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A short notice about Risen 3 from the RPC 2014
May 18th, 2014, 00:33
I hope you're right, HiddenX, but the comments on World of Players aren't so encouraging.
http://forum.worldofplayers.de/forum…1#post22830777
At least it won't be too long before we find out.
http://forum.worldofplayers.de/forum…1#post22830777
At least it won't be too long before we find out.
May 18th, 2014, 00:36
Originally Posted by fragonardWOR is always negative.
I hope you're right, HiddenX, but the comments on World of Players aren't so encouraging.
http://forum.worldofplayers.de/forum…1#post22830777
At least it won't be too long before we find out.
Watcher
May 19th, 2014, 23:58
The written reports, summarised at WoR:
Disascho
-Risen 3 is more like Risen 2 and not so much back to the roots: menus, skill system, attributes, items and abilities are just like in Risen 2 with the addition of crossbows, swords, magic + old stuff like pistols;
-The player didn't find any Voodoo magic
-Fighting system is mostly like in Risen 2 -- charged up strikes make the hero's hands glow -- combat feels floaty
Antiklimax
-Polished aspect, you only rarely find LOD popping up out of nowhere
-Magic animations are well-made
-NPC animations are a bit less ostentatious than in Risen 2
-Character models are a bit more fine-tuned
-You can block monsters; you have to use good timing in combat; slow-motion animations following combos (I guess like Skyrim kill cams?) but they're not over the top
-The world feels like a mix between Gothic 2 and Risen 1; you can swim and the character is pushed up by waves etc
-Gnomes are to be found in the game
-You can loot fallen enemies
-Interesting background stories for NPCs
Kaesetoast
-Combat is like in Arcania (avoiding hits, rolling around, etc), only slightly better than in Risen 2
-A lot of enemies are back from Risen 2
-Dragon snappers - but they're not like in Gothic 2, visually speaking
-Lizards and alligators follow you through water
-Spell scrolls and magic gloves with crystals embedded in them, which allow for short range (e.g fire explosion) and long range (e.g fireball) attacks, also lightning spells but nothing too impressive or innovative
-Exploration is somewhat limited, side-paths are short
-Attacking people doing certain animations doesn't work -- your hits go through them
-The "soul" system is basically just a good/evil system
-Gnomes work as miners for the mages
-A fleet of "ghost ships" which will be relevant for the story
Eldred's already done his share ;P
Tim Anderson
-Overall positive impression
-Return of the three-guild system, guild specific quests
-Tense atmosphere, a subtle menacing feeling throughout the game
-You start out with 50 (i.e neutral) "soul value"
-Magic works without mana -- instead, it has a cooldown system (probably like shouts in Skyrim), and we have runes again
-The island is full of dangers (i.e Leviathans)
Disascho
-Risen 3 is more like Risen 2 and not so much back to the roots: menus, skill system, attributes, items and abilities are just like in Risen 2 with the addition of crossbows, swords, magic + old stuff like pistols;
-The player didn't find any Voodoo magic
-Fighting system is mostly like in Risen 2 -- charged up strikes make the hero's hands glow -- combat feels floaty
Antiklimax
-Polished aspect, you only rarely find LOD popping up out of nowhere
-Magic animations are well-made
-NPC animations are a bit less ostentatious than in Risen 2
-Character models are a bit more fine-tuned
-You can block monsters; you have to use good timing in combat; slow-motion animations following combos (I guess like Skyrim kill cams?) but they're not over the top
-The world feels like a mix between Gothic 2 and Risen 1; you can swim and the character is pushed up by waves etc
-Gnomes are to be found in the game
-You can loot fallen enemies
-Interesting background stories for NPCs
Kaesetoast
-Combat is like in Arcania (avoiding hits, rolling around, etc), only slightly better than in Risen 2
-A lot of enemies are back from Risen 2
-Dragon snappers - but they're not like in Gothic 2, visually speaking
-Lizards and alligators follow you through water
-Spell scrolls and magic gloves with crystals embedded in them, which allow for short range (e.g fire explosion) and long range (e.g fireball) attacks, also lightning spells but nothing too impressive or innovative
-Exploration is somewhat limited, side-paths are short
-Attacking people doing certain animations doesn't work -- your hits go through them
-The "soul" system is basically just a good/evil system
-Gnomes work as miners for the mages
-A fleet of "ghost ships" which will be relevant for the story
Eldred's already done his share ;P
Tim Anderson
-Overall positive impression
-Return of the three-guild system, guild specific quests
-Tense atmosphere, a subtle menacing feeling throughout the game
-You start out with 50 (i.e neutral) "soul value"
-Magic works without mana -- instead, it has a cooldown system (probably like shouts in Skyrim), and we have runes again
-The island is full of dangers (i.e Leviathans)
May 20th, 2014, 00:11
Thanks once again HiddenX.
I also found two more images today on another site.
Link - http://www.lightninggamingnews.com/n…jungle-spider/
I also found two more images today on another site.
Link - http://www.lightninggamingnews.com/n…jungle-spider/
Today we have a couple of new images showing off some of the creatures the main character will have to face in Risen 3: Titan Lords, Piranha Bytes and Deep Silver’s multiplatform fantasy action RPG. The Dragon Snapper is a nimble, tenacious and fast beast, which can use its teeth and claws to vicious effect, especially considering these friendly-looking dudes hunt in groups. Meanwhile, the two-to-three-metre tall Great jungle spider typically lives in caves, and are quick to chase after an enemy, especially if the latter is smaller than them.
--
“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
May 23rd, 2014, 19:15
Risen 3 video - Game preview.
If you don't understand German - thank God - the speaker is batshit crazy.
If you don't understand German - thank God - the speaker is batshit crazy.
May 23rd, 2014, 19:28
the speaker is batshit crazyThen I desperately need subtitles!!!
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Toka Koka
Toka Koka
Guest
May 24th, 2014, 00:23
Originally Posted by DArtagnanThe autotranslated captions sound pretty crazy, but even non-translated auto-captioning on youtube tends to sound crazy.
I understand enough of it to agree the guy is insane![]()
For some reason the translation makes it seem as though the gnomes are called "jews" in the German version.
SasqWatch
Original Sin Donor
May 24th, 2014, 00:30
Originally Posted by jhwisnerThis guy (youtube reviewer) is very popular with the young gamers crowd in Germany - I just hope that Deepsilver's main target group is not 11 to 15 years old.
The autotranslated captions sound pretty crazy, but even non-translated auto-captioning on youtube tends to sound crazy.
May 24th, 2014, 00:36
Originally Posted by HiddenXI'm curious, does the German word for gnome double as slang for Jew? Or are the translation just that hilariously bad.
This guy (youtube reviewer) is very popular with the young gamers crowd in Germany - I just hope that Deepsilver's main target group is not 11 to 15 years old.
SasqWatch
Original Sin Donor
May 24th, 2014, 00:50
eeeeew, really? If so I just lost all desire to play another PB/Deep Silver game.
May 24th, 2014, 06:58
Originally Posted by jhwisnerThe german word for "Gnome" is "Gnom" (just the same sound as in English).
I'm curious, does the German word for gnome double as slang for Jew? Or are the translation just that hilariously bad.
The german word for "Jew" is "Jude". The words "Jude" and "Gnom" have nothing in common and sound really different. So I think the translator doesn't work.
PS: I just rewatched it with subtitles.
The youtube subtitles make no sense at all, even in German.
Last edited by HiddenX; May 24th, 2014 at 11:16.
May 24th, 2014, 11:42
Cool video! Playing it now!
btw I don't understand german language, so I obviously can't comment what the guy says, but he sounds like a lunatic at times…
btw I don't understand german language, so I obviously can't comment what the guy says, but he sounds like a lunatic at times…
May 25th, 2014, 00:04
Another video, same idiot.
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I'd just like to interject here and point out that I'm not going to say anything to spoil the mood, Chief. I'll just float here and watch. Don't mind me, just sitting here, floating and watching, that's me.
May 25th, 2014, 04:45
Originally Posted by HiddenX
Yeah - it's bad marketing. On the other hand I like it when their games are not streamlined for the world market.
In my mind it was Gothic that created the first "convincing" living world. Other games had day and night cycles with NPC going through some kind of cycle, but there was nothing as convincing as Gothic. So, I would never say PB streamlined their games, I would say they created a niche in the RPG market, that hasn't really been exploited by many other CPPG developers.
May 25th, 2014, 09:25
Originally Posted by DajjerI'd say Ultima Ascension kinda tapped into it first, but it had too many issues.
In my mind it was Gothic that created the first "convincing" living world. Other games had day and night cycles with NPC going through some kind of cycle, but there was nothing as convincing as Gothic. So, I would never say PB streamlined their games, I would say they created a niche in the RPG market, that hasn't really been exploited by many other CPPG developers.
Gothic was indeed one of the first complete "living, breathing worlds" - and I consider it a true masterpiece.
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