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Torment: Tides of Numenera - A New Look
September 18th, 2014, 20:36
Have no problems with that.
I rather have problems with a dialogue coming up right after the fight leading to the death of my characters as in Divinity:OS
I rather have problems with a dialogue coming up right after the fight leading to the death of my characters as in Divinity:OS
September 18th, 2014, 21:36
It looks fantastic! The original Planescape Torment was one of my favorite rpgs.
However, we need a transparency adjustment for the text bubbles, and a separate adjustment for the text window would be nice as well. Because those popups seem to follow the characters around, I'm afraid I would miss a trap or something important hidden behind them.
However, we need a transparency adjustment for the text bubbles, and a separate adjustment for the text window would be nice as well. Because those popups seem to follow the characters around, I'm afraid I would miss a trap or something important hidden behind them.
Last edited by Vindicator; September 18th, 2014 at 22:12.
September 18th, 2014, 21:48
Originally Posted by DArtagnanExactly, that's what Mercy loves. His most common complaint is that the UI takes up way to little space on screen.
Nice gui? Did you guys happen to overlook that HALF THE SCREEN is occupied when speaking to someone? That's pretty extreme.
That said, I didn't notice a big issue with animations.

To me either way is fine, but I prefer the UI of PoE.
September 18th, 2014, 23:07
Originally Posted by DArtagnanHaha, indeed. The first thing I thought when I saw that dialogue interface was: "Isn't that taking nostalgia a bit too far?"
Nice gui? Did you guys happen to overlook that HALF THE SCREEN is occupied when speaking to someone? That's pretty extreme.
That said, I didn't notice a big issue with animations.
SasqWatch
Original Sin Donor
September 19th, 2014, 00:11
Originally Posted by DArtagnanI'm guessing that it may be something you can adjust (just as you could adjust the size of the dialogue boxes in the IE games). Either that, or they may have just temporarily made it bigger for the trailer so that the text was easy to read.
Nice gui? Did you guys happen to overlook that HALF THE SCREEN is occupied when speaking to someone? That's pretty extreme.
That said, I didn't notice a big issue with animations.
SasqWatch
Original Sin 1 & 2 Donor
September 19th, 2014, 00:49
Looks great to me! But some people will always find something to complain about.
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September 19th, 2014, 01:01
Originally Posted by StingrayOh the humour! I know Mercy always wants the fonts to be bigger, this is the first time I've seen someone who wants them smaller. Let's hope they adjustable so everyone can be happy. I prefer small too.
Font is too big. Hopefully that's adjustable, and the size of the dialog box scales to the font.
September 19th, 2014, 01:03
I too like large fonts. Not all of us are playing on large monitors.
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September 19th, 2014, 01:04
I didn't like planescape torment at all so I didn't back this.
This video made me regret that decision. Looks pretty darn good.
This video made me regret that decision. Looks pretty darn good.
Guest
September 19th, 2014, 01:47
On the Torment website they said that the UI would be adjustable for as little or as much of it as you would like to see, as well as the font being adjustable also.
Sentinel
September 19th, 2014, 05:28
I think it looks fantastic, and has atmosphere in spades. I'm guessing the text box is so big because after all, this is supposed to be a text heavy game, and they need a lot of room for all the text!
I'm really liking the sci-fi heavy vibe mixed with fantasy of the game in the graphics. Very glad I backed this, even though I didn't really think the original game was "all that" and instead was just ok. But this game is looking fabulous. Inexile may be the new leading "old school" company to look to for these types of games in the future, they are establishing a great track record so far with Wasteland 2 and now this one. The new Bioware perhaps (when Bioware was actually good back in the day) They seem to understand what was great about those classic rpgs.
I'm really liking the sci-fi heavy vibe mixed with fantasy of the game in the graphics. Very glad I backed this, even though I didn't really think the original game was "all that" and instead was just ok. But this game is looking fabulous. Inexile may be the new leading "old school" company to look to for these types of games in the future, they are establishing a great track record so far with Wasteland 2 and now this one. The new Bioware perhaps (when Bioware was actually good back in the day) They seem to understand what was great about those classic rpgs.
September 19th, 2014, 10:41
Originally Posted by sakichopYou still can if you've sufficiently changed your mind - the website still has a pledge system that (based on Wasteland 2) should have a better price then what it'll likely be at launch.
I didn't like planescape torment at all so I didn't back this.
This video made me regret that decision. Looks pretty darn good.
September 19th, 2014, 10:57
Well, if I can reduce the UI in size, then it's not an issue.
Aside from that, it looks quite good.
Aside from that, it looks quite good.
Guest
September 19th, 2014, 12:22
In this kind of game, I definitely prefer turn-based. I might even have enjoyed Torment more if it was turn-based.
Guest
September 19th, 2014, 14:23
Well, let's just hope that they make a working combat system this time, and please don't have 100 stupid fed-ex quests.
September 19th, 2014, 14:25
SasqWatch
Original Sin Donor
September 19th, 2014, 16:32
Turn-based does make the player more involved in combat decisions. It makes more sense to use when you have large parties and/or a diversity of combat options. Given that this game has a disproportionately lower amount of combat, RTwP might have been the better option--just to pass the time quicker. But I'm happy with either.
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