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View Poll Results - Solo-based RPGs or Party-based RPGs?
| Solo-based RPGs |
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11 | 36.67% |
| Party-based RPGs |
|
19 | 63.33% |
Voters: 30. You may not vote on this poll
Solo-based RPGs or Party-based RPGs?
January 12th, 2015, 02:48
Here is another simple poll with a simple question for you all. So lets get started without me ramble on any more, and wasting your time.
The question is do you prefer Solo-based RPGs or Party-based RPGs?

The question is do you prefer Solo-based RPGs or Party-based RPGs?
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Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.
Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.
January 12th, 2015, 03:01
It's funny, in theory I love the idea of party-based games (so that's how I voted), but I guess I would have to be honest and say that I have enjoyed more solo RPGs. I guess a lot of that has to do with the fact that there really haven't been that many great party-based games, especially when they nearly died out for an entire decade.
January 12th, 2015, 03:12
Party based. I love tactical party or squad base combat. Solo kind of limits the tactical gameplay options and shift the focus more to speed and reflexes, were as party-based is more about building your team to cover all enemy types and making the party work together.
I enjoy roleplaying to of course, but good tactical combat with lots of options is what makes me come back to games like Baldur’s gate for the 20th time.
I enjoy roleplaying to of course, but good tactical combat with lots of options is what makes me come back to games like Baldur’s gate for the 20th time.
January 12th, 2015, 03:16
I agree with Firestorm. Plus, I tend to find it more immersive that a group of people would have more likelihood of survival and balancing each others' weaknesses than a single person.
People complain about being able to be a "jack of all trades" or close to it in games like The Elder Scrolls, but honestly, without a party, you kind of need to be able to have a balanced character on some level. You can't have a thief disarm a trap, a mage counter a buff, a fighter to do the heavy damage, a bowman for ranged attacks, etc.
However, I always role-play specific characters that actually do have weaknesses. Keeps things more interesting and challenging that way.
People complain about being able to be a "jack of all trades" or close to it in games like The Elder Scrolls, but honestly, without a party, you kind of need to be able to have a balanced character on some level. You can't have a thief disarm a trap, a mage counter a buff, a fighter to do the heavy damage, a bowman for ranged attacks, etc.
However, I always role-play specific characters that actually do have weaknesses. Keeps things more interesting and challenging that way.
January 12th, 2015, 10:31
solo. Parties don't feel quite so immersive for me unless we're talking Fallout1/2.
I felt a connection with every character there.
I felt a connection with every character there.
Watchdog
January 12th, 2015, 11:01
Well, it depends on what kind of game, something like Deus Ex or System Shock or such would not work at all with a party. Neither would Gothic games.
But generally I tend to prefer the party based games.
But generally I tend to prefer the party based games.
January 12th, 2015, 11:20
I enjoy both very much, but I have to say that my favorite kind of RPG is the solo kind - because I'm a huge immersion fan, and a party tends to get in the way of putting myself into the world. It means I can't really focus on roleplaying my alter ego - and the AI is never quite good enough. AI party members always find a way to get IN the way 
Also, for immersion to reach its peak - the game must be playable in first person, and games with that option rarely have parties, as party controls get unwieldy when not having a tactical layout with a bird's eye viewpoint.
It's been years since I played RPGs for the combat, so while I really love a nice tactical combat system with a full party - I find that most other aspects of a party based game get watered down, because the developers focus too much on getting the tactical stuff to work with so many participants.

Also, for immersion to reach its peak - the game must be playable in first person, and games with that option rarely have parties, as party controls get unwieldy when not having a tactical layout with a bird's eye viewpoint.
It's been years since I played RPGs for the combat, so while I really love a nice tactical combat system with a full party - I find that most other aspects of a party based game get watered down, because the developers focus too much on getting the tactical stuff to work with so many participants.
Guest
January 12th, 2015, 14:50
It really depends on definition: What is a party based RPG.. ? Are we only talking about more tactical games like Fallout 1-2, Divinity: OS and Baldur's Gate 1-2, or do we also include games like Mass Effect and KotOR? You can have companions in Skyrim, FO3 and F: NV, but I assume those are still solo at least, right?
SasqWatch
Original Sin Donor
January 12th, 2015, 14:54
Originally Posted by MaylanderPersonally, I consider a game "party based" when party members are not optional.
It really depends on definition: What is a party based RPG.. ? Are we only talking about more tactical games like Fallout 1-2, Divinity: OS and Baldur's Gate 1-2, or do we also include games like Mass Effect and KotOR? You can have companions in Skyrim, FO3 and F: NV, but I assume those are still solo at least, right?
Guest
January 12th, 2015, 15:16
I don't really care if RPG is party or noparty. I just want a good game.
So can't vote here. Sorry.
So can't vote here. Sorry.
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Toka Koka
Toka Koka
January 12th, 2015, 17:02
I'm pretty anti-social so solo is my prefered method. If it is party-based, I still prefer to roll all the characters so that I have full control of the builds. I play BG in multiplayer, for instance.
However, my favorite mod for Skyrim is a companion mod, so if companions are done well enough they can work for me.
However, my favorite mod for Skyrim is a companion mod, so if companions are done well enough they can work for me.
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c-computer, r-role, p-playing, g-game, nut-extreme fan
=crpgnut or just
'nut @crpgnut
aka survivalnut
c-computer, r-role, p-playing, g-game, nut-extreme fan
=crpgnut or just
'nut @crpgnut
aka survivalnut
January 12th, 2015, 17:57
No preference for me, so I can't vote in the poll.
I like party-based for the group strategy and I find solo games more immersive.
I like party-based for the group strategy and I find solo games more immersive.
SasqWatch
Original Sin Donor
SasqWatch
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January 15th, 2015, 08:54
Another advantage for party-based is the posibility to experiment with different aspects of the game (combat, magic, thievery. etc.) without replaying it. In most solo-based RPGs, you need to forfeit a good part of the possibilities if you donīt want to play the game again with another character.
By the way, I think that a good realistic RPG could be solo, party or even army-based depending of the kind of quest. The tradition of a lonely hero that wins a war against an entire army is lovely and funny but a change would be welcome. By the other hand, for e.g. spying-type quests, doesnīt seem a good idea to use a four or six team…
By the way, I think that a good realistic RPG could be solo, party or even army-based depending of the kind of quest. The tradition of a lonely hero that wins a war against an entire army is lovely and funny but a change would be welcome. By the other hand, for e.g. spying-type quests, doesnīt seem a good idea to use a four or six team…
January 15th, 2015, 18:58
Originally Posted by SwannI think that is one of the strengths of a solo game as well. I like it when the way I build my character has meaningful choices. I agree with you on the one hand but it is nice when you have to agonize over that precious skill point because you know you can't have it all. In a lot of party based game there is not really much actual choice in character building because you have one of each type that you can min/max.
Another advantage for party-based is the posibility to experiment with different aspects of the game (combat, magic, thievery. etc.) without replaying it. In most solo-based RPGs, you need to forfeit a good part of the possibilities if you donīt want to play the game again with another character.
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