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Default Diablo 3, Revisited, what is the point?

May 4th, 2014, 21:05
I was disappointed with D3 to put it mildly. After reading a lot of positive reviews and user comments, I decided to take the plunge and bought RoS. It's true, the game is so much better and I feel better about my purchase even though I had to wait a few years for the game to become what it always should have been.

I've been having a good time with it but it is a little bi-polar now. Now there are too many good drops as you play through the campaign for the first time from Act 1 to Act 5. But like the end-game in an MMO, the end-game in D3 changes the game quite a bit.

Good loot drops slows significantly and you really have to think about gear before equipping it as you escalate up through the difficulty levels. But I'm enjoying this mindless grind for now and when something I can use occasionally drops, it's definitely giving me that 'slot machine' high.

I still can't do anything higher than torment 1 and even torment 1 is rough on me. But I'm going to enjoy this while it lasts. I suppose if Dark Souls 2 wasn't a bug fest for me right now I'd be playing that instead, but D3 is fun for the kind of game it is.

And to answer the OPs question, there is no point other than entertainment so if it isn't fun for you then you're wasting your time.
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May 4th, 2014, 23:31
A big problem is that the loot is all the same. Your legendaries get broken down into crafting materials quite routinely because the stats are available on rares. Those legendaries may or may not have a unique affix, but if they do it tends to be nothing to write home about. There's just nothing that makes you go, "wow, what a find!" in the game. Nothing. And that's quite a problem in a loot-oriented action rpg.

And, on another note, the bound to account "feature" for loot is 100% idiotic. It seals the fate on D3, ostracizing your friends that may not be in the game with you when a particular item drops. There was no reason to make that change beyond Blizzard wanting to artificially extend the life of an already tedious game.

As for "good loot drops slowing", I don't believe they do - loot is just as common at level 70 as it is at level 1. The only thing that changes is your refinement of the desirability of certain stats. Which is to say, everything gravitates to +crit % +crit dmg, and + skill/typed damage. How original and varied!

But, yes, it all comes down to personal enjoyment. I simply fail to see how people can play this homogeneous bore of a game when there's no short supply of better games out there.
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May 5th, 2014, 11:40
I agree about bound on account being stupid, but I don't agree that legendaries aren't cool - which is exactly what 2.0 set out to ensure. A lot of the later ones are very cool and desirable - and they'll keep adding more.

Still doesn't change that there's no reason to grind loot except to grind more loot.

Once again, it's the MMO experience boiled down to the core gameplay - minus the forced social interaction - nothing more, nothing less.

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May 5th, 2014, 21:43
I've found some pretty cool legionary procs, that for example, shoot lightning bolts on hit, a ring that increases every attribute, a helm that emits a poison nova periodically, a sword that growls, an amulet that greatly boosts arcane damage and surrounds you with arcane balls that explode if you're hit. Yes they exist but they are too far and few between, and rarely game changing…

I've leveled my wizard up to 70. The leveling up is the fun part, since drops and monsters change with your level. The grinding at level 70, not so much. I'll finish RoS campaign with her on Torment 1, and then see if I can get upgrades faster with her.
Last edited by Thrasher; May 5th, 2014 at 22:33.
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