|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Blackguards - Win an Early Access Deluxe Edition @RPGWatch!

Default Blackguards - Win an Early Access Deluxe Edition @RPGWatch!

December 16th, 2013, 21:15
Turn based allows you to focus more on positioning, the usage of abilities and items and generally feel more tactical. You can do all these things in real time games, but they tend to feel more chaotic and haphazard and many abilities/consumables may not get used at all, especially when playing a party based game.

mediocrepoet

Guest

#61

Posts: n/a
Mentioned: Post(s)

Default 

December 16th, 2013, 21:15
Long time reader here, finally found a reason to register

When it comes to Real Time with Pause or Turn Based I don't really have a preference. Both modes are equally good in terms of gameplay but generally I think TB is a little bit more tactical (and feels a bit more… serious) and allows much more (infinite ) time to think about the next move. There is more control of what the party members will do and when. I'm playing Wizardry 8 right now and it's always fun to start yet another turn, go out for a smoke and return to a finished combat encounter
soulburner is offline

soulburner

soulburner's Avatar
Traveler

#62

Join Date: Dec 2013
Location: Poland
Posts: 12
Mentioned: 0 Post(s)

Default 

December 16th, 2013, 21:16
Why is turn-based combat better than real-time combat?

Because I'm old, easily confused, and fast moving graphics frighten me.
Santos is offline

Santos

Ass-hat

#63

Join Date: Oct 2007
Location: NH
Posts: 593
Mentioned: 0 Post(s)

Default 

December 16th, 2013, 21:34
Because there are those of us who love to think!
SadExchange is offline

SadExchange

Watcher

#64

Join Date: Apr 2007
Posts: 85
Mentioned: 0 Post(s)

Default 

December 16th, 2013, 22:12
----> 42 <----
--
---Wombat In Combat---
Stahlklinge is offline

Stahlklinge

Stahlklinge's Avatar
Traveler

#65

Join Date: Oct 2006
Location: Lankhmar
Posts: 14
Mentioned: 0 Post(s)

Default 

December 16th, 2013, 22:26
Originally Posted by Stahlklinge View Post
——> 42 <——
But then…what is the question?

Oh right, well, I would say it isn't by default. It's just that of all the games I've enjoyed through the years most of the ones I've enjoyed the most have been turn based. But as long as it's not twitch based it's fine, RTwP is exellent as long as you get a proper sense of the rounds (like in Baldurs Gate, which is actually turn based but you play it in real time right?). Dragon Age and other later installments of RTwP got it wrong in my book.
TomRon is offline

TomRon

TomRon's Avatar
SasqWatch
RPGWatch Donor
Original Sin Donor

#66

Join Date: Dec 2010
Location: Sweden
Posts: 3,214
Mentioned: 22 Post(s)

Default 

December 16th, 2013, 22:53
I like the choices you get in combat that would be impossible in real time combat and also I do poorly at real time combat. My most favorite game has real time combat so combat isn't as important as other aspects in what makes a game good though.
guenthar is offline

guenthar

SasqWatch

#67

Join Date: Oct 2006
Posts: 1,595
Mentioned: 0 Post(s)

Default 

December 16th, 2013, 22:53
There's a satisfaction to turn-based that simply doesn't exist in Real Time (even with pause). Maximizing your units and understanding the field of play, and effectively using that against an opponent can't be beat. There's a reason chess is still as popular today as it was hundreds of years ago. And there's a humility that goes with it too. When you lose, you know why you lost. It wasn't because someone else has a faster clicks per minute or because the computer cheated. It was because they were smarter. A hard pill to swallow sometimes but an intellectually satisfying and ultimately encouraging one. Cuz man does it feel great when you're on the other side of that equation.
jallen is offline

jallen

Traveler

#68

Join Date: Dec 2013
Posts: 1
Mentioned: 0 Post(s)

Default 

December 16th, 2013, 23:07
Originally Posted by Stahlklinge View Post
——> 42 <——
I second this.
toltec7 is offline

toltec7

Watchdog

#69

Join Date: Sep 2010
Posts: 158
Mentioned: 0 Post(s)

Default 

December 16th, 2013, 23:08
Turn based is better because MATH, and my fingers hurt if there's constant action. The real reason is that managing multiple units is impossible to properly do in real time. Even RTwP wherein you assign a few actions ahead of time fails to give you the control and accuracy of turn based.
--
Outside of a dog, a book is a man's best friend. Inside of a dog it's too dark to read.
Groucho Marx
PegasusOrgans is offline

PegasusOrgans

PegasusOrgans's Avatar
Sentinel

#70

Join Date: Jan 2010
Location: Toronto, Canada
Posts: 274
Mentioned: 0 Post(s)

Default 

December 16th, 2013, 23:09
Because TB systems provide the opportunity to plan movements ahead. While real-time strategy games often suffer by rushed decisions, the turn based approach allows players to think about advantages and disadvantages for each move. Furthermore got new gamers without previous experience the chance to use the time and learn more about the different combinations - not beeing afraid that the enemy rushes towards their basement.
Hawkey is offline

Hawkey

Traveler

#71

Join Date: Nov 2009
Posts: 4
Mentioned: 0 Post(s)

Default 

December 16th, 2013, 23:28
For me turn based lets me think about all my options, as well it harkens back to growing up playing board games. So part is nostalgia part is the control factor.
Terry is offline

Terry

Terry's Avatar
Sentinel

#72

Join Date: Jan 2008
Location: Vegreville, Alberta, Canada
Posts: 472
Mentioned: 4 Post(s)

Default 

December 17th, 2013, 00:30
Because its the closest I feel you can get to tabletop gaming and has a certain nostalgic charm to it.

There's also the fact that I don't have nearly as good reflexes as I used to have and I like to sip my coffee or whiskey (depending on the game and time of the day ) while I think through the most efficient move I can make .
--
Steam: Galaad97
Galaad is offline

Galaad

Galaad's Avatar
Sentinel
Original Sin 1 & 2 Donor

#73

Join Date: Oct 2006
Location: Quebec
Posts: 563
Mentioned: 2 Post(s)

Default 

December 17th, 2013, 00:39
Because I can more easily refresh my beer/coffee/etc. while playing without being stomped!
Hurls is offline

Hurls

Hurls's Avatar
Non-twitch gamer
RPGWatch Donor

#74

Join Date: Sep 2010
Location: Melbourne, Australia
Posts: 1,369
Mentioned: 5 Post(s)

Default 

December 17th, 2013, 01:05
Turn based tactical games can be played at ones own pace, play it when your waiting for some one, while you commit, when you can't sleep, to relax, beat yourself specially when it has a score system with turn counts (damaged units, enemy units destroyed, etc…).

Turn based makes you more in control and more organized, focus on positioning. Its easier to understand every detail and effects of each individual units, weapons, skills, powers, etc… And sometimes control your opponent to do exactly the moves you want. What a rush when that happens.

I think a real time system is more about strategy, the abstraction and chaotic and luck that it all works out. Turn based is about tactics, detail, controlling the luck factor.
Danceman is offline

Danceman

Traveler

#75

Join Date: Dec 2013
Posts: 3
Mentioned: 0 Post(s)

Default 

December 17th, 2013, 01:20
Turn based combat is better than real-time for a couple of reasons. First turn-based allows true strategy to be implemented. Real-time combat comes down to a twitch-fest. There is no true application of strategy and tactics in real-time combat. Turn based combat allows you to lay out your team/company/party according to several factors (terrain, enemy strength, enemy capabilities). You can then plan your strategy accordingly. Real-time combat rarely takes into account such things. I want my victory to be a result of my tactics and strategy not based on the strength and agility of my index finger and my mouse.
Luethar is offline

Luethar

Luethar's Avatar
Watcher
RPGWatch Donor

#76

Join Date: Nov 2012
Location: Austin, TX
Posts: 94
Mentioned: 0 Post(s)

Default 

December 17th, 2013, 01:45
"Why is turn-based combat better than real-time combat?"

I think intrinsically, as a system, it depends on the type of game you wish to make, the mechanics which you include in said game and how you go about designing areas in a game. For instance, having turn-based combat while confronting trash mobs is frustrating to say the least, or having to wait a ridiculously long time because there is a large battle taking place (such as the Blade's attack on the Regulators in Fallout 1) etc.

Personally, I don't have a specific preference as to whether a game is designed with either Real Time/RTwP or Turn-Based, so long as the actual game ensures that it takes it's chosen combat mechanic into key consideration while designing the other mechanics and whatnot, and not just as an afterthought, otherwise it really affects the quality and enjoyability of the game.

It is nice to see a resurgence in Turn-Based combat though, and I hope Daedalic can pull it off with Blackguards.

Also, for those who are interested in reading further, Torment Tides of Numenera recently decided upon their combat system (Turn-based) and systematically responded to a variety of arguments regarding Turn-Based with some fairly intelligent and well-thought out responses, showing why (while taking into consideration of the backers vote) they chose to do Turn-Based instead of Real-Time with Pause.

http://www.kickstarter.com/projects/…a/posts/686723

It makes for an interesting read.
Matin Sanguine is offline

Matin Sanguine

Matin Sanguine's Avatar
Traveler

#77

Join Date: Aug 2013
Location: Australia
Posts: 17
Mentioned: 0 Post(s)

Default 

December 17th, 2013, 02:35
Because turn-based combat is the RPG equivalent of bullet time.
HellRazor is offline

HellRazor

Sentinel

#78

Join Date: Nov 2010
Posts: 259
Mentioned: 0 Post(s)

Default 

December 17th, 2013, 02:42
It's not "better" per-say …it's simply different

I enjoy both Turn-based and Real-Time combat games.

Though a hybrid is nice where one can pause the action and give commands on the fly, as in Dragon Age.

I'm excited for a chance to win a copy (Steam) of Blackguards, had it on my Wish List there for a while

Best Regards,

Rol
Roland is offline

Roland

Watchdog

#79

Join Date: Jan 2008
Posts: 215
Mentioned: 0 Post(s)

Default 

December 17th, 2013, 03:20
To think, perchance to dream. Cause when I dream in real time I die.
benetar is offline

benetar

Watchdog

#80

Join Date: Nov 2010
Posts: 129
Mentioned: 0 Post(s)
RPGWatch Forums » Comments » News Comments » Blackguards - Win an Early Access Deluxe Edition @RPGWatch!

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 06:36.
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, vBulletin Solutions Inc.
vBulletin Security provided by DragonByte Security (Pro) - vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
Copyright by RPGWatch