|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » Polls & Comments » Solo-based RPGs or Party-based RPGs?

View Poll Results - Solo-based RPGs or Party-based RPGs?

Solo-based RPGs 11 36.67%
Party-based RPGs 19 63.33%
Voters: 30. You may not vote on this poll

Default Solo-based RPGs or Party-based RPGs?

January 12th, 2015, 02:48
Here is another simple poll with a simple question for you all. So lets get started without me ramble on any more, and wasting your time.

The question is do you prefer Solo-based RPGs or Party-based RPGs?
--
“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
Jaded Old-Timer

#1

Join Date: Oct 2010
Location: Spudlandia
Posts: 28,559
Mentioned: 161 Post(s)

Default 

January 12th, 2015, 03:01
It's funny, in theory I love the idea of party-based games (so that's how I voted), but I guess I would have to be honest and say that I have enjoyed more solo RPGs. I guess a lot of that has to do with the fact that there really haven't been that many great party-based games, especially when they nearly died out for an entire decade.
Nerevarine is offline

Nerevarine

Nerevarine's Avatar
Keeper of the Watch

#2

Join Date: Nov 2010
Posts: 1,030
Mentioned: 0 Post(s)

Default 

January 12th, 2015, 03:12
Party based. I love tactical party or squad base combat. Solo kind of limits the tactical gameplay options and shift the focus more to speed and reflexes, were as party-based is more about building your team to cover all enemy types and making the party work together.

I enjoy roleplaying to of course, but good tactical combat with lots of options is what makes me come back to games like Baldur’s gate for the 20th time.
Firestorm is offline

Firestorm

Firestorm's Avatar
exp Looter

#3

Join Date: Aug 2011
Posts: 119
Mentioned: 0 Post(s)

Default 

January 12th, 2015, 03:16
I agree with Firestorm. Plus, I tend to find it more immersive that a group of people would have more likelihood of survival and balancing each others' weaknesses than a single person.

People complain about being able to be a "jack of all trades" or close to it in games like The Elder Scrolls, but honestly, without a party, you kind of need to be able to have a balanced character on some level. You can't have a thief disarm a trap, a mage counter a buff, a fighter to do the heavy damage, a bowman for ranged attacks, etc.

However, I always role-play specific characters that actually do have weaknesses. Keeps things more interesting and challenging that way.
Nerevarine is offline

Nerevarine

Nerevarine's Avatar
Keeper of the Watch

#4

Join Date: Nov 2010
Posts: 1,030
Mentioned: 0 Post(s)

Default 

January 12th, 2015, 10:31
solo. Parties don't feel quite so immersive for me unless we're talking Fallout1/2.
I felt a connection with every character there.
toltec7 is offline

toltec7

Watchdog

#5

Join Date: Sep 2010
Posts: 158
Mentioned: 0 Post(s)

Default 

January 12th, 2015, 11:01
Well, it depends on what kind of game, something like Deus Ex or System Shock or such would not work at all with a party. Neither would Gothic games.

But generally I tend to prefer the party based games.
GothicGothicness is offline

GothicGothicness

GothicGothicness's Avatar
SasqWatch

#6

Join Date: Oct 2006
Posts: 6,233
Mentioned: 12 Post(s)

Default 

January 12th, 2015, 11:20
I enjoy both very much, but I have to say that my favorite kind of RPG is the solo kind - because I'm a huge immersion fan, and a party tends to get in the way of putting myself into the world. It means I can't really focus on roleplaying my alter ego - and the AI is never quite good enough. AI party members always find a way to get IN the way

Also, for immersion to reach its peak - the game must be playable in first person, and games with that option rarely have parties, as party controls get unwieldy when not having a tactical layout with a bird's eye viewpoint.

It's been years since I played RPGs for the combat, so while I really love a nice tactical combat system with a full party - I find that most other aspects of a party based game get watered down, because the developers focus too much on getting the tactical stuff to work with so many participants.

DArtagnan

Guest

#7

Posts: n/a
Mentioned: Post(s)

Default 

January 12th, 2015, 14:50
It really depends on definition: What is a party based RPG.. ? Are we only talking about more tactical games like Fallout 1-2, Divinity: OS and Baldur's Gate 1-2, or do we also include games like Mass Effect and KotOR? You can have companions in Skyrim, FO3 and F: NV, but I assume those are still solo at least, right?
Maylander is offline

Maylander

SasqWatch
Original Sin Donor

#8

Join Date: Oct 2006
Location: Bergen
Posts: 7,467
Mentioned: 42 Post(s)
Send a message via MSN to Maylander

Default 

January 12th, 2015, 14:54
Originally Posted by Maylander View Post
It really depends on definition: What is a party based RPG.. ? Are we only talking about more tactical games like Fallout 1-2, Divinity: OS and Baldur's Gate 1-2, or do we also include games like Mass Effect and KotOR? You can have companions in Skyrim, FO3 and F: NV, but I assume those are still solo at least, right?
Personally, I consider a game "party based" when party members are not optional.

DArtagnan

Guest

#9

Posts: n/a
Mentioned: Post(s)

Default 

January 12th, 2015, 15:16
I don't really care if RPG is party or noparty. I just want a good game.
So can't vote here. Sorry.
--
Toka Koka
joxer is offline

joxer

joxer's Avatar
The Smoker
Original Sin 1 & 2 Donor

#10

Join Date: Apr 2009
Posts: 23,468
Mentioned: 230 Post(s)

Default 

January 12th, 2015, 17:02
I'm pretty anti-social so solo is my prefered method. If it is party-based, I still prefer to roll all the characters so that I have full control of the builds. I play BG in multiplayer, for instance.

However, my favorite mod for Skyrim is a companion mod, so if companions are done well enough they can work for me.
--
c-computer, r-role, p-playing, g-game, nut-extreme fan
=crpgnut or just
'nut @crpgnut
aka survivalnut
crpgnut is offline

crpgnut

crpgnut's Avatar
Survival Game Nut
RPGWatch Donor
Original Sin Donor

#11

Join Date: Oct 2006
Location: St. Louis, Mo USA
Posts: 8,790
Mentioned: 65 Post(s)

Default 

January 12th, 2015, 17:57
No preference for me, so I can't vote in the poll.

I like party-based for the group strategy and I find solo games more immersive.
azarhal is offline

azarhal

SasqWatch
Original Sin Donor

#12

Join Date: Oct 2007
Posts: 7,313
Mentioned: 25 Post(s)

Default 

January 12th, 2015, 20:18
I'm a tactical nerd, so I had to choose party over solo.
Carnifex is offline

Carnifex

SasqWatch

#13

Join Date: Oct 2011
Location: Holly Hill, FL.
Posts: 15,222
Mentioned: 66 Post(s)
+1:

Default 

January 15th, 2015, 08:54
Another advantage for party-based is the posibility to experiment with different aspects of the game (combat, magic, thievery. etc.) without replaying it. In most solo-based RPGs, you need to forfeit a good part of the possibilities if you donīt want to play the game again with another character.
By the way, I think that a good realistic RPG could be solo, party or even army-based depending of the kind of quest. The tradition of a lonely hero that wins a war against an entire army is lovely and funny but a change would be welcome. By the other hand, for e.g. spying-type quests, doesnīt seem a good idea to use a four or six team…
Swann is offline

Swann

Swann's Avatar
25 years being noob

#14

Join Date: Jan 2015
Location: Spain
Posts: 134
Mentioned: 0 Post(s)

Default 

January 15th, 2015, 18:58
Originally Posted by Swann View Post
Another advantage for party-based is the posibility to experiment with different aspects of the game (combat, magic, thievery. etc.) without replaying it. In most solo-based RPGs, you need to forfeit a good part of the possibilities if you donīt want to play the game again with another character.
I think that is one of the strengths of a solo game as well. I like it when the way I build my character has meaningful choices. I agree with you on the one hand but it is nice when you have to agonize over that precious skill point because you know you can't have it all. In a lot of party based game there is not really much actual choice in character building because you have one of each type that you can min/max.
xenocide is offline

xenocide

xenocide's Avatar
Watchdog
Original Sin 1 & 2 Donor

#15

Join Date: Apr 2009
Posts: 223
Mentioned: 0 Post(s)
RPGWatch Forums » Comments » Polls & Comments » Solo-based RPGs or Party-based RPGs?

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 06:36.
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, vBulletin Solutions Inc.
vBulletin Security provided by DragonByte Security (Pro) - vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
Copyright by RPGWatch