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Legend of Grimrock 2 - A Breath of Fresh Air
December 15th, 2013, 00:05
Almost Human has posted a new development update for Legend of Grimrock 2.
Hello everyone, it’s time for another status update! Features and content keeps on pouring on in the game at a steady pace and the point where the entire game would be playable from the beginning to the end is sooo close: there’s just two or three levels (that I actually started working on today) that need to be done to make the game “whole”. Of course, the game is not by any means finished at that point but reaching alpha is a mighty fine milestone nonetheless! Other gameplay things we have also tackled recently were prototyping some new spells and adding a completely new character class. We’ll keep the new class under covers for a while but once we get it to a more complete state, we’ll tell you more about it!More information.
December 15th, 2013, 00:05
Legend of Grimrock wasn't perfect… a little too puzzle heavy and light on story, levels lacked variety (a few more wall textures would've helped) and the game lacked personality… Where are those singing faeries when you need them?
Nevertheless, I miss this type of game and the sequel is on my must buy list.
Nevertheless, I miss this type of game and the sequel is on my must buy list.
December 15th, 2013, 08:15
I'm not a big fan of crawls that take place in a single dungeon, but I liked Grimrock quite a bit. I certainly liked it more than Stonekeep at least.
Just give us more variety to the levels and more character classes and I'll be happy.
Just give us more variety to the levels and more character classes and I'll be happy.
December 15th, 2013, 08:39
A couple of NPCs and a bit of story would also be nice. A sort of more LoL direction if at all possible as we were saying when the first one got out.
I don't see them deviating too much from the original formula tbh, but I do expect it to be more of an RPG than #1 with some deeper mechanics at least.
Still, nostalgia for this kind of game make this a sure buy for me.
Just hoping that Guido gets to make his game so we can have a proper RPG in this vein
I don't see them deviating too much from the original formula tbh, but I do expect it to be more of an RPG than #1 with some deeper mechanics at least.
Still, nostalgia for this kind of game make this a sure buy for me.
Just hoping that Guido gets to make his game so we can have a proper RPG in this vein
December 16th, 2013, 03:10
The first game was a handsdown blast and by far my game of the year. I have high hopes for the second, and if it were only another dungeon crawl it would still be a first day purchase for me. The mixture of puzzles and deep dungeon delving worked like magic, I might get in a third replay of the first version before the next is released.
SasqWatch
December 16th, 2013, 11:52
I've stated this more than once - but I just want it to be less of a math/timing puzzle game and more of a story-oriented/exploration game. Yeah, Lands of Lore is as good an example as any 
Oh, and I'd take a warm and atmospheric story-heavy version like Stonekeep over a combat puzzler any day of the week and twice on sundays
Technically, however, it was excellent.

Oh, and I'd take a warm and atmospheric story-heavy version like Stonekeep over a combat puzzler any day of the week and twice on sundays

Technically, however, it was excellent.
Guest
December 16th, 2013, 12:13
Originally Posted by DArtagnanAnd made in record time too!
Technically, however, it was excellent.
From what I get from a couple of their blogs that I've read, they were working with their backs to their wall, financially.
Money was running out so they had to get it out there with whatever features they could put down on a certain timeframe.
I've often seen them say "Now that we are not in danger of starving we can make another pass on this aspect" and so on and so forth.
So I am cautiously optimistic that we may be getting something a bit less lite and less centered on the puzzles (which I found very well designed and enjoyed pretty much ofcourse). We'll see at any rate…
December 16th, 2013, 12:30
Well, it seems a lot of people liked the puzzle-oriented gameplay - so I don't really think they'll move away from it. I just wish they would 
Oh, I love puzzles in my RPGs - but not to that extent and not without more variety. I'm not keen on fantasy Portal and I much prefer wordy riddles or more elaborate stuff like the stuff in Realms of the Haunting.

Oh, I love puzzles in my RPGs - but not to that extent and not without more variety. I'm not keen on fantasy Portal and I much prefer wordy riddles or more elaborate stuff like the stuff in Realms of the Haunting.
Guest
December 16th, 2013, 12:38
Originally Posted by JDR13Well I'd love to get my hands on it on say January when there is no other major release unless I am mistaken. But ofcourse they are going to release just when every other game comes out too
Well I wish they would put a little more speed into making the sequel.![]()
. I mean even on February You Got Xulima and who knows what else. Still RPG Overload > Drought any day of the Week 
Originally Posted by DArtagnanI remember loving that game back then (and remember it having puzzles) but I can't for the life of me remember the puzzles themselves… And I can't remember Stonekeep either. Yep, memory definitely going
I'm not keen on fantasy Portal and I much prefer wordy riddles or more elaborate stuff like the stuff in Realms of the Haunting.
December 16th, 2013, 12:40
Originally Posted by JonNikTell me about it
I remember loving that game back then (and remember it having puzzles) but I can't for the life of me remember the puzzles themselves… And I can't remember Stonekeep either. Yep, memory definitely going![]()

All I can remember about the puzzles is that they were annoying. A lot of samey crap about running back and forth - and timing with portals. That's why it reminded me of Portal - which I also think is extremely overrated.
I do remember Stonekeep - and I always loved the warm colors and old-school fantasy atmosphere. I also remember reading the little novel that came with the game and finding it great.
The gameplay was too streamlined and it was one of the early examples of "dumbing down" established genres, but it wasn't so dumb that it couldn't be enjoyed.
But I know a lot of people don't like it and that's ok

Incidentally, Lands of Lore was also quite excessively dumbed down from games like EotB and Dungeon Master - and yet people didn't seem to mind.
Guest
December 16th, 2013, 12:45
I'm pretty sure JonNik was referring to Realms of The Haunting. 
Grimrock had more than just portals, although I agree there are a lot of them. There are also puzzles with switches, timed puzzles, riddles, etc.

Grimrock had more than just portals, although I agree there are a lot of them. There are also puzzles with switches, timed puzzles, riddles, etc.
December 16th, 2013, 12:48
Oh, that's probably true about RotH.
I don't remember much about the puzzles in RotH either, except that they were great and rather elaborate
As for Grimrock - I didn't say it was all portals - just that I was annoyed with that aspect of the game.
I quit around level 4 - I believe. I don't remember riddles, but I'm glad to hear they're in there. Maybe there'll be more in Grim 2
I don't remember much about the puzzles in RotH either, except that they were great and rather elaborate

As for Grimrock - I didn't say it was all portals - just that I was annoyed with that aspect of the game.
I quit around level 4 - I believe. I don't remember riddles, but I'm glad to hear they're in there. Maybe there'll be more in Grim 2
Guest
December 16th, 2013, 12:49
Originally Posted by DArtagnan"Streamlined" I would say
Incidentally, Lands of Lore was also quite excessively dumbed down from games like EotB and Dungeon Master - and yet people didn't seem to mind.
And yeah definitely did not mind. Even back then I could enjoy different types of game (well of RPGs mostly) that played on different strengths , as long as the game had significantly strong elements and an overall fun and engaging experience to show for itself. And I think LoL had character and fun in spades without needing to be as hardcore as EotB i.e.
December 16th, 2013, 12:53
Originally Posted by JonNikI enjoyed it quite a bit, as I did with all Westwood games. I'm a huge Kyrandia fan, by the way.
"Streamlined" I would sayAnd yeah definitely did not mind. Even back then I could enjoy different types of game (well of RPGs mostly) that played on different strengths , as long as the game had significantly strong elements and an overall fun and engaging experience to show for itself. And I think LoL had character and fun in spades without needing to be as hardcore as EotB i.e.
But I did notice the "streamlining" and I was particularly disappointed in the character mechanics.
I got over it, though

I must also be one of the few people on the planet who loved Lands of Lore 2 - which was much worse in the mechanics department.
Guest
December 16th, 2013, 12:57
Couldn't get into LoL3, and I forget why.
I vaguely recall having a talk about LoL3 not too long ago around here, but no details.
Oh my… My memory is crap!
I vaguely recall having a talk about LoL3 not too long ago around here, but no details.
Oh my… My memory is crap!
Guest
December 16th, 2013, 12:58
Originally Posted by DArtagnanYeah, I really liked RotH for the most part - especially the first half of the game that took place almost entirely inside the mansion. It also had a strong sense of exploration.
I don't remember much about the puzzles in RotH either, except that they were great and rather elaborate![]()
The game got a lot more combat-heavy in the second half though, and I didn't care for the parts that took you to the other dimensions.
December 16th, 2013, 13:00
Originally Posted by JDR13Yes, I do remember the last part being somewhat tiresome. That said, I do believe the very best puzzles came around near the end of the game. But I haven't played it for years and years - except to get it running in DosBox briefly
Yeah, I really liked RotH for the most part - especially the first half of the game that took place almost entirely inside the mansion. It also had a strong sense of exploration.
The game got a lot more combat-heavy in the second half though, and I didn't care for the parts that took you to the other dimensions.
Guest
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