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Telepath Tactics - November Update
December 4th, 2014, 08:22
Sinister Design has posted the latest update on Telepath Tactics. It's a long update with plenty of news, but here are a few choice bits:
More information.
To sum up: we now have all of the rest poses and all of the walk cycles for the game’s 23 promoted classes, and 11 of the promoted classes now have 100% completed attack animations as well. Once the remaining promoted classes get their attack animations, all promoted character graphics will be complete.
Speaking of which: as of today, I am officially up to the final third of the game! My goal for this coming month is to create a complete rough draft of this final portion of the game. If I hit my mark, I’ll have that done by December 31, leaving me January, February, and March for playtesting, polishing, Steam implementation, and badgering my artists into finishing up any graphical loose ends. I plan to send out press copies around the end of February; this means we’ll have reviews ready to go when I release the finished game in late March 2015 (right near the end of winter).There is also news on a slew of other updates, such as balance changes, polish, new cutscenes, and more. It seems that Telepath Tactics is starting to come together, especially if he feels comfortable discussing a March release date.
More information.
December 4th, 2014, 08:22
So stoked for this game. I really enjoyed the early demo. If the writing in the final campaign is solid and the combat mechanics are half as decent as FF:T, this could be my dark horse for game of the year.
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