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RPGWatch Forums » Comments » News Comments » Torment: Tides of Numenera - Post-Funding Update #37

Default Torment: Tides of Numenera - Post-Funding Update #37

December 9th, 2014, 22:58
In this update for Torment: Tides of Numenera Thomas Beekers, Kevin Saunders and Adan Heine provide an overview of what has happened since the last update, like new team members, the start of the alpha system tests, lore update and the search for more team members.

Early-ish next year, we intend to have the first alpha systems test (AST). These are not exactly a common part of current game development, so I wanted to explain them a bit. Each AST will be a very limited build (version of the game) that highlights particular elements and is released to our alpha systems testers for their feedback. For example, the first one will likely focus on the Conversation UI. It won’t include any actual game world or characters. What it will have is a reasonably complete implementation of the Conversation UI, along with a single conversation that will be fairly involved, but still only take a couple minutes to play through.

The ASTs will hopefully be interesting for the testers, but they are by no means game demos or beta tests. To be blunt, these ASTs are for the benefit of the game, not those who play it. Alpha systems testers should expect them to be be ugly (or, more accurately, bland), with clearly placeholder graphics for anything that’s not central to the AST. (For example, the Conversation UI AST will have candidate final art for that interface, since its aesthetics contribute to the overall conversation gameplay experience.) They may have some bugs, though in general we're looking more for the alpha systems testers to be providing feedback, not finding bugs.

Because of the development goals of the ASTs, we’re not planning to announce them in advance – while we have our own internal deadlines for these things, I don’t want the team to feel compelled to make compromises to meet publicly announced expectations or deadlines. I want the ASTs to be whatever they should be, whenever they should be, as will be best for Torment. Also, while we’ll be mentioning the ASTs a bit in these Kickstarter Updates, we will generally communicate more about them through Tumblr and directly to the eligible backers (i.e., those whose tier included AST access (Artifact Collector and higher Tiers), or who chose it as an add-on).
More information.
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December 9th, 2014, 22:58
I've got a good feeling about this game. Art and music seem good, writing and lore is good. It's going to be torment waiting for this one…
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December 11th, 2014, 00:03
I'm so damn tired of everyone putting "ish" after anything and everything - early-ish? Wtf does that even mean, early, but I'm not sure?
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December 11th, 2014, 10:19
Originally Posted by Steinawarjar View Post
Wtf does that even mean, early, but I'm not sure?
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