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Icewind Dale: EE - Interview Questions (Questions Sent)
Icewind Dale: EE - Interview Questions (Questions Sent)
October 11th, 2014, 02:02
Why not just make an original game?
October 11th, 2014, 08:20
Are there going to be new soundtracks added to the game and any by the original composer?
October 12th, 2014, 03:51
Originally Posted by AlaricIt's perhaps a reasonable question to ask whether their efforts with the Baldur's Gate series netted them enough funds to create a new game. Perhaps they don't feel they have enough funds or experience yet? But refurbishing old classics to play on modern graphics seems like a reasonable niche market, so maybe they just plan on continuing to crank out EE games for the foreseeable future?
Why not just make an original game?
October 12th, 2014, 19:09
Originally Posted by Lucky DayI played IWD late, just some years ago.
..
IWD met major complaints from a number of players who lost their first level characters right away (apparently, it had a lot of players who didn't seem to know that's how AD&D is at low levels and why you have to play smart. The game is hard).
Will there be any nerfing of the game for those early levels the way it was done in Neverwinter Nights.
I were rather cocky and confident but died horribly until I got the hag of it.
Lot of reloading…
:-)
Interesting how they would handle that
/C
Sentinel
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October 12th, 2014, 23:38
Originally Posted by Alaric
Why not just make an original game?
Originally Posted by rjshaesure - all it takes is a pencil - for the artists and writers, then spend a whole year writing a new engine.
It's perhaps a reasonable question to ask whether their efforts with the Baldur's Gate series netted them enough funds to create a new game. Perhaps they don't feel they have enough funds or experience yet? But refurbishing old classics to play on modern graphics seems like a reasonable niche market, so maybe they just plan on continuing to crank out EE games for the foreseeable future?
I think the answer to that is ROI. Also, isn't there talk of BG3?
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Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
October 13th, 2014, 01:31
What are their plans for making these games more modable? (as it stands ToBEX gives you more options compared to BGEE/BG2EE)
Also are you going to do anything about the fact that kits only have a limited number of usability flags? (that are all used by the existing kits). Regardless of which game it is (BGEE/BG2EE/IWDEE) this is going to be pretty limiting for anyone looking to make kit mods.
Also are you going to do anything about the fact that kits only have a limited number of usability flags? (that are all used by the existing kits). Regardless of which game it is (BGEE/BG2EE/IWDEE) this is going to be pretty limiting for anyone looking to make kit mods.
Traveler
October 13th, 2014, 02:21
I guess I would to know why an EE edition at all? I never got very far the first time through it before I gave up for lack of interest.
Isn't there another game out there that would have more appeal to RPG gamers out there?
Isn't there another game out there that would have more appeal to RPG gamers out there?
--
I can change almost anything… but I can't change human nature.
SasqWatch
October 13th, 2014, 02:42
Changed my mind on the question.
Why do this project now when there are so many great new that have come out of late and even more coming out in the near future?
Why do this project now when there are so many great new that have come out of late and even more coming out in the near future?
--
I can change almost anything… but I can't change human nature.
SasqWatch
October 13th, 2014, 05:08
Banned
Traveler
October 13th, 2014, 10:26
Will you add some fleshed out companions? (With banter, background story, personality etc.)
--
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw
Currently playing: Black Geyser
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw
Currently playing: Black Geyser
October 13th, 2014, 11:17
Originally Posted by LiamEslerThat's why we have an ignore function. He ranks high in the ignore list at the moment.
Shots fired![]()
--
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. Douglas Adams
There are no facts, only interpretations. Nietzsche
Some cause happiness wherever they go; others whenever they go. Oscar Wilde
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. Douglas Adams
There are no facts, only interpretations. Nietzsche
Some cause happiness wherever they go; others whenever they go. Oscar Wilde
Two very important questions!
October 13th, 2014, 12:18
Looking forward to asking the Alex and Liam about this classic and Beamdogs treatment of it. Just two questions
1.) Will we get High Level Abilities for our characters? I am just pleading with them to let me make a Paladin with Pale Justice and Greater Whirlwind around with it in IWD:EE !!!
2.) The original IWD had a really need loot table for specific places in the game. When Heart of Winter came out all the possible items one could find were eliminated or greatly diminished. Will we now have chances to find different items as loot like in the original version?
Thanks!
1.) Will we get High Level Abilities for our characters? I am just pleading with them to let me make a Paladin with Pale Justice and Greater Whirlwind around with it in IWD:EE !!!
2.) The original IWD had a really need loot table for specific places in the game. When Heart of Winter came out all the possible items one could find were eliminated or greatly diminished. Will we now have chances to find different items as loot like in the original version?
Thanks!
Traveler
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October 15th, 2014, 13:26
1. We know the BG2EE kits will be making their way to IWDEE, but will there be all new kits or classes never before seen in any EE game? If so, what are they?
2. Will there be any new spells, items, or monsters never seen before in any EE game?
3. Will you be adding any new missions?
4. Will there be any new areas to explore?
5. Will there be any new character art or voice sets?
6. IWD2 featured improved items in Heart of Fury mode. Will IWDEE have something similar?
7. Will enemy mages and priests take advantage of the BG2EE spell list?
2. Will there be any new spells, items, or monsters never seen before in any EE game?
3. Will you be adding any new missions?
4. Will there be any new areas to explore?
5. Will there be any new character art or voice sets?
6. IWD2 featured improved items in Heart of Fury mode. Will IWDEE have something similar?
7. Will enemy mages and priests take advantage of the BG2EE spell list?
Traveler
October 22nd, 2014, 00:44
well since the release date was announced today as Oct. 30th and we have only 9 days left till its release, might we see this interview really soon
?
?
Traveler
October 22nd, 2014, 00:59
Well the questions were sent by Myrthos so we just have to wait for the answers. I had a few developers send them back in a day, and some wait a full week.
--
“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
Last edited by Couchpotato; October 24th, 2014 at 08:59.
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Traveler
October 24th, 2014, 06:01
The interview will be posted on Monday the 27th so look forward to it everyone.
--
“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
| +1: |
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