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RPGWatch Forums » Comments » News Comments » Legend of Grimrock - iPad Version Update

Default Legend of Grimrock - iPad Version Update

February 10th, 2015, 02:32
Almost Human Games have published a new blog about the iPad version, and released a new one minute video with some game footage. So will any of you buy this version?

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Hello all! The blog has been silent for sometime but do not fear, we have been hard at work. The long overdue iPad version of Grimrock 1 is finally nearing completion and it has entered the closed beta testing stage. This means that the game is playable from start to finish and all features have been implemented. Juha Pinola, the man responsible for the conversion, is currently busy fixing the remaining bugs, smoothing the hard edges and balancing the game.
And thats not all as they talk about the Mac version of Legend of Grimrock II.

The Mac version of Legend of Grimrock II is also progressing well. The game is now fully playable but the new OpenGL renderer still needs a performance improvement or two. Our DirectX version of the renderer has been much thoroughly optimized because that’s our primary development platform, so additional optimizations are needed for OpenGL to achieve good frame rates. Our goal is to release a beta version still during this month and those who already have the game on Steam will be able to participate in the OS X beta. We’ll let you know as soon as it’s available.
More information.
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February 10th, 2015, 02:32
I think Grimrock might be a little difficult to play on the iPad with all the real time movement required - it would definitely require 2 hands. I remember at least a couple levels where you had to do rapid movement with pressing buttons on the wall.
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February 10th, 2015, 05:04
If he didn't before, Joxer's gotta hate Grimrock now
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February 10th, 2015, 05:43
Originally Posted by Xian View Post
I think Grimrock might be a little difficult to play on the iPad with all the real time movement required - it would definitely require 2 hands. I remember at least a couple levels where you had to do rapid movement with pressing buttons on the wall.
Based on playing other grid type games I think it will actually work quote well … Well, I will find out soon enough anyway.

This update was great for me - iPad version of Grimrock, Mac version soon for Grimrock II! Yay (yes I own the PC versions already!)
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February 10th, 2015, 10:19
I would probably hate this on the iPad - given the fast-paced nature of certain encounters and puzzles.

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February 10th, 2015, 15:03
Watching this vid made me realize two things.
1. I would totally suck playing this on an ipad.
and
2. I really should get into playing this…
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February 10th, 2015, 15:09
Originally Posted by DArtagnan View Post
I would probably hate this on the iPad - given the fast-paced nature of certain encounters and puzzles.
Let's make a deal - I know I'll end up getting it anyway … so let me buy it and we can avoid BOTH wasting gobs of money like we did with Civ Rev 2!
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February 10th, 2015, 15:10
Originally Posted by txa1265 View Post
Let's make a deal - I know I'll end up getting it anyway … so let me buy it and we can avoid BOTH wasting gobs of money like we did with Civ Rev 2!
Hehe, I'm certainly curious to hear feedback - but I've already completed it on PC - and it's not a game I'm likely to replay.

But I'd love Grimrock 2 if they can make it play well on iPad - but that's not in the cards?

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February 10th, 2015, 17:32
Originally Posted by DArtagnan View Post
Hehe, I'm certainly curious to hear feedback - but I've already completed it on PC - and it's not a game I'm likely to replay.

But I'd love Grimrock 2 if they can make it play well on iPad - but that's not in the cards?
I haven't replayed in a while and would like to give it a go - but I think the points about how some of the quick-action parts will work remains a potential fail-point for the port (as usual - touch screen controls are inferior for nearly everything).

Grimrock 2 is planned for the Mac release soon, which has taken a bit due to the DirectX-to-OpenGL translation and optimization … and my assumption is that once that work is done, getting the port to iPad will be much easier (especially with Grimrock 1 behind them).

So I assume that an iPad port of Grimrock 2 is based on how the Mac port goes as well as sales of the iPad port of Grimrock 1.
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February 10th, 2015, 23:55
The one thing I have to wonder about with the iPad version is mod support. I have enjoyed several mods made with the Grimrock editor, and with Apple's policies, I am not sure if they would allow mods without going through the Apple store and getting their cut.
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February 11th, 2015, 00:06
Originally Posted by Xian View Post
The one thing I have to wonder about with the iPad version is mod support. I have enjoyed several mods made with the Grimrock editor, and with Apple's policies, I am not sure if they would allow mods without going through the Apple store and getting their cut.
I wouldn't even wonder … I would assume 'NO' and go from there
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February 11th, 2015, 02:30
Rather play on my 2 pound Carbon X1
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