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Default Blackguards 2 - Preview Roundup

December 30th, 2014, 10:55
Well I found a bunch of new previews for Blackguards 2 this week. They go along with all the previous impression articles I posted last week. So enjoy everyone.

Rock, Paper, Shotgun

The big change is a strategic map and dynamic campaigning rather than the linear plod of the original. Slavers are attacking settlements and you’ll use heroes and mercenaries to fight back, reclaiming territory and defending areas that you’ve claimed. Maps can switch control several times during a campaign, which should go some way toward eliminating the irritation of repeated failure.
Gizorama

Overall, it’s safe to say that Blackguards 2 will certainly be worth playing once the game officially hits shelves in late January. Though new players may feel a bit overwhelmed in places where veterans fit right in, the overall experience keeps you so occupied in battle strategies and war plans that you’ll hardly have a moment to yourself to consider how lost you are.
Gamewatcher

Though the first Blackguards game was only out earlier this year there are enough changes, advancement in design and gameplay tweaks to make this sequel worthy of a look. After playing so many Early Access titles riddled with bugs and performance issues it’s refreshing to find that Blackguards 2 is a solid experience before it releases next month. If you love challenging tactical RPGs with a dark fantasy bent then this is one to keep on your radar. I’m really impressed with what I’ve seen so far.
Entertainment Buddha

In the few short hours of the early build I got to play though, it always felt like this time could easily be put to good use by determining the best path to flank your enemies, taking note of traps and loot, or picking out the most important targets. Newly added cover and line of site systems also allow for more options when navigating and placing your troops.
Noobfeed

Blackguards 2 showcase many strategic aspects that come with a turn-based strategy game. Although some of the visuals and mechanics feel out-dated, the turf-war aspect of the game provides an extensive amount of fun. RPG elements such as building your character and your army’s skillset over time, as well as meeting new people in towns and taking on side quests, shows no reason why this game shouldn’t succeed.
More information.
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December 30th, 2014, 10:55
So only the Codex doesn't like it?
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December 30th, 2014, 11:57
Originally Posted by HiddenX View Post
So only the Codex doesn't like it?
Based on the new impressions and previews this month I would have to say yes.
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December 30th, 2014, 12:49
Sounds hopeful…
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December 31st, 2014, 14:15
Mediocre game at best. GUI is okayish. Mediocre communication of gameplay info, not much attention to feedback: missing pain SFX. Passable execution of battlescape 3D map and bland fire particle effects. Reeks of Avoidware & Waste of Time.
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January 1st, 2015, 20:30
Originally Posted by HiddenX
So only the Codex doesn't like it?
Originally Posted by Couchpotato View Post
Based on the new impressions and previews this month I would have to say yes.
I assume those previewers dont know TDE rules/TDE games so they are mildly optimistic as usual. While older fans tend to be cautious because of losing depth or focus.
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January 1st, 2015, 21:09
Loved the first Blackguards, but I might sit on the fence and wait for some feedback on the second.
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January 1st, 2015, 21:16
As did I. However hiding the TDE stats is a big downgrade for me. I will wait for some experienced reviewers.
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