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Serpent in the Staglands - Patch1.6 Released
January 6th, 2015, 06:38
Whalenought Studios released information about the lastest patch for the Beta version of Serpent in the Staglands. Once again here are the details from the forums.
GAMEPLAYMore information.
UI
- Various balancing in database for enemies
- Consumables now proc health over time, only usable while unpaused
- Footsteps sounds balanced, louder
- Enemy casters have spell-balls linger when killed and casting fixed
- Lumen Targ entrance point from overworld map updated
- Traps (from inventory) z-axis placement fixed
- Companions you gather have appropriate health boosts from stats
- Fane and Witch loot drops fixed, creatures drop less consumables
- Movement speeds of companions different on the map you get them from original map you get them on than usual (database issue) fixed
- Camera bounds in Lebez Inn larger, snow effect fixed
- Ionel’s contract now leaves inventory appropriately when bartering for him
- Characters were able to get over-killed with negative health and remain alive, fixed
- Shroomer bombers could do multiple damage rolls, now just do the one before dying
- Game briefly unpaused after selected a destination to go to in overworld map in previous area (meaning you could take damage/die). will remove this pause
Skill/Spell
- loot list menu has a space on top of list when you close and open it again
- distributing stat points in the spell book has incorrect sounds
- Updated and added items, including Arbiter shields and maces
- Gamefeed now has close toggle to turn it on and off
- Overworld map marker for Lebez (when leaving) fixed
- Overworld map markers after leaving Lumen Targ fixed
- Inventory items equipped can now be directly thrown on ground
- Aborting conversation with NPC while on-route to talk to him no longer still opens conversation if you get close enough, fixed so if you do a new action or move to a new location it stops convo states
- Various effect updates and loops, Rally less bright
- Racial attribute Citrone no longer affects other party members
- Spell waves fully reach target now, shader issue
--
“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
January 6th, 2015, 06:38
Well I guess I'll be the first comment once again, and just say this game is slowly getting better, and if your a fan of games like Baldur's Gate. You should enjoy it.
--
“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
Last edited by Couchpotato; January 6th, 2015 at 08:12.
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