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I am making an Android RPG and want user opinion.
March 16th, 2014, 21:44
In my game, you move around from a top-down perspective. However, I want to know how you all want fights to be. Should they be Pokemon style, or turn based from the side, or just regular top-down. Thanks for your opinion.
Traveler
March 18th, 2014, 15:01
Other:
Scrap the idea before the baloon explodes and make a PC game.
Scrap the idea before the baloon explodes and make a PC game.
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Toka Koka
Toka Koka
March 18th, 2014, 18:11
Originally Posted by AndrewAF1I have never played Pokemon so I have no idea what that means. My preference would also be for tactical turn-based (meaning you can move your characters on the battlefield). If you're doing more of a JRPG turn-based style then you need to come up with some very interesting mechanics to keep it from becoming tedious; because selecting "attack" over and over again / occasionally using a healing item is not fun.
In my game, you move around from a top-down perspective. However, I want to know how you all want fights to be. Should they be Pokemon style, or turn based from the side, or just regular top-down. Thanks for your opinion.
Real-time combat is usually monotonous IMO (Button mashing), and doesn't work well without a controller, so it's a really poor choice for a mobile game because touch screens don't always respond perfectly.
March 19th, 2014, 01:02
Originally Posted by daveydThanks, that makes sense.
I have never played Pokemon so I have no idea what that means. My preference would also be for tactical turn-based (meaning you can move your characters on the battlefield). If you're doing more of a JRPG turn-based style then you need to come up with some very interesting mechanics to keep it from becoming tedious; because selecting "attack" over and over again / occasionally using a healing item is not fun.
Real-time combat is usually monotonous IMO (Button mashing), and doesn't work well without a controller, so it's a really poor choice for a mobile game because touch screens don't always respond perfectly.
Traveler
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