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D&d games?
January 16th, 2014, 02:56
were any dnd or ogl crpgs released aftr knights of the chalice?
Watcher
January 16th, 2014, 14:56
maybe
(lol had to do it)
There are some like Neverwinter, but none turn-based tactical like games of old.
(lol had to do it)
There are some like Neverwinter, but none turn-based tactical like games of old.
January 16th, 2014, 17:13
Oddly enough, I just started replaying KotC for the fourth time a few days ago. Man, this game is head and shoulders above most of the games released in the past five years, imo.
SasqWatch
January 16th, 2014, 17:31
You got that right Carnifex one of the few games I have played all they way thru more then twice. I think I have completed it 4x now. Once was on nightmare mode where if you die you die. That was nerve racking towards the end.
--
"From knowledge springs Power, just as weakness stems from Ignorance."
"From knowledge springs Power, just as weakness stems from Ignorance."
January 16th, 2014, 18:47
Wasn't Daggerdale released after Knights of the Chalice? Not that I'm recommending that you play that game, mind you.
And we do of course have the recent MMO called Neverwinter.
And we do of course have the recent MMO called Neverwinter.
January 16th, 2014, 19:06
Strange aparently no-one decided to do a Pathfinder-based CRPG (except that MMO…)
SasqWatch
January 17th, 2014, 16:54
The only one I know of:
http://en.wikipedia.org/wiki/Neverwinter_(video_game)
http://en.wikipedia.org/wiki/Neverwinter_(video_game)
SasqWatch
Original Sin Donor
Watcher
Watcher
January 21st, 2014, 14:33
Originally Posted by gandalf.nhoI never understood that, either. Pathfinder is quite popular here in Germany.
Strange aparently no-one decided to do a Pathfinder-based CRPG (except that MMO…)
I recently saw a boxed version of that Neverwinter Online game.
--
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
January 21st, 2014, 15:06
Originally Posted by JMablooks good, is it a one-person project or is there a team?
I'm making one at the moment called Subterranea.
January 21st, 2014, 16:27
Originally Posted by wolfingOne person project at the moment. I'm open to help, and some of my friends are brushing up their Blender skills at the moment to contribute, however I've done everything myself so far. I'm a developer mainly, but have been working on my 3D modeling skills for some time, and 2D drawing skills more recently via the aid of a Wacom tablet. Art is still my Achilles Heel though, however I think it's a matter of continuing to learn and apply myself to improve.
looks good, is it a one-person project or is there a team?
Look out for a 2nd, more interesting, gameplay video by Monday - I'll post an update to the Subterranea thread in the Indie forum, and here!
Watcher
January 22nd, 2014, 00:23
Keeper of the Watch
January 24th, 2014, 20:37
Hi again - if anyone here is interested in D&D games, I've posted a video of the character creation process in Subterranea, showing the D&D 3.5e rules implementation…
http://youtu.be/X6BpRIWujzI
http://youtu.be/X6BpRIWujzI
Watcher
January 27th, 2014, 07:19
Originally Posted by JMabDude! u'r my new god)))
I'm making one at the moment called Subterranea.
in other tёrms just can't wait to get my hands on this game
Watcher
January 27th, 2014, 07:44
Originally Posted by EDRPGFANThanks! My favorite game growing up was Pool of Radiance - I always thought that a game like that in a new engine with modern and graphics would be awesome. I like:
Dude! u'r my new god)))
in other tёrms just can't wait to get my hands on this game
a) Being able to create my own customized party
b) Large parties (up to 6)
c) A number of complementary classes
d) Lots of extra character features, like abilities, feats, skills, etc.
e) Turn-based combat
f) Emergent gameplay via physics
g) Old-school dungeon adventures, where it's just as important to pack a rope as it is a sword, i.e. there are environmental challenges/puzzles to overcome, as well as combat
h) Hand-crafted encounters where tactics (positioning, cover, timing, etc), will give superior results.
That's what Subterranea is developing into!
Watcher
January 27th, 2014, 11:01
Sounds excellent, Jmab - a noble endeavour to be sure.
I very much appreciate your feature list and will definitely be keeping an eye on your progress, as I'm sure other AD&D Watchers will be as well.
P.S: Did you play Knights of the Chalice? If so, what were your impressions? That was a wonderful attempt to bring back those classic turn based AD&D/Goldbox inspired dungeon crawls.
I very much appreciate your feature list and will definitely be keeping an eye on your progress, as I'm sure other AD&D Watchers will be as well.
P.S: Did you play Knights of the Chalice? If so, what were your impressions? That was a wonderful attempt to bring back those classic turn based AD&D/Goldbox inspired dungeon crawls.
--
Diddledy high,
Diddledy low,
Come brave blood sheep,
You've a goodly way to go.
- Brilhasti Ap Tarj
Diddledy high,
Diddledy low,
Come brave blood sheep,
You've a goodly way to go.
- Brilhasti Ap Tarj
Last edited by Pessimeister; January 27th, 2014 at 11:27.
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