|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Graywalkers - Strategic Management

Default Graywalkers - Strategic Management

October 4th, 2014, 11:05
Dreamlords Digital's posted the fifth update for Graywalkers: Purgatory shares details about how Strategic Management, As usual here is a small sample of the update.

STRATEGIC MANAGEMENT

Concept Overview





To succeed in your role as the leader of the Graywalkers, you have to manage a lot of things such as your personnel, resources, factions, technology, magic, equipment, research, manufacturing and others. How you manage all of these can lead you to success or failure down the road.

Also, you have to adapt your strategies to the changes happening in the world. As we said, the game will be emergent so all your actions (or inactions) will have long reaching effects in this mostly unscripted dynamic world. Just remember that as you do your thing with your team, the world will continue to move forward, doing actions based on its own set of motivations and objectives, as well as reacting to the things you do.

Game Views

The game is separated into several game views. Each view represents a certain scale of the game, from which you manage your strategy. These are the: Purgatory Map, Regionscape, and Areascape.

Purgatory Map / Globalscape

This shows the entire map of Purgatory, the Bermuda Triangle and the surrounding territories. From here, one can see the map of Purgatory divided into several regions. At the start of the game, you will only see 1 region active and the rest of the area covered by a fog of war. As you visit more areas and expand your influence, you will start seeing more of the map of Purgatory.

From this map, you will see icons of your active teams and which regions they are in, as well as locations that are currently under your control. It will also show major cities that have been visited or those whose locations have been revealed to you.

As the game expands later on, this map will eventually become a globalscape, meaning that we will begin to show the rest of the world and all the areas that you can visit and explore. For now though, all your adventures will be on Purgatory, but there will be references to what lies beyond.



In addition to your units, you can also see movements of other factions that you can detect. Take note that you won’t see units that are covered by the fog of war. The ability to detect other units depends also on your influence in the area. Let’s say a unit from a neutral or enemy faction goes within the range of a faction you are friendly with, or within range of one of your own units, then you will be able to detect them on the map until they are out of range.
More information.
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
Jaded Old-Timer

#1

Join Date: Oct 2010
Location: Spudlandia
Posts: 28,565
Mentioned: 162 Post(s)

Default 

October 4th, 2014, 11:05
I'm really liking the look of this game, I hope they get funded this time around!
TomRon is offline

TomRon

TomRon's Avatar
SasqWatch
RPGWatch Donor
Original Sin Donor

#2

Join Date: Dec 2010
Location: Sweden
Posts: 3,214
Mentioned: 22 Post(s)

Default 

October 4th, 2014, 18:14
Yup, the more that I hear/see about this project, the more I enjoy it. With some luck it will be a smashing success!
Carnifex is offline

Carnifex

SasqWatch

#3

Join Date: Oct 2011
Location: Holly Hill, FL.
Posts: 15,229
Mentioned: 66 Post(s)

Default 

October 5th, 2014, 04:36
Originally Posted by tomasp3n View Post
I'm really liking the look of this game, I hope they get funded this time around!
I hope the game gets funded also.

We have a new interview, and if the developer agrees a possible preview of the game in the following weeks. So look forward to both of them in the following weeks.
--
“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
Jaded Old-Timer

#4

Join Date: Oct 2010
Location: Spudlandia
Posts: 28,565
Mentioned: 162 Post(s)
+1:

Default 

October 5th, 2014, 16:27
They're very close to the number of backers from their first campaign, but unfortunately received only about half of the funds raised… I think they said they received about $15K via Paypal after the first Kickstarter was unsuccessful so that might explain some of the discrepancy. I think they will reach their goal this time but I am hoping they will get a bit more. $40K really isn't much money to develop a game like this and I'm concerned they won't reach their full potential if that's all they have to work with.
daveyd is offline

daveyd

daveyd's Avatar
Turn-based lifeform

#5

Join Date: Apr 2013
Location: PA
Posts: 2,159
Mentioned: 25 Post(s)
RPGWatch Forums » Comments » News Comments » Graywalkers - Strategic Management

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 06:02.
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, vBulletin Solutions Inc.
vBulletin Security provided by DragonByte Security (Pro) - vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
Copyright by RPGWatch