|
Your donations keep RPGWatch running!
Worlds of Magic - Build (1568M) Released
October 6th, 2014, 17:01
Wastelands Interactive released another patch on Steam this week for the early Access version of Worlds of Magic. So here are the details, and changes from the patch.
New (1568M) build is upMore information.
New patch with Manual deploy and Auto Battle has been uploaded
Full log below:
-[fixed] Adjusted frame on applied spell tooltip
-[fixed] It's no longer possible to cast an ability on a target that is already under the effect of such ability or spell
-[fixed] Cursor will change while casting an active ability to show whether the target is legal or not
-[fixed] Active abilities duration
-[fixed] Active abilities summons
-[fixed] Active abilities aoe
-[fixed] Backlash could be cast on non-summons, which would freeze the game
-[fixed] Keen Edge
-[fixed] Active auras would not show on a unit that has any other perk (visual only)
-[fixed] Sometimes nothing would happen after casting an enchantment - it was not visible on unit, but visible on enchantments panel
-[fixed] All max hp increasing spells will now add both current and maximum hp
-[fixed] Performance improvement if there was a visible enemy city with an army inside
-[fixed] Bonuses from enchanted weapons didn't calculate immunity/resistance/vulnerability
-[fixed] Bonuses from enchanted weapons were different every time the tab was opened
-[fixed] Units killed by false life (or that having a hp increasing spell on them) froze the game by being half dead.
-[fixed] Corruption is not saved on shadow plane - after loading all explored tiles are uncorrupted
-[fixed] Infinite charges for Healer's Familiar (and other charge-based abilities)
-[fixed] Remaining turn counter for spellcasting on world map magic panel was wrong
-[fixed] Fixed infinite footsteps after backstabbing.
-[fixed] Advanced tooltips on city production would not work if there was an active event altering said production.
-[fixed] Healing effects restored figures in a wrong way
-[fixed] No more "empty" rewards from world features
-[fixed] Hypnotic Flame freeze
-[fixed] Removing of unit enchantments due to desertion after load
-[fixed] It's no longer possible to cast duplicate spells on units and cities on the world map
-[fixed] Neutral armies can no longer just enter player's city
-[fixed] Wrong amount of figures after load
-[fixed] bonus damage spells not working on world map
-[fixed] Restored tooltips on built buildings
-[fixed] Sometimes gold/mana frame and icon on alchemy panel were misplaced
-[fixed] Lost tribe crash
-[fixed] Can't attack if there's an army standing on a world feature
-[fixed] Roads not giving their bonuses properly
-[fixed] Pathfinding freeze fix after new turn (more than one plane)
-[fixed] Free ability use exploit
-[fixed] Stuck research spell description
-[fixed] Boneyard height
-[adjusted] Exp values
-[adjusted] Units balancing
-[adjusted] GUI adjustments
-[adjusted] new geyser
-[adjusted] Feature info panel
-[added] Mithril and orichalcum model
-[added] Remaining turns to next spellcraft level on tooltip
-[added] Crossed wand to show illegal spell target on world map
-[added] Advanced spell info on research panel
-[added] Manual deploy
-[added] Starting distance between units on battle map now depends on the total amount of participants
-[added] Combat log (wip)
-[added] An option to finish the battle as auto battle
-[added] Before battle window with army strength comparison
-[added] An option to cancel attack
-[added] More combat log
-[added] Units flee (Auto battle)
October 6th, 2014, 17:46
Haven't tried the latest patch…but I have played the game.
--
If you don't stand behind your troops, feel free to stand in front.
If you don't stand behind your troops, feel free to stand in front.
SasqWatch
Original Sin 2 Donor
October 6th, 2014, 23:45
October 7th, 2014, 05:11
Heh…yeah I guess I could make more comments…there are a lot of comments in other threads…
It shares a lot with master of magic, it is basically a homage to it. Though they went with the d20 system for fighting. It is still pretty rough around the edges but you can definately see where they are going with it. Graphics are decent and I can see potential with the mage maker as well it is supposed to have a very deep item creator though I haven't played much with it.
To be honest I haven't spent a lot of time with it overall, I have a huge back order of games to play…if you have any specific questions I can load it up or may know the answer…
It shares a lot with master of magic, it is basically a homage to it. Though they went with the d20 system for fighting. It is still pretty rough around the edges but you can definately see where they are going with it. Graphics are decent and I can see potential with the mage maker as well it is supposed to have a very deep item creator though I haven't played much with it.
To be honest I haven't spent a lot of time with it overall, I have a huge back order of games to play…if you have any specific questions I can load it up or may know the answer…
--
If you don't stand behind your troops, feel free to stand in front.
If you don't stand behind your troops, feel free to stand in front.
SasqWatch
Original Sin 2 Donor
| +1: |
|
|
All times are GMT +2. The time now is 06:02.
