|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Shadowrun: Dragonfall - Dev Diary #3

Default Shadowrun: Dragonfall - Dev Diary #3

September 5th, 2014, 17:08
Harebrained Schemes has posted the third Dev Diary for the Director's Cut version of Dragonfall. The third entry has more information on the games combat.

This is the third of four Dev Diaries in which we discuss the new additions and improvements in Shadowrun: Dragonfall - Director's Cut, a standalone release of our critically-acclaimed Dragonfall campaign which first premiered as a major expansion for Shadowrun Returns. (Note: Backers and existing Dragonfall owners will receive the Director’s Cut for free!) Stay tuned each Thursday for another Dev Diary, leading up to the game's release on September 18, 2014.
More information.
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
Jaded Old-Timer

#1

Join Date: Oct 2010
Location: Spudlandia
Posts: 28,581
Mentioned: 162 Post(s)

Default 

September 5th, 2014, 17:08
These all sound like good improvements, especially to the AI. Is there destructible cover in the game?
rjshae is offline

rjshae

rjshae's Avatar
Periapt vs Paronomasia
RPGWatch Donor

#2

Join Date: Mar 2012
Location: Seattle
Posts: 5,325
Mentioned: 20 Post(s)

Default 

September 6th, 2014, 15:08
Originally Posted by rjshae View Post
These all sound like good improvements, especially to the AI. Is there destructible cover in the game?
There's been no mention of destructible cover yet as far as I know. (There were explosive barrels in the original Dragonfall expansion, however). I think destructible cover might prove rather expensive for them to implement… to look halfway decent, they'd basically have to create an exploded version of every destructible asset and animation for it (unless people would be OK with an "exploding" object simply vanishing). And even if they did this, they'd probably have to make some objects impervious so that you don't end up blowing up something important (e.g., like a computer terminal with info you need to complete a mission).

Honestly, all things considered I don't think it's worth the effort… Being able to destroy cover would probably make ranged combat overpowered compared to melee again (which is a big part of what they were trying fix with the changes to the cover system). Unless they made it so that only certain weapons / spells could destroy cover (like grenades / grenade launchers) but that would make those weapons overpowered compared to the ones that can't damage cover.
daveyd is offline

daveyd

daveyd's Avatar
Turn-based lifeform

#3

Join Date: Apr 2013
Location: PA
Posts: 2,159
Mentioned: 25 Post(s)
RPGWatch Forums » Comments » News Comments » Shadowrun: Dragonfall - Dev Diary #3
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 11:36.
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, vBulletin Solutions Inc.
vBulletin Security provided by DragonByte Security (Pro) - vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
Copyright by RPGWatch