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RPGWatch Forums » Comments » News Comments » Torment: Tides of Numenera - About the Gullet

Default Torment: Tides of Numenera - About the Gullet

October 28th, 2014, 18:53
George Ziets posted a Tumblr post with news about the Gullet stretch goal.

So here we are… four days remain on the Gullet stretch goal, with a little under $7000 left to raise. Before the stretch goal ends, I’d been meaning to say more about how the Gullet came to be, so if you’re interested in the realities of area design, read on!
More information.
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October 28th, 2014, 18:53
It's almost there. Still unsure whether to go the extra mile to get a physical box. Wonder how many dungeon-type areas the game will have.
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I'd just like to interject here and point out that I'm not going to say anything to spoil the mood, Chief. I'll just float here and watch. Don't mind me, just sitting here, floating and watching, that's me.
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October 28th, 2014, 21:13
I still have a slight, nagging concern about this. Why couldn't they wait to do an expansion and include the new content then? Returning to the backers for more money might not always be a healthy sign. There have already been several prominent crowdsoured projects that crashed and burned with few warning signs.
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