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Fantasy tropes that need to go away
May 16th, 2013, 01:32
Originally Posted by CorwinHow about the trope where you are the chosen savior of the world, everyone knows this, and yet no one can do more than pony up a few scraps of leather and a rusted sword for you to start with. And maybe a simple heal spell.
The one thing IMO even worse than having to save the world, is having to pay to do it. The world is about to end and only if I can wield the Great Sword of Doom against Foozle will I have any chance of saving everyone from certain death. However, first I have to get enough money to PAY for this sword!!
May 16th, 2013, 02:30
Originally Posted by MaylanderHave to disagree with you on that one. It does make sense in that certain substances react differently to blunt or cutting force. Bone would be a lot easier to smash than cut imo.
Blunt weapons do extra damage against skeletons
I've never figured this out. Why is crushing a bone supposed to be easier than slicing it? Cutting a skeleton limb from limb would require less effort than grinding it to dust.
May 16th, 2013, 09:59
Originally Posted by JDR13As someone who's hit a few skellies with mattocks, shovels, etc., I can tell you that hitting them with something that's got some weight, regardless of whether it's got a sharp edge, does some damage.
Have to disagree with you on that one. It does make sense in that certain substances react differently to blunt or cutting force. Bone would be a lot easier to smash than cut imo.

Now, slashing and stabbing that's intended to damage soft tissue's another matter, but if you hit a skeleton with an axe or largish sword, it really won't make any difference that it's not a "blunt" weapon.
Here's a big one I can't believe I left off my initial list…
Professional adventurer: This is so common that most people probably don't even think about it. "What do you do for a living?" "Oh, I'm one of hundreds of people who slays beasties by the score and scours dungeons looking for treasure. Look, we've even got a union!" It's a ridiculous concept based around having a world full of PCs and makes adventure too commonplace. There's a difference between a mysterious traveller passing through town and doing a few jobs and having an "adventurer wanted" board nailed up in the tavern.
May 16th, 2013, 10:22
The "Professional Adventurer" suddenly reminds me of Indy Jones. 
But you are right, yes.
@Corwin, nice idea, too.
Self-smithing a Mighty Sword That Saves The World : Forbidden By King's Rules !
@Az, yes, that one, too. But only, if they do *know* that you are "The Chosen One" …

But you are right, yes.
@Corwin, nice idea, too.

Self-smithing a Mighty Sword That Saves The World : Forbidden By King's Rules !
@Az, yes, that one, too. But only, if they do *know* that you are "The Chosen One" …
--
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
May 16th, 2013, 14:13
Amnesia, particularly where the character hasn't just lost their memory but also some or all their skills, and even physical strength. That said, whilst the plot device can be irritating it's been used in some pretty good games (Witcher, Torment, KOTOR).
What can't be forgiven is unexplained amnesia resulting from crappy continuity…"what's a paladin?"
What can't be forgiven is unexplained amnesia resulting from crappy continuity…"what's a paladin?"
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