Wasteland 2 - Post-Funding Update #37 - RPGWatch Forums
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Wasteland 2 - Post-Funding Update #37

Default Wasteland 2 - Post-Funding Update #37

October 19th, 2013, 01:13
InXile entertainment has a new post funding-update with a bunch of new information about the world map, the games Beta, and much more.

The World Map

Like Fallout or Arcanum, the basic experience on the world map is one of exploration and discovery.

Your travel on the world map is limited by both physical geography and clouds of deadly radiation. Within those constraints, you can travel anywhere in the region depicted on the map. You have two alternative means of exploration while in this game mode.

[Running out of water and trapped by Raiders]

Primary exploration occurs in a 3D map that shows your immediate surrounding environment with representative scale and geographic features of the region. Significant locations, settlements and sites reveal themselves as you scout around. The 3D exploration is in the same style and pattern as Mount & Blade and Neverwinter Nights 2: Storm of Zehir.

[As you discover radiation zones they are marked on your map]

While in the 3D world map, you can press “M” to bring up a 2D map displaying the entire region. This 2D regional map automatically updates with locations you have either explored yourself, or have been informed of by another Wastelander. The regional map has been handed down from ranger to ranger over the previous century, each adding their own details to what was originally an old-fashioned roadmap from the 1990s.
As you discover radiation zones they are marked on your map In Arizona, locations generally match their canonical layout from Wasteland 1. The map is filled with key locations you will discover through regular playthroughs; but significant sections of the map are side exploration opportunities. There is plenty of space to wander around, discover hidden resources based on your character’s build, fight random encounters and discover minor sites that may be explored in normal game mode.

Early Beta

You’re all no doubt anxious to get your hands on the Early Beta and we’re anxious to get it to you! We’re now in the stage where we have distributed standalone copies of the Early Beta to a small group of external individuals as a test run. This is the final stage where we ensure it is up to our standards and runs on a variety of machines, and we’ll then be ready to get it to you.

Early Beta will only be distributed through Steam, as called out in the original Kickstarter reward tiers. The final release will – of course – be available through a wide variety of channels; but running the Early Beta through Steam is the optimal option. Any other solution would require a non-trivial investment of resources into Early Beta distribution; we feel those resources are better spent on the general quality, stability and scope of the game.

Wasteland 1

We noted back in Update 33 that Wasteland 1 would be getting a standalone release.

Where is it!

First, we’re ensuring it runs on modern machines, higher resolutions, faster processors, and all that jazz. We’re also giving it some polish for rerelease including a Mark Morgan music track, integration of the original paragraph texts into the game, and optional paragraph voice over & uprezzed portraits (both of which may be toggled on and off). We've spent a very limited amount of time on the WL1 portrait uprezzes and if possible we'd like to open up the ability to customize the WL1 portraits to the community themselves. We’ve also added support for multiple save games – now you don’t have to wipe the game clean to start over.

Wasteland 1 will be made available for free to all backers (including late backers as well as people getting it through the rewards associated with backing Torment: Tides of Numenera or Project Eternity), and sold as a separate title on GOG and Steam.
More information.
Last edited by Couchpotato; October 19th, 2013 at 01:28.
Couchpotato is offline


Couchpotato's Avatar
Retired News-Editor


Join Date: Oct 2010
Location: Potato Land
Posts: 15,401


October 19th, 2013, 01:13
Cool looking overland map. The game is showing a lot more detailed development than I ever expected.
rjshae is online now


rjshae's Avatar
Periapt vs Paronomasia
RPGWatch Donor


Join Date: Mar 2012
Location: Seattle
Posts: 3,646


October 19th, 2013, 01:59
Also great news about Wasteland 1. Wasn't following these updates very closely so it surprised me that they are putting that much work into it.
Kordanor is offline


Kordanor's Avatar


Join Date: Jun 2012
Posts: 2,525


October 19th, 2013, 02:25
Already reserved spots in my GOG's shelf for both games
gandalf.nho is offline


gandalf.nho's Avatar


Join Date: Apr 2013
Location: Brazil
Posts: 408


October 19th, 2013, 10:34
Sounds like the over world exploration will be as open ended and nonlinear as promised. Good

Particularly like the survival aspects. Very eager to see how this one plays…
JonNik is offline


JonNik's Avatar


Join Date: Oct 2006
Posts: 1,734


October 19th, 2013, 10:58
I didn't realize that they were still accepting late backers, but I'm glad I found out. I'm probably going to donate this weekend.

I'm also eager to try the updated version of the first game. I could never get past the lack of music and sound FX in the original version.
JDR13 is offline


JDR13's Avatar
Original Sin Donor


Join Date: Oct 2006
Location: Florida, US
Posts: 23,108


October 19th, 2013, 12:37
Well, I'm jazzed. Lovin' the exploration aspects and the travel options. I also think the new screen shot looks much better in terms of the desert colors, it looks like they toned down the cartoony look that was present in some earlier screens. Great decision. I'm glad I hopped into this one late by backing the Torment game through paypal, I'm getting both of these games for the very reasonable $45 in a nice deal.
Arkadia7 is offline


Arkadia7's Avatar
Keeper of the Watch
Original Sin 2 Donor


Join Date: Oct 2009
Location: Pacific NorthWest, USA!
Posts: 807


October 19th, 2013, 13:48
Would have been sweet if it would have shipped this month but I guess I can wait a few more months. This is #1 on my playlist. Loved playing the original on my Apple 2e
"From knowledge springs Power, just as weakness stems from Ignorance."
Hastar is offline


Hastar's Avatar
RPGWatch Donor


Join Date: Aug 2010
Location: Wolf Light Woods
Posts: 1,098


October 19th, 2013, 17:10
"You’re all no doubt anxious to get your hands on the Early Beta"

- NO! I ain't. Stinking beta. I want a full polished product, well patched up after release. Then I might buy.

Only getting the "new" Wasteland 1. makes sense. That one at least is fixed as they wanted it to be.
mercy is offline


mercy's Avatar
Keeper of the Watch


Join Date: Mar 2013
Posts: 1,220


October 19th, 2013, 17:56
Originally Posted by mercy View Post
"You’re all no doubt anxious to get your hands on the Early Beta"

- NO! I ain't. Stinking beta. I want a full polished product, well patched up after release. Then I might buy.

Only getting the "new" Wasteland 1. makes sense. That one at least is fixed as they wanted it to be.
Well, if you haven't bought the game yet, I'm pretty sure you're not the one he's talking to, but there are a lot of people longing for the beta. I'm not one of them though, I'll wait for the full release since I don't want to ruin the experience.

"Certain parts of The Wasteland are populated by particularly dangerous enemies. You are more likely to trigger high-level encounters while travelling in those areas. We do not conduct any form of level scaling in this regard; so if you wander off the beaten path you better be ready for a tough fight."

This makes me so happy I could cry.

I can't remember the last time I was this psyked about a game. Must've been years ago.
tomasp3n is offline


tomasp3n's Avatar
Original Sin Donor


Join Date: Dec 2010
Location: Sweden
Posts: 1,678
RPGWatch Forums » Comments » News Comments » Wasteland 2 - Post-Funding Update #37
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 19:39.
Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2017, vBulletin Solutions, Inc.
Copyright by RPGWatch