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RPGWatch Forums » Comments » News Comments » Underworld Ascendant - New Team Update

Default Underworld Ascendant - New Team Update

February 10th, 2015, 18:20
The next kickstarter update from OtherSide Entertainment for Underworld Ascendant has two videos to introduce us to two team members, and talks about the stretch goals.

Meet Scott Kimball

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Introducing Scott Kimball, veteran game designer (Civilization: War of Two Cities, Indiana Jones Adventure World, Chomp!) and Lead Systems Designer for Underworld Ascendant

Meet Tim Stellmach

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Introducing video game design veteran Tim Stellmach (Ultima Underworld, System Shock, Thief). Tim discusses his origins at Looking Glass Studios, and his journey back to Underworld Ascendant with OtherSide Entertainment.
And lets not forget the stretch goals so here you go.

On another topic, I want to talk about getting the word out about Underworld Ascendant. Back at LookingGlass we made some great games that fell under the radar. For example, our System Shock games were largely ignored when first released. Only years later have these games been broadly recognized as classics. Ultima Underworld fared much better, but even then it took nearly a year following release to get wide attention.

The Underworld Ascendant Kickstarter lasts but a month. We can’t wait a year for a larger audience to find us.

While we’re well along towards reaching our base funding goal for the project, it’s still up in the air how many of our stretch goals might get funded. We would love to do them all! They include some great extensions to the Stygian Abyss, and to gameplay. Also some wonderful innovations.

To reach more stretch goals the community of Backers will need to steadily grow over the next couple of weeks. You are the vanguard who first recognized the vision for Underworld Ascendant. It's your voice that will ring loudest with friends and colleagues to join us. Let’s make sure they don’t miss out on this great game.
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February 10th, 2015, 18:20
Even if they don't hit all the goals, some of them would make for a nice expansion pack down the road. Assuming that the finished game does well…
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