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Neocore - Deathtrap Launched on Steam
February 10th, 2015, 02:50
Neocore Game announces their tower defense game based off Van Hellsing called Deathtrap is now officially off Early Access on Steam. Here is the new trailer.
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Finally Deathtrap came out of Early Access and launched on steam at its full pride and glory! It’s also 10% OFF, just to make your day even better – so now you can get ready to venture beyond the veil of this world, where a chain of strongholds were once built to keep the horrors of the void at bay. Now that the monsters are returning from the depths to conquer and kill, take direct control of either the Sorceress, the Mercenary or the Marksman and rebuild / improve the ancient traps to stop the monsters before they break through to the world.More information.
Try all 4 gameplay modes (PvP, Endless, Single Player and Cooperative Campaign), complete 5 scenarios, play through 13 different campaign maps on Tiers 1-4, use the built-in Map Editor, choose from 3 classes, build the 25 basic and 15 special traps and defeat 40+ enemy types from 3 monster races. But before you rush to Steam to buy the game, watch this trailer first, ’cause you know, every view counts Defenders! Get ready for action!
February 10th, 2015, 02:50
Recommend this to any fans of tower defense games + action rpgs. It's a neat little blending of the two; think Orcs must Die combined with Van Helsing.
I'm currently at the final mission of the second batch of missions (there's four sets). While most definitely fun, it can be quite stressful at times, hopping around the map to shore up the inadequacy of cannons (because the game only allows you to place towers in certain spots). I wish they'd implement some kind of "rewind" for waves, so you didn't have to repeat the levels entirely to correct something.
I'm currently at the final mission of the second batch of missions (there's four sets). While most definitely fun, it can be quite stressful at times, hopping around the map to shore up the inadequacy of cannons (because the game only allows you to place towers in certain spots). I wish they'd implement some kind of "rewind" for waves, so you didn't have to repeat the levels entirely to correct something.
Last edited by Drithius; February 10th, 2015 at 03:08.
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