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RPGWatch Forums » Comments » News Comments » VtM: Bloodlines - Antitribu Mod Released

Default VtM: Bloodlines - Antitribu Mod Released

February 10th, 2015, 09:44
A mod for VtM: Bloodlines called Antitribu was released this week on ModDB, and adds a ton of new content to the game. So lets get the description out of the way first.

Bloodlines Antitribu is mod/expansion developed for Vampire the Masquerade Bloodlines – a classic game based on the PnP world of darkness. Here you can find a full list of changes.

Added over seven new clans each with completely new character models and unique traits. Each clan also comes with a signature Discipline, all of which are completely unique and special with new mechanics unknown to the game such as summoning Zombies and Shadow Tentacles, turning into an actual Cobra that spits venomous acid or a true horrid form which only nightmares are made of. To get a glimpse of what clans are included see “About the Clans“.

Unique mechanics are also introduced in the mod, such as kicking and blocking with shields which makes combat even more complex and exciting than before. However do note that the enemies have also grown smarter and now have new powers and abilities, some of which can be devastating to the inexperienced neonate.

Another unique mechanics added to the game are the NPC Disciplines. In the original game, some enemies possessed only passive effects and auras, now they have active disciplines. This means that the enemy can cast powerful spells and disciplines that can change the tide of the battle.

Over 600 new friendly and not so friendly characters were added, which vary from humanoids like hunters, vampires, mages and zombies to more complex creatures such as new monster bosses which can be discovered in the game.
You find can more information and videos on the mods webpage.

More information.
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February 10th, 2015, 09:44
I just tried this mod out and I'm very impressed with it so far. Just remember you can't use wesps, or any other patch with this mod .They are not compatible.
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February 10th, 2015, 09:50
Thanks for the first impressions Couch. If anyone else is playing this, I would greatly appreciate an in-depth "review" of how the new content holds up over a serious, dedicated play through. Basically, is it worth installing for a compete play-through of the game?
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February 10th, 2015, 10:02
I would probably hold off playing a full play-through till the next version gets released.
We (Lenuska and Me) would like to thank you all for sticking around this long, we have finally decided to release the mod with most main promised features. Although this version of the mod will not include all the features we initially promised. The mod was taking too long to make, and you were waiting too long for it so the logical step is to give you what we have now.

What will not be included in this version:
  • New Dialogs and NPC Interactions (Intended to be released for Version 1.1in a few months)
  • New Main Quest with the New Ending (Intended for a later version after dialogs are fleshed out)
Note that the main reason we removed the Sabbat ending was due to the lack of proper dialogs and texts, such things would have take a long time as they are time consuming and tedious, but with the mod released we will have time and the help in terms of voice acting and dialog writers to make those changes happen.
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February 10th, 2015, 10:04
Ah, good to know. Thanks for that Couch. I hope that isn't yet another over-ambitious mod that never completes the intended vision; it sounds wonderful on paper.
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February 10th, 2015, 10:18
I wish they'd included the widescreen/resolution patch….

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