the Kickstarter starts within the Kicktraq day cycle.
I'm also assuming that Kicktraq maintains a consistent rule across all KS campaigns and while the day is not out for Torment, the trend indicated is still valid.
EDIT:
Double Fine Adventure got funded after 8 hours but the first day of the Kicktraq numbers would indicate a "slow" 1st day.
March 7th, 2013, 01:57
Originally Posted by BedwyrExactly.
I presume that the rights holder/s get the money.
Originally Posted by KostazIP & distribution rights don't simply disappear. They are bought, sold, sub-licensed, etc. There's always somebody willing to buy old IP for a small amount of money.
^Regarding this topic, I know it's unrelated but I don't remember it being discussed:
What happens with the sales of games whose developer and/or publisher doesn't exist anymore. I can understand how getting a license to a game works and that the fee paid by GOG is subject to the contractual agreements between the owner of the IP and the various parties involved in developing and publishing but what happens with the dollars earned by the sales?
More specifically, who apart from GOG gets nowadays money from games like PS:T and Fallout? What happens with the Gothics whose publisher has gone bankrupt but the developers still operate?
If a games company goes bankrupt its IPs are sold or auctioned off. See the THQ situation at the moment.
Sometimes there are time limits or certain conditions upon which "the rights" (whatever that specifically means) fall back to the licensor.
PB owns the Gothic brand and all rights for the first Gothic. Whoever sells Gothic 1 made a deal with PB.
Observation tells me that the publishing and distribution rights for G2 and G3 still reside with Nordic Games, who bought them when JoWooD went belly-up. Deep Silver seems no longer involved, although they were co-publisher for G3.
March 7th, 2013, 02:11
Originally Posted by jwmeepLay off? Hmmm. I don't think so, at least not immediately, but the current core team for Torment is fairly barebones with people committed to join as funds become available. Well, they would've had to lay me off, but I think I might be the only immediate victim in the $1 million scenario. Torment will be fully budgeted out of its own budget, and $1 million was a realistic amount, though you could also imagine the team shrinking a bit if WL2 did abysmally in sales. We asked for the minimum we needed, I really am not a fan of Kickstarters asking for less than they need, but it was the bare minimum, so the team might've seen some downsizing.
Hey Brother None, Chris Taylor claimed that Project Eternity and the other big kickstarters were actually looking for $3 Million dollars, and only asked for 1 to have a better chance of getting it. If Torment only reached the $1 million goal, would InExile have to lay people off since it wasn't enough money?
Originally Posted by KostazWe did need at least 1M. If we only hit 900K, Brian would've paid the other $100K from his own personal funds. Now he'll match every donation dollar with 10 cents of his own until 2M, so if we hit 2M+ he'll still end up paying $100K. Dude really wants to get rid of his money
Wasn't interested initially but the pitch video showed correct focus and a potentially great foundations to create a game as a game in the spirit of PS:T. What's with the 900k goals though? Why has it been specifically 900k rather than 1m?

Originally Posted by ikbenrichardComing ASAP.
I want paypal.
Originally Posted by ThrasherReally hard work is mostly responsible, I think. Haha. We worked our asses off.
Invoking "torment" is mostly responsible, I think.
Originally Posted by KostazAs others have said, rights holders. Interplay for Fallout currently, with Bethesda taking over in 2014. Hasbro is the rights holder and publisher of Planescape: Torment.
More specifically, who apart from GOG gets nowadays money from games like PS:T and Fallout? What happens with the Gothics whose publisher has gone bankrupt but the developers still operate?
March 7th, 2013, 02:16
I posted this in the other thread but guess this one is the official one now…
over a million now, funded in 1 day, again. Interesting thing is that there was one spot available at the $20 tier, which I selected, went through the payment process and all. Haven't received a 'thank you for backing us' email yet, but got the 'you authorized to pay $20 in Amazon'. And checking my kickstarter account I don't have the game in my list of pledges. I wonder if I got stuck in some sort of borderline limbo.
over a million now, funded in 1 day, again. Interesting thing is that there was one spot available at the $20 tier, which I selected, went through the payment process and all. Haven't received a 'thank you for backing us' email yet, but got the 'you authorized to pay $20 in Amazon'. And checking my kickstarter account I don't have the game in my list of pledges. I wonder if I got stuck in some sort of borderline limbo.
March 7th, 2013, 02:37
Brother None, if there's any way the team including Mr. Cook would be willing to do a Numenera Core/Player pdf/e-book as addons, I'd totally throw more money in. I somehow missed the Numenera campaign and regret it.
Sentinel
March 7th, 2013, 02:39
wolfing, keep an eye on that, if it's still weird tomorrow, send a support ticket to Kickstarter. They do have occasional bugs.
Originally Posted by BedwyrThe player guide and corebook, both digital and physical, are included in a lot of the tiers, excepting the lowest ones. We are limited in the amounts we can offer both digitally and physically (Monte doesn't want to give away thousands upon thousands of copies of his hard work, obviously, he still needs to sell em) so we can't do it as an add-on, but they're in there for many tiers.
Brother None, if there's any way the team including Mr. Cook would be willing to do a Numenera Core/Player pdf/e-book as addons, I'd totally throw more money in. I somehow missed the Numenera campaign and regret it.
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