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Default Black Talons - new RTT

July 19th, 2013, 14:10
Hi everybody! I want to share with you the new game we're working on in our studio, Camel 101. It's a new adventure set on our previous sci-fi scenario, which we explored on Gemini Wars. Now, on Black Talons, we want to go further and make a big RTS odyssey. We'll be soon on Kickstarter; I've seen you guys have a subforum for this, but since we're not an RPG game I prefer to post it here. Hope I'm not mistaken .

This is our first trailer. I'll let you with some hints:


A new real time tactics game set in a sci-fi universe, featuring a mercenary commander trying to prevail in a ravaged star system. Black Talons is a new incursion on the universe we discovered on Gemini Wars. The game is still in development for Windows, Mac and Linux systems, and more details about the release date will be provided soon.


-Persistent and customizable squads.

-Deep campaign mode. The actions of the player directly affect the balance of power on the system. There is one main objective to achieve, but there's much more to do.

-Customizable Battlecruiser. The Battlecruiser serves as the base of operations, and can be customized with weapons or infrastructures that will boost the squad numbers, teleport soldiers or even bombard the battlefield.

-Faction relations. There are a number of neutral minor factions in the game. These factions will have missions available for contract work. When the player completes missions for a certain faction, the relations will improve with that faction. On the other hand, completing missions against a faction will lower the relations with it. Having good relations allows the player to train or buy units unique to that faction. Having bad relations will make that faction randomly attack the player during missions.

-Upgradeable and unique (per class) skill tree for all units

-5 worlds with different environments and weather conditions that directly affect the battle: rain, fog, snow, ionstorms and more insane stuff.

-Different unit classes with specialized roles: Recon, Tactical, Assault, Support, Engineer. Each class can carry a different set of weapons and has its own abilities. Powerful mechs can enter the battlefield with salvaged or bought equipment and weapons.

And finally, more screens:

I hope you like what you see! if you want to know our updates, please follow our devblog. I'll be glad to answer any questions, and we'll thank any feedback.
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August 8th, 2013, 19:08
Hey people! We have good news: finally we've released our game on Kickstarter.

There is our campaign. Looks pretty nice, doesn't it?


We'll be thankful for any support you could give us , either backing or spreading the word.
BlackVeteran is offline




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