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RPGWatch Forums » Comments » News Comments » Pillars of Eternity - Closing in on March 26th

Default Pillars of Eternity - Closing in on March 26th

March 14th, 2015, 00:24
The beatles are actually pretty easy on hard now, just need to know the pacing of the game. No time to zone out while it's not paused.
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March 14th, 2015, 01:02
I'll have one day to finish this before Bloodborne is released on the 27th
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March 14th, 2015, 01:13
Well, my hopes are high. I thought the original IE games had several major annoyances and exploits to cheese, but it didn't stop me from loving them.

I'll be avoiding the over-analysis and hair-trigger criticism. Everyone's an armchair dev these days.
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March 14th, 2015, 21:57
Played the beta to bits, and I absolutely love it. More than I did when the first few betas came around, which barely ran and when they did were littered with so many bugs. Only some classes actually worked, some areas refused to load, various abilities bugged the game out entirely…

But once it actually ran sort of stable-like, it was a TON of fun. And it became even more fun in these latest releases. It still has bugs, still has issues, but much like other Obsidian titles I will play it like mad and probably beat it in 2-3 days despite 100 %ing it due to intense playsessions
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March 15th, 2015, 02:02
Originally Posted by Darkheart View Post
I really want this to be great. Though, I fear it will be released too early because of financial constraints. The original plan was to release it Christmas last year
No, the original plan was April last year. The game has suffered two pretty major delays and is about a year late now.
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March 15th, 2015, 02:35
The original plan didn't include 365873465837 levels of some dungeon.
I only hope that dungeon won't be what journalists call "theme park" to avoid the word - grinding.
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March 15th, 2015, 03:47
Originally Posted by Moriendor View Post
No, the original plan was April last year. The game has suffered two pretty major delays and is about a year late now.
The first delay was because of the stretch goals and they gave a warning about it very early and nobody but you think of April as the original release plan. The stretch goals more than doubled the size of the game.
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March 15th, 2015, 11:04
Originally Posted by Syron View Post
But once it actually ran sort of stable-like, it was a TON of fun. And it became even more fun in these latest releases. It still has bugs, still has issues, but much like other Obsidian titles I will play it like mad and probably beat it in 2-3 days despite 100 %ing it due to intense playsessions
I agree with this - I played the beta when it first came out, shrugged, and let it go after a couple of hours. Went back and played it with the most recent fixes and it was a lot of fun - felt a lot like the old games it's based off. I'm sure there'll be bugs in the main game - that's a bit unavoidable at the start with a limited testing budget. But overall I'm anticipating the game after re-playing the beta.
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