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NWN Vault is down again (and possibly permanently this time)
June 29th, 2014, 06:21
It seems that IGN have finally shut down the NWN Vault. The URL now redirects people to the IGN Wiki page for NWN so I think this is final unlike when it happened last year.
The New Vault (which was established in preparation of this) has 40,000 + files uploaded so far:
http://neverwintervault.net/
And then of course there's Moddb (where I've been hosting my mods):
http://www.moddb.com/games/neverwinter-nights
It is still possible to access the NWN Vault from the Wayback machine but I can't seem to be able to download anything by it:
http://web.archive.org/web/201311041…ontent=scripts
This isn't the end of NWN's modding community. Now they just have to adapt and move to other sites which most recent modders (myself included) have already done.
The New Vault (which was established in preparation of this) has 40,000 + files uploaded so far:
http://neverwintervault.net/
And then of course there's Moddb (where I've been hosting my mods):
http://www.moddb.com/games/neverwinter-nights
It is still possible to access the NWN Vault from the Wayback machine but I can't seem to be able to download anything by it:
http://web.archive.org/web/201311041…ontent=scripts
This isn't the end of NWN's modding community. Now they just have to adapt and move to other sites which most recent modders (myself included) have already done.
Last edited by EridanusKnight; June 29th, 2014 at 06:34.
July 1st, 2014, 22:57
booooo!
I hope they managed to save all the files and the metadata and duplicate the vault's capabilities.
I hope they managed to save all the files and the metadata and duplicate the vault's capabilities.
July 2nd, 2014, 02:02
Gone, but not forgotten. My all-time favorite cRPG memories were playing user-made modules for NWN1. I'm seriously hoping that the toolset for Divinity Orginal Sin is as easy to work with as the one for NWN which should encourage a new Renaissance in fan missions for RPGs. Here's hopin'.
July 2nd, 2014, 03:09
Originally Posted by JackOfOwlsAgreed.
Gone, but not forgotten. My all-time favorite cRPG memories were playing user-made modules for NWN1. I'm seriously hoping that the toolset for Divinity Orginal Sin is as easy to work with as the one for NWN which should encourage a new Renaissance in fan missions for RPGs. Here's hopin'.
I look forward to dabbling in the Divine toolset myself but at the moment I'm occupied with the base game which has been great so far.
July 22nd, 2014, 17:06
Since this is the most recent NWN thread…
Does anyone play the Diamond Edition (GOG version)? It's running painfully slow for me. Especially the premium modules (like Infinite Dungeons or Pirates of the Sword Coast), but the main campaign and expansions don't fare much better.
Does anyone play the Diamond Edition (GOG version)? It's running painfully slow for me. Especially the premium modules (like Infinite Dungeons or Pirates of the Sword Coast), but the main campaign and expansions don't fare much better.
Guest
July 22nd, 2014, 23:17
The original Diamond edition was terrible. I'm not familiar with the GoG version of it though.
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If God said it, then that settles it!!
Editor@RPGWatch
If God said it, then that settles it!!
Editor@RPGWatch
July 22nd, 2014, 23:41
A group of volunteers are working to stand up the old IGN Vault content on the neverwintervault.org site, but it's going to take a while to make headway. In the meantime, if you have any specific needs, there are forum threads where you can post a request:Most of the IGN Vault content is available; it's just a matter of digging it out and standing up the project pages.
July 23rd, 2014, 15:03
Originally Posted by Sacred_PathMake certain to set CPU affinity to use just one core if you're on a multi-core system.
Since this is the most recent NWN thread…
Does anyone play the Diamond Edition (GOG version)? It's running painfully slow for me. Especially the premium modules (like Infinite Dungeons or Pirates of the Sword Coast), but the main campaign and expansions don't fare much better.
July 24th, 2014, 16:25
Guest
July 24th, 2014, 16:42
I've played some NWN Diamond from gog. I don't remember any problems with it.
Sentinel
Sentinel
July 26th, 2014, 15:09
Me neither.
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I'd just like to interject here and point out that I'm not going to say anything to spoil the mood, Chief. I'll just float here and watch. Don't mind me, just sitting here, floating and watching, that's me.
July 26th, 2014, 15:54
I didn't do the easiest thing and turn on compatibility. That helped quite a bit. It's still pretty laggy, and turning off desktop composition didn't help either. I have the same problem with Divine Divinity.
Guest
July 27th, 2014, 12:40
Originally Posted by Sacred_PathI experienced performance problems with Neverwinter Nights on a PC that was plenty powerful enough to play it maxed out. It's a while, but if my memory serves me right this is how I solved it:
I didn't do the easiest thing and turn on compatibility. That helped quite a bit. It's still pretty laggy, and turning off desktop composition didn't help either. I have the same problem with Divine Divinity.
If you have a NVIDIA graphics card:
1. Open NVIDIA control panel
2. Click on "Manage 3D settings"
3. In features - select "Multi-display/Mixed GPU acceleration"
4. In Settings select "Single display performance mode" (mine was set to multi-display even though I've only ever had one monitor connected)
This may not work for you, but it's worth a try.
Watcher
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