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Temple of the Abyssal Winds - A New Indie RPG
April 23rd, 2014, 10:42
Merry Prankster Games sent us an email about their new RPG called Temple of the Abyssal Winds. Here is a video, and a short description of the game.
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Temple of the Abyssal WindsMore information.
Twenty years ago, the demoness Urgoroth rose to power from the depths of the Temple of the Abyssal Winds. She was defeated, but your parents were lost in the conflict. Your aunt and uncle have raised you in the small village of Tomm's Crossing, where life has been mostly peaceful. Until now…
So begins the classic-style role-playing game Temple of the Abyssal Winds. Features:
Try the first chapter for free, which includes a full adventure and conclusion. If you like what you see, continue on to the following five chapters. Merry Prankster Games invites you into the world of Temple of the Abyssal Winds!
- Epic fantasy adventure.
- Single player, controlling a band of adventurers.
- Real-time pauseable combat for realism and control.
- A combination of open-ended exploration and strong story driven plot.
- Tactically challenging encounters featuring many different strategies.
- Deep, complex role-playing system, inspired by popular paper-and-pencil role playing games.
- Dozens of quests, enemies, and monsters to tackle.
- Build the character you want to - dozens of skills and powers, and hundreds of spells and items.
April 23rd, 2014, 10:42
I wanted to try out the demo but couldn't find it 
Am I doing someting wrong or will I have to wait a while before they release it?

Am I doing someting wrong or will I have to wait a while before they release it?
Traveler
April 23rd, 2014, 12:17
Originally Posted by GamannoThe game doesn't have a demo yet. The website has the release date as sometime this year, and doesn't have any more information than that.
I wanted to try out the demo but couldn't find it
Am I doing someting wrong or will I have to wait a while before they release it?
Temple of the Abyssal Winds is coming in 2014 for iPad and Windows.So if your username is not Joxer you might be interested.
--
“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
April 23rd, 2014, 15:49
Certainly looks interesting.
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"Ya'll can go to HELL! I'm-a-goin' to TEXAS!"
- Davy Crockett
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"Ya'll can go to HELL! I'm-a-goin' to TEXAS!"
- Davy Crockett
April 23rd, 2014, 16:43
Looks promising. Thanks for letting us know about it Couchpotato, hope to hear more about this as the game is developed.
Watchdog
April 23rd, 2014, 21:26
Thanks for your interest! I'll be looking for some beta testers very soon, and the first two chapters should be available pretty soon after that.
Geoff
Geoff
Traveler
April 23rd, 2014, 22:26
Looks good - hope you'll take some time to develop the plot, dialogue, story and quests, which can come across as secondary considerations in Indie games.
Seeker
Original Sin Donor
April 25th, 2014, 17:16
Traveler
April 25th, 2014, 21:24
Originally Posted by gdunbarGood
I've definitely put some effort into that. You'll have to judge the results for yourself!
Thanks,
Geoff
. I like the perspective you've chosen - you get to see everything you need to see to explore & for combat. Plus the map rocks. How is the party AI? hopefully they don't quaff all their healing potions at the first sign of trouble; and do they behave sensibly without micromanagement?
Seeker
Original Sin Donor
May 1st, 2014, 14:12
Originally Posted by RoqThe party has virtually no AI. For an "easy" fight, you will generally just instruct them to attack the enemy, and they will do that competently. For more difficult fights, you should expect to manage them individually; tactical combat is one of the focuses of TotAW, and should be interesting and challenging.
Good. I like the perspective you've chosen - you get to see everything you need to see to explore & for combat. Plus the map rocks. How is the party AI? hopefully they don't quaff all their healing potions at the first sign of trouble; and do they behave sensibly without micromanagement?
Geoff
Traveler
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