|
Your donations keep RPGWatch running!
Mazaki No Fantaji - Tabletop RPG
September 10th, 2013, 12:01
Mazaki No Fantaji is a new kickstarter looking to get funded. In case your curious it's described as,"A cinematic Tabletop RPG inspired by stunning anime and immersive JRPGs, using qualitative stats and a unique, tile-based system."
loading…
Mazaki No Fantaji started with a single question: How can we develop a role-playing game grounded on dramatic, cinematic stories, if the "story" is exactly what we, the creators, have no control over? As gamers know, it is the players who come up with the plots, the twists, the intrigue, the developments. We creators just build a world and an engine to interface with that world. What role can we play in the stories?More information.
Well, the first step was figuring out that a good story has NOTHING to do with the plot. Only a superficial understanding of stories reduces a good one to its plot. A good story has GOOD characters, GOOD conflicts, and GOOD themes. In other words, interesting characters, meaningful conflicts, and relevant themes. The plot is an emergent unfurling/entangling of those things.
"So," we said to ourselves, "If we created a game that demanded interesting characters, meaningful conflicts, and relevant themes; we'd have a GOOD (i.e. dramatic, character-driven, fun, intense, deep) role-playing game."
So we created that game. Enter Mazaki No Fantaji.
--
“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
September 10th, 2013, 21:48
Well, the first step was figuring out that a good story has NOTHING to do with the plot. Only a superficial understanding of stories reduces a good one to its plot. A good story has GOOD characters, GOOD conflicts, and GOOD themes. In other words, interesting characters, meaningful conflicts, and relevant themes. The plot is an emergent unfurling/entangling of those things.there is such a thing as a character driven story, but a story without a plot, even a thin one, is not a story. You can't even call it a soap opera.
--
Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
September 11th, 2013, 20:13
Originally Posted by Alrik FassbauerNot really… if you're interested in the differences from an academical point of view, have a look at To Plot or Not to Plot, an interesting essay about the difference between narrative, story, plot and structure.
I had always thought that story = plot ?
--
"Mystery is important. To know everything, to know the whole truth, is dull. There is no magic in that. Magic is not knowing, magic is wondering about what and how and where." ~ Cortez, from The Longest Journey
"Mystery is important. To know everything, to know the whole truth, is dull. There is no magic in that. Magic is not knowing, magic is wondering about what and how and where." ~ Cortez, from The Longest Journey
|
|
All times are GMT +2. The time now is 09:10.
