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Default Baldur's Gate 2: EE - Patch 1.3 Released

December 17th, 2014, 03:00
Beamdog has released a new patch for Baldur's Gate 2: EE.


After many months of development, we are proud to bring you the 1.3 release for Baldur's Gate II: Enhanced Edition. This update brings official support for Mac and Linux, as well as more than five-hundred bug fixes and dozens of gameplay enhancements. You can read our full 37-page release notes document on the official website, or download it directly here: Download Now!
More information.
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December 17th, 2014, 03:00
Finally, I'm so relieved. I started the game months ago, but stopped when I learned that they were working on a patch that was supposed to be a major game-changer.
Best decision ever, I would have been so angry, if I would have finished this game without this patch.
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December 17th, 2014, 10:13
They also announced that they are working on a new game/expansion with setting in the Baldur's Gate world.
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December 17th, 2014, 16:40
Originally Posted by kuki View Post
They also announced that they are working on a new game/expansion with setting in the Baldur's Gate world.
Really? Source?
So a new game in the Forgotten Realms?
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December 17th, 2014, 17:52
Originally Posted by wiretripped View Post
Really? Source?
So a new game in the Forgotten Realms?
Haven't heard of this either.
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December 17th, 2014, 18:01
It is more probably an expansion for BG1EE. I already talked about it here, they call it Adventure Y so far and said Irenicus voice actor is used for it and that they managed to make IE engine do some new things not seen before for this game.

All you want to know about it can be learned by reading this from page 1:
http://forum.baldursgate.com/discuss…dventure-y/p26
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December 17th, 2014, 18:12
Originally Posted by wiretripped View Post
Really? Source?
So a new game in the Forgotten Realms?
You can watch Beamdog broadcast from last night here: http://www.twitch.tv/beamdog/b/599941921

At 2:59:30 he is announcing project in bg universe. That was big announcement for the evening.
He said: "extension of the bg1 and bg2 stories"
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December 17th, 2014, 19:43
Glad that the patch made it out as well as them indeed being able to swing an Expansion of sorts at the very least---Beamdog's fortunes seem to be growing more favorable for sure building off the momentum of IWD EE's smooth launch unto this now.
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December 17th, 2014, 21:23
Originally Posted by kuki View Post
You can watch Beamdog broadcast from last night here: http://www.twitch.tv/beamdog/b/599941921

At 2:59:30 he is announcing project in bg universe. That was big announcement for the evening.
He said: "extension of the bg1 and bg2 stories"
Ah, thanks for the info. Extension of the BG1 and BG2 stories, you say… Not sure how I feel about that. I hope that means a different protagonist, at least.
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December 17th, 2014, 21:35
The patch notes seem to be a little hard to find. I checked the forum, but it had a non-functional link.
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December 17th, 2014, 21:47
Originally Posted by rjshae View Post
The patch notes seem to be a little hard to find. I checked the forum, but it had a non-functional link.
Download pdf with patch changes here:

http://www.beamdog.com/files/bg2ee/b…leasenotes.pdf

it is really impressive.
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December 17th, 2014, 22:09
Perfect timing!

Im impressed as well.

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December 17th, 2014, 23:20
I'm very impressed about the patch! Great job and this kind of support from devs is exemplary!

Originally Posted by Malkavian View Post
Finally, I'm so relieved. I started the game months ago, but stopped when I learned that they were working on a patch that was supposed to be a major game-changer.
Best decision ever, I would have been so angry, if I would have finished this game without this patch.
I wasn't angry, because now I can replay bg saga once again with new char-name
There is always a reason to replay baldur's gate as they say!
Last edited by Dez; December 17th, 2014 at 23:37.
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December 18th, 2014, 11:37
First time I see patch release notes published as a pdf.
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December 19th, 2014, 10:56
Wow, that's a long list of fixes. The weird thing is, I've hardly encountered any of that. I think. I might have bumped into them 10+ years ago and then adopted my playing style to avoid the bugs. For example, I know that's the case with the "efreet goes hostile" bug that they've fixed - the efreet always went hostile, so I simply avoided the spell completely.
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December 28th, 2014, 17:43
Just started playing Baldur's Gate 2: EE after holding off for so long waiting for this patch, and wow it was definitely worth the wait if just for the path-finding update alone, something I thought would never be improved in this game.
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