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Facepalm
December 16th, 2014, 11:54
3., 7. and 8. are essential spells and you need them everywhere.
6. is very handy in most fights, but you can switch it with something else when against a dragon where it's useless.
While not redudant, those other 4 can be sacrificed for powers or specialization spells.
6. is very handy in most fights, but you can switch it with something else when against a dragon where it's useless.
While not redudant, those other 4 can be sacrificed for powers or specialization spells.
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Toka Koka
Toka Koka
December 16th, 2014, 13:44
Still waiting for a fight I really need Revival for.
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We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw
Currently playing: Black Geyser
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw
Currently playing: Black Geyser
December 16th, 2014, 13:55
LOL
Well, I guess you can always reload if you get finished by the trio of bears spawned in front of your face after nailing a hard rift mobs in Hinterland. Oh you survived them just like I did? Yea… But the game then spawned a trio of black wolves right on my arse who, of course, bited it. Instadeath since I had no more pots.
And that's Escapist's 10/10 game.
Well, I guess you can always reload if you get finished by the trio of bears spawned in front of your face after nailing a hard rift mobs in Hinterland. Oh you survived them just like I did? Yea… But the game then spawned a trio of black wolves right on my arse who, of course, bited it. Instadeath since I had no more pots.
And that's Escapist's 10/10 game.
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Toka Koka
Toka Koka
December 16th, 2014, 16:47
Tbh I'm not having many problems with respawns. In the Hinterlands I avoided the fights with templars/mages and tried pacify the region first. I (as a gamer) didn't want to fight meaningless battles and from a roleplaying perspective it made sense as well.
But of course I had a few fights where I died but that was before I got the Revival ability. Since then I had one or two fights where I actually needed it (I'm level 12 now). May be related to the fact that I try to do all possible side quests before proceeding the main plots. So I was able to pick my battles. For example there were some Fade rifts in the Hinterlands with Rage Demons I wasn't able to beat, so I came back later.
But of course I had a few fights where I died but that was before I got the Revival ability. Since then I had one or two fights where I actually needed it (I'm level 12 now). May be related to the fact that I try to do all possible side quests before proceeding the main plots. So I was able to pick my battles. For example there were some Fade rifts in the Hinterlands with Rage Demons I wasn't able to beat, so I came back later.
Originally Posted by joxerQuite obvious that you can't take them serious (any more).
And that's Escapist's 10/10 game.
--
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw
Currently playing: Black Geyser
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw
Currently playing: Black Geyser
December 16th, 2014, 17:28
My problem is I can't know if hostiles are just trashmobs not worth your time or drop questrelated loot. So I kill them all.
In the end, I expected a Bioware game. Instead, I got Blizzard game. Although I refused to buy and play WoW, Diablo 3, Heartstone and whatever they're milking past 10 years.
EA should have initially say - we aim this design fail to Blizzard's grinding community. I wouldn't buy it then and no damage done. Sure, I'd never see the beauty of main quests in that case, but I wouldn't shed a tear over that.
In the end, I expected a Bioware game. Instead, I got Blizzard game. Although I refused to buy and play WoW, Diablo 3, Heartstone and whatever they're milking past 10 years.
EA should have initially say - we aim this design fail to Blizzard's grinding community. I wouldn't buy it then and no damage done. Sure, I'd never see the beauty of main quests in that case, but I wouldn't shed a tear over that.
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Toka Koka
Toka Koka
December 16th, 2014, 23:48
I think you have a map marker for everything quest-related. As far as I can see, it's not necessary to kill mobs except it is explicitely required by a quest (with marker) or they're in your very way (for example in a dungeon).
--
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw
Currently playing: Black Geyser
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw
Currently playing: Black Geyser
December 17th, 2014, 00:53
When I'm exploring areas I rarely check the map. 
But yes, some things are definetly marked. Maybe all quests, dunno really. Didn't actually care much for those. I did use the map for quarries though. Those are almost pixelhunt, bad design.

But yes, some things are definetly marked. Maybe all quests, dunno really. Didn't actually care much for those. I did use the map for quarries though. Those are almost pixelhunt, bad design.
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Toka Koka
Toka Koka
December 18th, 2014, 16:35
Originally Posted by MorrandirThis is so damn crappy. My mage has a specialization now and even more abilities… I just can't believe it.
- restriction to 8 abilities in the hotbar
--
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw
Currently playing: Black Geyser
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw
Currently playing: Black Geyser
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