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DA:Inquisition - EA “Very Excited” for Long Term
February 11th, 2015, 06:12
Gamingbolt has some new information from EA & Bioware this week for DA:Inquisition.

More information.
Bioware’s Dragon Age: Inquisition has been a strong success for the company, mopping up most Game of the Year awards (including our own) for 2014. It also recently won Game of the Year at the DICE Awards and EA CFO Blake Jorgenson says the company is excited for the future.Now bring on the usual comments everyone.
“Longer-term, we’re very excited. BioWare, they just won Game of the Year at the DICE Awards. We’re very excited about the success of that team and what we can do with that team. I think there’s a huge opportunity for [Dragon Age].”
There won’t be any Dragon Age in 2015 so don’t worry about the publisher fast-tracking a sequel like Dragon Age 2 again. The key was in retaining what made Bioware’s games a success while still breaking new ground as producer Mike Darrah told GameSpot.
“I think really it’s both a return to form, a return to what BioWare did in its roots: exploration, story-telling, character development. Us starting to explore new areas [being] deeper, open-world gameplay. I think just that combination is what really resonated with people.”

More information.
Last edited by Couchpotato; February 11th, 2015 at 10:26.
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February 11th, 2015, 06:12
I'm still working through DA:I. Yes there's a lot of extra stuff, and I'm trying more and more to stick to the story. I think ultimately the crazy amount of content will make a second play through more rewarding. But holy cow, this game is huuuuuge.
I don't often agree with the crowd here. I like Bioware games. Refreshing to play fleshed out characters and story vs. number crunching. And keyboard and mouse is only an interface, not a suicide pact.
I don't often agree with the crowd here. I like Bioware games. Refreshing to play fleshed out characters and story vs. number crunching. And keyboard and mouse is only an interface, not a suicide pact.
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February 11th, 2015, 10:25
I'm happy that the fans, reviewers and so on have managed to convince EA that RPGs like Dragon Age need development time.
It's basically a matter of voting with our wallets, and DA: I seems to be the clear winner compared to DA2, which is good.
It's basically a matter of voting with our wallets, and DA: I seems to be the clear winner compared to DA2, which is good.
SasqWatch
Original Sin Donor
February 11th, 2015, 14:20
It was very good, so this is good news indeed. Strange how much better your game becomes if you give the developers some time to develop it, eh EA?
February 11th, 2015, 14:38
Originally Posted by MaylanderThat's a good point - whatever its flaws, the wallets have spoken, and the message is that big, rich, single player RPGs are a winner.
I'm happy that the fans, reviewers and so on have managed to convince EA that RPGs like Dragon Age need development time.
It's basically a matter of voting with our wallets, and DA: I seems to be the clear winner compared to DA2, which is good.
It's been hard to hear many sensible words about DA:I over the clamour of the anti-Bioware bratmobs, and the mainstream GOTY hype. The ravings of the pathologically entitled on the Bioware forum beggar belief.
--
"I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem."
Richard Feynman
"I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem."
Richard Feynman
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February 11th, 2015, 14:59
Originally Posted by MaylanderThat sentence should look like "DA: I seems to be the clear winner compared to DA2 and pathetic MMO attempts".
It's basically a matter of voting with our wallets, and DA: I seems to be the clear winner compared to DA2, which is good.
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Toka Koka
Toka Koka
February 11th, 2015, 21:55
I'm curious to see how much Bioware's net revenue will be for this quarter. If it is up significantly, then it may further encourage EA to allocate sufficient development time for their releases in the future.
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February 11th, 2015, 23:41
The metric that matters to the suits on whether to crank out shallow product or do long development cycles is not income from a product in the first couple months, but overall income rate per, say, averaged over every few years. Would bware make more money every few years if it churned out crap fast, or stuck with long development cycles? I wonder… There sure are a lot people brainwashed by the hype to always buy the newest games, even if there are bad signs that it's likely shit.
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