|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Graywalkers: Purgatory - A Strategic & Tactical Turn-Based RPG

Default Graywalkers: Purgatory - A Strategic & Tactical Turn-Based RPG

October 25th, 2013, 16:11
Things going to mobile is a big plus for me. The PC games are piling up and I just don't spend enough time in front of a laptop to play them, but I could easily get through more ipad games if there were some real games rather than cow-clicker money games.

Granted the interfaces aren't quite as easy sometimes, but things like the spiderweb games are fine on them.
Benedict is offline

Benedict

SasqWatch
Original Sin 2 Donor

#21

Join Date: Feb 2007
Location: London
Posts: 2,352
Mentioned: 0 Post(s)

Default 

October 25th, 2013, 18:21
I don't care about it being on a phone, but I need way more info than what they have out there at this time. Show me.
crpgnut is offline

crpgnut

crpgnut's Avatar
Survival Game Nut
RPGWatch Donor
Original Sin Donor

#22

Join Date: Oct 2006
Location: St. Louis, Mo USA
Posts: 8,790
Mentioned: 65 Post(s)

Default 

October 25th, 2013, 19:13
And again, someone unkown not showing any gameplay footage at all. Completely unprofessional - no funds from me.
TheSHEEEP is offline

TheSHEEEP

TheSHEEEP's Avatar
Sentinel

#23

Join Date: Dec 2010
Posts: 551
Mentioned: 5 Post(s)

Default 

October 25th, 2013, 20:38
WOW. Lets hope they will be able to release a PC version. Just curious.
mercy is offline

mercy

mercy's Avatar
SasqWatch

#24

Join Date: Mar 2013
Posts: 3,111
Mentioned: 20 Post(s)

Default 

October 25th, 2013, 23:26
Need more info for sure.
Yme is offline

Yme

Yme's Avatar
Sentinel

#25

Join Date: Oct 2012
Location: Ginnungagap
Posts: 550
Mentioned: 0 Post(s)

Default 

October 26th, 2013, 05:17
It looks to have some potential. I can't say I'm excited by another CRPG relying on "emergent gameplay" though; that should come second after the main plot.
rjshae is offline

rjshae

rjshae's Avatar
Periapt vs Paronomasia
RPGWatch Donor

#26

Join Date: Mar 2012
Location: Seattle
Posts: 5,325
Mentioned: 20 Post(s)

Default 

October 26th, 2013, 07:21
Sounds interesting but I need to see something besides concept art to justify backing this project right now.
greywolf00 is offline

greywolf00

greywolf00's Avatar
Keeper of the Watch

#27

Join Date: Jun 2013
Location: North Carolina, US
Posts: 813
Mentioned: 1 Post(s)

Default 

October 26th, 2013, 12:04
Interested. Especially if they release for mobile devices actually, although I always prefer playing games on my PC family and work makes those hours few and too long inbetween. Mobile games with more depth than todays awful "free" puzzle and action games would make me happy.
TomRon is offline

TomRon

TomRon's Avatar
SasqWatch
RPGWatch Donor
Original Sin Donor

#28

Join Date: Dec 2010
Location: Sweden
Posts: 3,214
Mentioned: 22 Post(s)

Default 

October 26th, 2013, 13:50
Originally Posted by rjshae View Post
It looks to have some potential. I can't say I'm excited by another CRPG relying on "emergent gameplay" though; that should come second after the main plot.
To me it's quite the contrary. a game's gameplay should come first (how crazy is that, right?)
wolfing is offline

wolfing

wolfing's Avatar
Dalek SasqWatch

#29

Join Date: Sep 2008
Location: Tardis
Posts: 5,645
Mentioned: 10 Post(s)

Default 

October 26th, 2013, 14:55
Hi guys! Glad to see a thread here for the game. If you have any questions about the game, please don't hesitate to ask. I also wanted to say thanks to each and every one who has commented here. Your views (positive or negative) have been building interest in the game and we're grateful for that. Right now RPGwatch has driven the most backers to our game so far.
Wyldekarde is offline

Wyldekarde

Watcher

#30

Join Date: Oct 2013
Posts: 48
Mentioned: 0 Post(s)

Default 

October 26th, 2013, 14:58
To wolfling and rjshae, we agree with you both somehow. The gameplay and the story are equally important. This is why the game has 2 modes of play: Campaign and Freeform. In the campaign mode, the story is more dominant obviously and the Freeform mode, puts the emergent gameplay more in the limelight.
Wyldekarde is offline

Wyldekarde

Watcher

#31

Join Date: Oct 2013
Posts: 48
Mentioned: 0 Post(s)

Default 

October 26th, 2013, 15:00
We agree with your sentiment completely.

Originally Posted by tomasp3n View Post
Interested. Especially if they release for mobile devices actually, although I always prefer playing games on my PC family and work makes those hours few and too long inbetween. Mobile games with more depth than todays awful "free" puzzle and action games would make me happy.
Wyldekarde is offline

Wyldekarde

Watcher

#32

Join Date: Oct 2013
Posts: 48
Mentioned: 0 Post(s)

Default 

October 26th, 2013, 16:18
You just won yourself another backer by posting here. Pledged.
TomRon is offline

TomRon

TomRon's Avatar
SasqWatch
RPGWatch Donor
Original Sin Donor

#33

Join Date: Dec 2010
Location: Sweden
Posts: 3,214
Mentioned: 22 Post(s)

Default 

October 26th, 2013, 16:54
Thanks tomasp3n for backing us. We will try our very best not to disappoint you.
Wyldekarde is offline

Wyldekarde

Watcher

#34

Join Date: Oct 2013
Posts: 48
Mentioned: 0 Post(s)

Default 

October 27th, 2013, 02:39
Just saw your new video…while it's nice to see some ingame stuff, it has the same quality issues. If you don't have a studio where you record this stuff, you should at least use an empty room and a decent microphone. And turn off the air conditioner and ventilation. In Ferdinand's part you even hear people talking in the background…it's really hard to watch the video without getting annoyed.

And you should shorten the video. Most people don't have such an attentionspan.
E.g. from 9:52 to 10:40 you name all the platforms and companies. Cut that together to 20 seconds and show some company logos. Also nobody needs to know whether you had people working on gameboy advanced games if it's completely irrelevant for that game.
Kordanor is offline

Kordanor

Kordanor's Avatar
Wastelander

#35

Join Date: Jun 2012
Posts: 4,321
Mentioned: 45 Post(s)

Default 

October 27th, 2013, 08:00
Thanks for the suggestions. Will take note of that. We're going to re-edit on monday. We definitely will be reducing that sucker down. Hopefully we can do something to reduce the sound clutter.


Originally Posted by Kordanor View Post
Just saw your new video…while it's nice to see some ingame stuff, it has the same quality issues. If you don't have a studio where you record this stuff, you should at least use an empty room and a decent microphone. And turn off the air conditioner and ventilation. In Ferdinand's part you even hear people talking in the background…it's really hard to watch the video without getting annoyed.

And you should shorten the video. Most people don't have such an attentionspan.
E.g. from 9:52 to 10:40 you name all the platforms and companies. Cut that together to 20 seconds and show some company logos. Also nobody needs to know whether you had people working on gameboy advanced games if it's completely irrelevant for that game.
Wyldekarde is offline

Wyldekarde

Watcher

#36

Join Date: Oct 2013
Posts: 48
Mentioned: 0 Post(s)

Default 

October 28th, 2013, 13:45
The problem with PC games coming to phones is that most developers won't have the know-how, inclination or resources to develop two completely different iterations of the same game - which is what you'd need to do in most cases dealing with "complex" RPG/strategy games.

So, you'll end up with a game that's adaptable for the limitations of the phone - just like you end up with multiplatform games designed around the limitations of consoles.

I know a lot of people still don't realise that console limitations have been one of the primary limiting factors barring true evolution in the PC segment - but I consider it a fact as plain as day.

So, unless this game was always envisioned as a "light" game adaptable easily to phones and tablets - there's no way around it being a watered down version of what could have been. Well, that, or they'll cancel the phone version.

Now, if you don't mind supporting that sort of development - all of the above obviously isn't a problem FOR YOU - but it should be possible to appreciate why some of us aren't crazy about putting money into the hands of people who don't seem to care about taking games forward like we'd want them to.

joxer might not have the most nuanced take on this issue - but I think I get where he's coming from.

DArtagnan

Guest

#37

Posts: n/a
Mentioned: Post(s)

Default 

October 28th, 2013, 14:05
Loved the character art on this, but found everything else lacking.

TB and good character art alone won't make me back this. Maybe you should play some classic SRPGs on consoles for inspiration.
--
blackcanopus:
Steam is out of question. It's not convenient, it's not easy to use, it's not simple and fast. It's terrible.
Bothka:
Ihr habt solche DRM Shops groß gemacht, indem ihr Steam als Vorreiter groß gemacht habt. Ihr könnt also mal alle gepflegt die Gusch' halten.
Sir_Brennus is offline

Sir_Brennus

Sir_Brennus's Avatar
Planeswalker
Original Sin 2 Donor

#38

Join Date: Feb 2009
Location: Germany
Posts: 629
Mentioned: 2 Post(s)

Default 

October 30th, 2013, 00:03
Originally Posted by DArtagnan View Post
The problem with PC games coming to phones is that most developers won't have the know-how, inclination or resources to develop two completely different iterations of the same game - which is what you'd need to do in most cases dealing with "complex" RPG/strategy games.

So, you'll end up with a game that's adaptable for the limitations of the phone - just like you end up with multiplatform games designed around the limitations of consoles.

I know a lot of people still don't realise that console limitations have been one of the primary limiting factors barring true evolution in the PC segment - but I consider it a fact as plain as day.

So, unless this game was always envisioned as a "light" game adaptable easily to phones and tablets - there's no way around it being a watered down version of what could have been. Well, that, or they'll cancel the phone version.

Now, if you don't mind supporting that sort of development - all of the above obviously isn't a problem FOR YOU - but it should be possible to appreciate why some of us aren't crazy about putting money into the hands of people who don't seem to care about taking games forward like we'd want them to.

joxer might not have the most nuanced take on this issue - but I think I get where he's coming from.
Hi there, I'd like to join in the discussion at this point.

I'm the lead engineer for Graywalkers, and I'd like to clarify about the mobile version.

First off, we're targeting tablets only. We don't think the tiny screen sizes of phones will replicate the experience we're aiming for in the PC version.

Our idea for this is more of how 2K Games did the mobile version of XCOM: same experience as the PC version as much as possible, no microtransactions.

We won't be "dumbing down" the PC version just because we'll release to other platforms too.

Anyway, this is only as a stretch goal; we'll be releasing to desktops first and foremost. I'd be shooting myself in the foot if I had the mobile version to worry about as well, that early!
Anomalous Underdog is offline

Anomalous Underdog

Traveler

#39

Join Date: Oct 2013
Location: Makati, Philippines
Posts: 4
Mentioned: 0 Post(s)

Default 

October 30th, 2013, 00:07
Thanks for the info and welcome to the Watch.
--
If God said it, then that settles it!!

Editor@RPGWatch
Corwin is offline

Corwin

Corwin's Avatar
On The Razorblade of Life
Super Moderator
RPGWatch Team

#40

Join Date: Aug 2006
Location: Australia
Posts: 12,766
Mentioned: 72 Post(s)
RPGWatch Forums » Comments » News Comments » Graywalkers: Purgatory - A Strategic & Tactical Turn-Based RPG

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 10:21.
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, vBulletin Solutions Inc.
vBulletin Security provided by DragonByte Security (Pro) - vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
Copyright by RPGWatch