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I just finished the game…final thoughts…
I just finished the game…final thoughts…
July 11th, 2014, 07:22
All in all, this was a great ride. This is, hands down, one of the best RPG games that I've played in recent years.
Pros:
- Utterly oozes old-school charm
- Huge amount of game content (Steams lists me at 116 hours!!!)
- Great turn-based combat system
- Good character development system
- Great graphics and sound
- Pretty stable (only very sporadic crashes during quick load)
- I encountered no major game-breaking bugs (your mileage may vary)
Cons:
- Desperately needs a SkyUI style UI overhaul for managing inventory
- Due to the non-linear nature of the game, things can be done out of order, causing side quests to become unfinishable
- Currently still missing some RPGWatch Kickstarter content, including my beloved cat, one Curtis Phillip Barlow, by name. The only watch-related stuff I found was a very small sidequest involving the Watch and the Codex, an NPC named Dhruin, and some "of the Watch" items.
- Too much Diablo-esque random loot…needs a lot more hand-placed items, in my opinion
- Some of the puzzles are based on too much trial and error (including some very poor pixel-hunting crap…YUCK!!!)
- ALT key needs to be changed to highlight ALL items on the screen with which you can interact
- Skill book vendors should always stock all of the books they can carry. It is really tedious to constantly reload until you get the ones you want.
- 3 rows of quickbars(30 slots) per character are too few considering the plethora of skills/items
- Some of the side quests are buggy
- It is easy to accidentally "mis-click" on an animating enemy in combat, causing you to walk to them instead of attack
- Backstab positioning can be a bit finicky
Bottom line:
This game was, quite frankly, a joy to play. This is the kind of game that Temple of Elemental Evil aspired to be but failed. I give it my highest recommendation. I can't wait to see what awesome stuff the community comes up with…
9/10
If you have any questions, then ask away…
Pros:
- Utterly oozes old-school charm
- Huge amount of game content (Steams lists me at 116 hours!!!)
- Great turn-based combat system
- Good character development system
- Great graphics and sound
- Pretty stable (only very sporadic crashes during quick load)
- I encountered no major game-breaking bugs (your mileage may vary)
Cons:
- Desperately needs a SkyUI style UI overhaul for managing inventory
- Due to the non-linear nature of the game, things can be done out of order, causing side quests to become unfinishable
- Currently still missing some RPGWatch Kickstarter content, including my beloved cat, one Curtis Phillip Barlow, by name. The only watch-related stuff I found was a very small sidequest involving the Watch and the Codex, an NPC named Dhruin, and some "of the Watch" items.
- Too much Diablo-esque random loot…needs a lot more hand-placed items, in my opinion
- Some of the puzzles are based on too much trial and error (including some very poor pixel-hunting crap…YUCK!!!)
- ALT key needs to be changed to highlight ALL items on the screen with which you can interact
- Skill book vendors should always stock all of the books they can carry. It is really tedious to constantly reload until you get the ones you want.
- 3 rows of quickbars(30 slots) per character are too few considering the plethora of skills/items
- Some of the side quests are buggy
- It is easy to accidentally "mis-click" on an animating enemy in combat, causing you to walk to them instead of attack
- Backstab positioning can be a bit finicky
Bottom line:
This game was, quite frankly, a joy to play. This is the kind of game that Temple of Elemental Evil aspired to be but failed. I give it my highest recommendation. I can't wait to see what awesome stuff the community comes up with…
9/10
If you have any questions, then ask away…
Last edited by gozioso; July 14th, 2014 at 03:07.
Reason: Added some more cons
Sentinel
Original Sin 1 & 2 Donor
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I just finished the game…final thoughts…
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